FIX: Incorrect exploded view after split to objects
and modify the incorrect assemble view after cut Jira: 4182 Change-Id: I813a9179c54d544e745153186e09a4d82fc50dbc
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@ -2068,6 +2068,9 @@ static void reset_instance_transformation(ModelObject* object, size_t src_instan
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const Transform3d &assemble_matrix = obj_instance->get_assemble_transformation().get_matrix();
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const Transform3d &instance_inverse_matrix = instance_transformation_copy.get_matrix().inverse();
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Transform3d new_instance_inverse_matrix = instance_inverse_matrix * obj_instance->get_transformation().get_matrix(true).inverse();
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if (place_on_cut) { // reset the rotation of cut plane
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new_instance_inverse_matrix = new_instance_inverse_matrix * Transformation(cut_matrix).get_matrix(true, false, true, true).inverse();
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}
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Transform3d new_assemble_transform = assemble_matrix * new_instance_inverse_matrix;
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obj_instance->set_assemble_from_transform(new_assemble_transform);
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}
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@ -2385,6 +2388,7 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
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Transform3d new_instance_inverse_matrix = instance_inverse_matrix * model_instance->get_transformation().get_matrix(true).inverse();
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Transform3d new_assemble_transform = assemble_matrix * new_instance_inverse_matrix;
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model_instance->set_assemble_from_transform(new_assemble_transform);
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model_instance->set_offset_to_assembly(new_vol->get_offset());
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}
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new_vol->set_offset(Vec3d::Zero());
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