FIX: fix a plate state not correct issue
JIRA: no-jira the object and instance states lost after undo Change-Id: I527df9a7d426d994501a4ed5bbb198c7bbac810b
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19cee75e48
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@ -1771,7 +1771,7 @@ void PartPlate::clear(bool clear_sliced_result)
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/* size and position related functions*/
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//set position and size
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void PartPlate::set_pos_and_size(Vec3d& origin, int width, int depth, int height, bool with_instance_move)
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void PartPlate::set_pos_and_size(Vec3d& origin, int width, int depth, int height, bool with_instance_move, bool do_clear)
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{
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bool size_changed = false; //size changed means the machine changed
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bool pos_changed = false;
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@ -1825,7 +1825,7 @@ void PartPlate::set_pos_and_size(Vec3d& origin, int width, int depth, int height
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object->invalidate_bounding_box();
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}
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}
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else
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else if (do_clear)
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{
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clear();
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}
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@ -3862,7 +3862,7 @@ void PartPlateList::update_plate_cols()
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return;
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}
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void PartPlateList::update_all_plates_pos_and_size(bool adjust_position, bool with_unprintable_move, bool switch_plate_type)
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void PartPlateList::update_all_plates_pos_and_size(bool adjust_position, bool with_unprintable_move, bool switch_plate_type, bool do_clear)
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{
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Vec3d origin1, origin2;
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for (unsigned int i = 0; i < (unsigned int)m_plate_list.size(); ++i)
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@ -3872,7 +3872,7 @@ void PartPlateList::update_all_plates_pos_and_size(bool adjust_position, bool wi
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//compute origin1 for PartPlate
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origin1 = compute_origin(i, m_plate_cols);
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plate->set_pos_and_size(origin1, m_plate_width, m_plate_depth, m_plate_height, adjust_position);
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plate->set_pos_and_size(origin1, m_plate_width, m_plate_depth, m_plate_height, adjust_position, do_clear);
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// set default wipe pos when switch plate
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if (switch_plate_type && m_plater && plate->get_used_extruders().size() <= 0) {
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@ -4913,7 +4913,7 @@ int PartPlateList::rebuild_plates_after_deserialize(std::vector<bool>& previous_
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BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(": plates count %1%") % m_plate_list.size();
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update_plate_cols();
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update_all_plates_pos_and_size(false, false);
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update_all_plates_pos_and_size(false, false, false, false);
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set_shapes(m_shape, m_exclude_areas, m_logo_texture_filename, m_height_to_lid, m_height_to_rod);
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for (unsigned int i = 0; i < (unsigned int)m_plate_list.size(); ++i)
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{
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@ -294,7 +294,7 @@ public:
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Vec3d get_center_origin();
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/* size and position related functions*/
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//set position and size
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void set_pos_and_size(Vec3d& origin, int width, int depth, int height, bool with_instance_move);
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void set_pos_and_size(Vec3d& origin, int width, int depth, int height, bool with_instance_move, bool do_clear = true);
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// BBS
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Vec2d get_size() const { return Vec2d(m_width, m_depth); }
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@ -709,7 +709,7 @@ public:
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//update the plate cols due to plate count change
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void update_plate_cols();
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void update_all_plates_pos_and_size(bool adjust_position = true, bool with_unprintable_move = true, bool switch_plate_type = false);
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void update_all_plates_pos_and_size(bool adjust_position = true, bool with_unprintable_move = true, bool switch_plate_type = false, bool do_clear = true);
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//get the plate cols
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int get_plate_cols() { return m_plate_cols; }
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