FIX:"split to parts" should consider scale_det
jira: STUDIO-8789 Change-Id: Id1b224f9e5dc2666fc4364fccde0cd79eb164f05
This commit is contained in:
parent
d7c65dd992
commit
c1179de25a
|
@ -3241,10 +3241,10 @@ std::string ModelVolume::type_to_string(const ModelVolumeType t)
|
|||
// Split this volume, append the result to the object owning this volume.
|
||||
// Return the number of volumes created from this one.
|
||||
// This is useful to assign different materials to different volumes of an object.
|
||||
size_t ModelVolume::split(unsigned int max_extruders)
|
||||
size_t ModelVolume::split(unsigned int max_extruders, float scale_det)
|
||||
{
|
||||
std::vector<std::unordered_map<int, int>> ships;
|
||||
std::vector<TriangleMesh> meshes = this->mesh().split_and_save_relationship(ships);
|
||||
std::vector<TriangleMesh> meshes = this->mesh().split_and_save_relationship(ships, scale_det);
|
||||
if (meshes.size() <= 1)
|
||||
return 1;
|
||||
if (meshes.size() != ships.size())
|
||||
|
|
|
@ -959,7 +959,7 @@ public:
|
|||
// Split this volume, append the result to the object owning this volume.
|
||||
// Return the number of volumes created from this one.
|
||||
// This is useful to assign different materials to different volumes of an object.
|
||||
size_t split(unsigned int max_extruders);
|
||||
size_t split(unsigned int max_extruders, float scale_det = 1.f);
|
||||
void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
|
||||
void translate(const Vec3d& displacement);
|
||||
void scale(const Vec3d& scaling_factors);
|
||||
|
|
|
@ -386,8 +386,8 @@ bool TriangleMesh::is_splittable() const
|
|||
{
|
||||
return its_is_splittable(this->its);
|
||||
}
|
||||
|
||||
std::vector<TriangleMesh> TriangleMesh::split() const
|
||||
const float MIN_MESH_VOLUME = 1e-2f;
|
||||
std::vector<TriangleMesh> TriangleMesh::split(float scale_det) const
|
||||
{
|
||||
std::vector<indexed_triangle_set> itss = its_split(this->its);
|
||||
std::vector<TriangleMesh> out;
|
||||
|
@ -395,7 +395,7 @@ std::vector<TriangleMesh> TriangleMesh::split() const
|
|||
for (indexed_triangle_set &m : itss) {
|
||||
// The TriangleMesh constructor shall fill in the mesh statistics including volume.
|
||||
TriangleMesh temp_triangle_mesh(std::move(m));
|
||||
if (abs(temp_triangle_mesh.volume()< 0.01)) {//0.01mm^3
|
||||
if (abs(temp_triangle_mesh.volume() * scale_det) < MIN_MESH_VOLUME) {
|
||||
continue;
|
||||
}
|
||||
if (temp_triangle_mesh.volume() < 0) {// Some source mesh parts may be incorrectly oriented. Correct them.
|
||||
|
@ -406,7 +406,8 @@ std::vector<TriangleMesh> TriangleMesh::split() const
|
|||
return out;
|
||||
}
|
||||
|
||||
std::vector<TriangleMesh> TriangleMesh::split_and_save_relationship(std::vector<std::unordered_map<int, int>> &result) const {
|
||||
std::vector<TriangleMesh> TriangleMesh::split_and_save_relationship(std::vector<std::unordered_map<int, int>> &result, float scale_det) const
|
||||
{
|
||||
auto itss_and_ships = its_split_and_save_relationship<>(this->its);
|
||||
std::vector<TriangleMesh> out;
|
||||
out.reserve(itss_and_ships.itses.size());
|
||||
|
@ -415,7 +416,7 @@ std::vector<TriangleMesh> TriangleMesh::split_and_save_relationship(std::vector<
|
|||
for (indexed_triangle_set &m : itss_and_ships.itses) {
|
||||
// The TriangleMesh constructor shall fill in the mesh statistics including volume.
|
||||
TriangleMesh temp_triangle_mesh(std::move(m));
|
||||
if (abs(temp_triangle_mesh.volume() < 0.01)) { // 0.01mm^3
|
||||
if (abs(temp_triangle_mesh.volume() * scale_det) < MIN_MESH_VOLUME) {
|
||||
index++;
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -118,8 +118,8 @@ public:
|
|||
void flip_triangles();
|
||||
void align_to_origin();
|
||||
void rotate(double angle, Point* center);
|
||||
std::vector<TriangleMesh> split() const;
|
||||
std::vector<TriangleMesh> split_and_save_relationship(std::vector<std::unordered_map<int, int>> &result) const;
|
||||
std::vector<TriangleMesh> split(float scale_det = 1.f) const;
|
||||
std::vector<TriangleMesh> split_and_save_relationship(std::vector<std::unordered_map<int, int>> &result, float scale_det = 1.f) const;
|
||||
void merge(const TriangleMesh &mesh);
|
||||
ExPolygons horizontal_projection() const;
|
||||
// 2D convex hull of a 3D mesh projected into the Z=0 plane.
|
||||
|
|
|
@ -2695,12 +2695,13 @@ void ObjectList::split()
|
|||
}
|
||||
|
||||
take_snapshot("Split to parts");
|
||||
|
||||
volume->split(filament_cnt);
|
||||
|
||||
wxBusyCursor wait;
|
||||
|
||||
auto model_object = (*m_objects)[obj_idx];
|
||||
auto world_tran = model_object->instances[0]->get_transformation().get_matrix() * volume->get_matrix();
|
||||
float scale_det = std::fabs(world_tran.matrix().block(0, 0, 3, 3).determinant());
|
||||
volume->split(filament_cnt, scale_det);
|
||||
|
||||
|
||||
|
||||
auto parent = m_objects_model->GetObject(item);
|
||||
if (parent)
|
||||
|
|
Loading…
Reference in New Issue