FIX: simplify mesh decimate ratio set min value 0

JIRA: STUDIO-7257
Change-Id: I9751b5bbce4f93fe3b0acae786df3d3b20391760
This commit is contained in:
Mack 2024-06-06 11:57:25 +08:00 committed by Lane.Wei
parent 0768e51938
commit bab2790759
1 changed files with 2 additions and 2 deletions

View File

@ -320,7 +320,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
ImGui::PushItemWidth(slider_width + space_size); ImGui::PushItemWidth(slider_width + space_size);
if (m_imgui->bbl_slider_float_style("##decimate_ratio", &m_configuration.decimate_ratio, 0.f, 100.f, format)) { if (m_imgui->bbl_slider_float_style("##decimate_ratio", &m_configuration.decimate_ratio, 0.f, 100.f, format)) {
if (m_configuration.decimate_ratio < 0.f) if (m_configuration.decimate_ratio < 0.f)
m_configuration.decimate_ratio = 0.01f; m_configuration.decimate_ratio = 0.f;
if (m_configuration.decimate_ratio > 100.f) if (m_configuration.decimate_ratio > 100.f)
m_configuration.decimate_ratio = 100.f; m_configuration.decimate_ratio = 100.f;
m_configuration.fix_count_by_ratio(orig_triangle_count); m_configuration.fix_count_by_ratio(orig_triangle_count);
@ -333,7 +333,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
if (ImGui::BBLDragFloat("##decimate_ratio_input", &m_configuration.decimate_ratio, 0.05f, 0.0f, 0.0f, "%.2f%%")) { if (ImGui::BBLDragFloat("##decimate_ratio_input", &m_configuration.decimate_ratio, 0.05f, 0.0f, 0.0f, "%.2f%%")) {
if (m_configuration.decimate_ratio < 0.f) if (m_configuration.decimate_ratio < 0.f)
m_configuration.decimate_ratio = 0.01f; m_configuration.decimate_ratio = 0.f;
if (m_configuration.decimate_ratio > 100.f) if (m_configuration.decimate_ratio > 100.f)
m_configuration.decimate_ratio = 100.f; m_configuration.decimate_ratio = 100.f;
m_configuration.fix_count_by_ratio(orig_triangle_count); m_configuration.fix_count_by_ratio(orig_triangle_count);