ENH: StateHandler as wxEvtHandler and attach child
Change-Id: I1183b97983907f297888d81809be60e3016ae305
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2c99301fe6
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@ -61,18 +61,7 @@ void SpinInput::Create(wxWindow *parent,
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text_ctrl->SetBackgroundColour(background_color.colorForStates(state_handler.states()));
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text_ctrl->SetForegroundColour(text_color.colorForStates(state_handler.states()));
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text_ctrl->SetInitialSize(text_ctrl->GetBestSize());
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text_ctrl->Bind(wxEVT_SET_FOCUS, [this](auto &e) {
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e.SetId(GetId());
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ProcessEventLocally(e);
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});
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text_ctrl->Bind(wxEVT_ENTER_WINDOW, [this](auto &e) {
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e.SetId(GetId());
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ProcessEventLocally(e);
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});
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text_ctrl->Bind(wxEVT_LEAVE_WINDOW, [this](auto &e) {
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e.SetId(GetId());
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ProcessEventLocally(e);
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});
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state_handler.attach_child(text_ctrl);
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text_ctrl->Bind(wxEVT_KILL_FOCUS, &SpinInput::onTextLostFocus, this);
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text_ctrl->Bind(wxEVT_TEXT_ENTER, &SpinInput::onTextEnter, this);
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text_ctrl->Bind(wxEVT_KEY_DOWN, &SpinInput::keyPressed, this);
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@ -5,24 +5,44 @@ wxDEFINE_EVENT(EVT_ENABLE_CHANGED, wxCommandEvent);
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StateHandler::StateHandler(wxWindow * owner)
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: owner_(owner)
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{
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owner_->PushEventHandler(this);
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if (owner->IsEnabled())
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states_ |= Enabled;
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if (owner->HasFocus())
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states_ |= Focused;
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}
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StateHandler::~StateHandler() { owner_->RemoveEventHandler(this); }
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void StateHandler::attach(StateColor const &color)
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{
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colors_.push_back(&color);
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}
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void StateHandler::attach(std::vector<StateColor const *> const & colors)
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{
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colors_.insert(colors_.end(), colors.begin(), colors.end());
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}
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void StateHandler::attach_child(wxWindow *child)
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{
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auto ch = new StateHandler(this, child);
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children_.emplace_back(ch);
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ch->update_binds();
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states2_ |= ch->states();
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}
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void StateHandler::remove_child(wxWindow *child)
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{
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children_.erase(std::remove_if(children_.begin(), children_.end(),
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[child](auto &c) { return c->owner_ == child; }), children_.end());
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states2_ = 0;
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for (auto & c : children_) states2_ |= c->states();
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}
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void StateHandler::update_binds()
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{
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int bind_states = 0;
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int bind_states = parent_ ? (parent_->bind_states_ & ~Enabled) : 0;
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for (auto c : colors_) {
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bind_states |= c->states();
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}
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@ -35,45 +55,68 @@ void StateHandler::update_binds()
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int s = states[i];
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if (diff & s) {
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if (bind_states & s) {
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owner_->Bind(events[i], &StateHandler::changed, this);
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Bind(events[i], &StateHandler::changed, this);
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if (events2[i])
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owner_->Bind(events2[i], &StateHandler::changed, this);
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Bind(events2[i], &StateHandler::changed, this);
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} else {
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owner_->Unbind(events[i], &StateHandler::changed, this);
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Unbind(events[i], &StateHandler::changed, this);
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if (events2[i])
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owner_->Unbind(events2[i], &StateHandler::changed, this);
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}
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}
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}
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bind_states_ = bind_states;
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owner_->Refresh();
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for (auto &c : children_) c->update_binds();
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}
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void StateHandler::changed(wxEvent & event)
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StateHandler::StateHandler(StateHandler *parent, wxWindow *owner)
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: StateHandler(owner)
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{
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states_ &= ~Enabled;
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parent_ = parent;
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}
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void StateHandler::changed(wxEvent &event)
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{
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event.Skip();
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wxEventType events[] = {EVT_ENABLE_CHANGED, wxEVT_CHECKBOX, wxEVT_SET_FOCUS, wxEVT_ENTER_WINDOW, wxEVT_LEFT_DOWN};
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wxEventType events2[] = {{0}, {0}, wxEVT_KILL_FOCUS, wxEVT_LEAVE_WINDOW, wxEVT_LEFT_UP};
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int old = states2_ | states_;
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int old = states_;
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// some events are from another window (ex: text_ctrl of TextInput), save state in states2_ to avoid conflicts
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int & states = event.GetEventObject() == owner_ ? states_ : states2_;
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for (int i = 0; i < 5; ++i) {
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if (events2[i]) {
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if (event.GetEventType() == events[i]) {
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states |= 1 << i;
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states_ |= 1 << i;
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break;
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} else if (event.GetEventType() == events2[i]) {
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states &= ~(1 << i);
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states_ &= ~(1 << i);
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break;
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}
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}
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else {
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if (event.GetEventType() == events[i]) {
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states ^= (1 << i);
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states_ ^= (1 << i);
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break;
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}
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}
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}
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if (old != (states2_ | states_))
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owner_->Refresh();
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if (old != states_ && (old | states2_) != (states_ | states2_)) {
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if (parent_)
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parent_->changed(states_ | states2_);
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else
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owner_->Refresh();
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}
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}
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void StateHandler::changed(int)
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{
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int old = states2_;
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states2_ = 0;
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for (auto &c : children_) states2_ |= c->states();
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if (old != states2_ && (old | states_) != (states_ | states2_)) {
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if (parent_)
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parent_->changed(states_ | states2_);
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else
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owner_->Refresh();
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}
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}
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@ -26,24 +26,36 @@ public:
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public:
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StateHandler(wxWindow * owner);
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~StateHandler();
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public:
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void attach(StateColor const & color);
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void attach(std::vector<StateColor const *> const & colors);
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void attach_child(wxWindow *child);
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void remove_child(wxWindow *child);
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void update_binds();
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int states() const { return states_ | states2_; }
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private:
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void changed(wxEvent & event);
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StateHandler(StateHandler * parent, wxWindow *owner);
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void changed(wxEvent &event);
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void changed(int state2);
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private:
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wxWindow * owner_;
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std::vector<StateColor const *> colors_;
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int bind_states_ = 0;
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int states_ = 0;
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int states2_ = 0;
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int states2_ = 0; // from children
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std::vector<std::unique_ptr<StateHandler>> children_;
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StateHandler * parent_ = nullptr;
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};
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#endif // !slic3r_GUI_StateHandler_hpp_
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@ -60,18 +60,7 @@ void TextInput::Create(wxWindow * parent,
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text_ctrl->SetInitialSize(text_ctrl->GetBestSize());
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text_ctrl->SetBackgroundColour(background_color.colorForStates(state_handler.states()));
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text_ctrl->SetForegroundColour(text_color.colorForStates(state_handler.states()));
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text_ctrl->Bind(wxEVT_SET_FOCUS, [this](auto &e) {
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e.SetId(GetId());
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ProcessEventLocally(e);
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});
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text_ctrl->Bind(wxEVT_ENTER_WINDOW, [this](auto &e) {
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e.SetId(GetId());
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ProcessEventLocally(e);
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});
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text_ctrl->Bind(wxEVT_LEAVE_WINDOW, [this](auto &e) {
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e.SetId(GetId());
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ProcessEventLocally(e);
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});
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state_handler.attach_child(text_ctrl);
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text_ctrl->Bind(wxEVT_KILL_FOCUS, [this](auto &e) {
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OnEdit();
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e.SetId(GetId());
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