FIX:HeightRange must use world cs
jira: none Change-Id: Ib0d1efa0a5b2f389d3ec0ff68f82af503084605a
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ebc30a7769
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@ -1094,6 +1094,17 @@ bool TriangleSelector::Circle::is_edge_inside_cursor(const Triangle &tr, const s
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return false;
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}
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TriangleSelector::HeightRange::HeightRange(float z_world_, const Vec3f &source_, float height_, const Transform3d &trafo_, const ClippingPlane &clipping_plane_)
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: SinglePointCursor(Vec3f(0.f, 0.f, 0.f), source_, 1.f, trafo_, clipping_plane_), m_z_world(z_world_), m_height(height_)
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{
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uniform_scaling = false;//HeightRange must use world cs
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// overwrite base
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source = trafo * source;
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radius = height_;
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radius_sqr = Slic3r::sqr(height_);
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trafo_normal = trafo.linear().inverse().transpose();
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}
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// BBS
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bool TriangleSelector::HeightRange::is_pointer_in_triangle(const Vec3f& p1_, const Vec3f& p2_, const Vec3f& p3_) const
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{
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@ -161,8 +161,7 @@ public:
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public:
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HeightRange() = delete;
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// BBS: set cursor_radius to 0.1 for high smooth edge
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explicit HeightRange(float z_world_, const Vec3f& source_, float height_, const Transform3d& trafo_, const ClippingPlane& clipping_plane_)
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: SinglePointCursor(Vec3f(0.f, 0.f, 0.f), source_, 1.f, trafo_, clipping_plane_), m_z_world(z_world_), m_height(height_) {}
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explicit HeightRange(float z_world_, const Vec3f &source_, float height_, const Transform3d &trafo_, const ClippingPlane &clipping_plane_);
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~HeightRange() override = default;
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bool is_pointer_in_triangle(const Vec3f& p1, const Vec3f& p2, const Vec3f& p3) const override;
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