FIX: typo -- GCodeEditer -> GCodeEditor

Jira:none

Signed-off-by: qing.zhang <qing.zhang@bambulab.com>
Change-Id: I3494d28524deeaa65829865d8983f6a047502cb7
This commit is contained in:
qing.zhang 2025-01-15 17:25:19 +08:00 committed by lane.wei
parent d1eb8092ce
commit d43c77fe92
7 changed files with 17 additions and 17 deletions

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@ -139,8 +139,8 @@ set(lisbslic3r_sources
Format/svg.cpp
GCode/ThumbnailData.cpp
GCode/ThumbnailData.hpp
GCode/GCodeEditer.cpp
GCode/GCodeEditer.hpp
GCode/GCodeEditor.cpp
GCode/GCodeEditor.hpp
GCode/PostProcessor.cpp
GCode/PostProcessor.hpp
# GCode/PressureEqualizer.cpp

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@ -2110,7 +2110,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
print.throw_if_canceled();
m_gcode_editer = make_unique<GCodeEditer>(*this);
m_gcode_editer = make_unique<GCodeEditor>(*this);
m_gcode_editer->set_current_extruder(initial_extruder_id);
int extruder_id = get_extruder_id(initial_extruder_id);
@ -2419,7 +2419,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
if (finished_objects > 0) {
// Move to the origin position for the copy we're going to print.
// This happens before Z goes down to layer 0 again, so that no collision happens hopefully.
m_enable_cooling_markers = false; // we're not filtering these moves through GCodeEditer
m_enable_cooling_markers = false; // we're not filtering these moves through GCodeEditor
m_avoid_crossing_perimeters.use_external_mp_once();
// BBS. change tool before moving to origin point.
if (m_writer.need_toolchange(initial_extruder_id)) {

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@ -9,7 +9,7 @@
#include "PlaceholderParser.hpp"
#include "PrintConfig.hpp"
#include "GCode/AvoidCrossingPerimeters.hpp"
#include "GCode/GCodeEditer.hpp"
#include "GCode/GCodeEditor.hpp"
#include "GCode/RetractWhenCrossingPerimeters.hpp"
#include "GCode/SpiralVase.hpp"
#include "GCode/ToolOrdering.hpp"
@ -523,7 +523,7 @@ private:
Point m_last_pos;
bool m_last_pos_defined;
bool m_last_scarf_seam_flag;
std::unique_ptr<GCodeEditer> m_gcode_editer;
std::unique_ptr<GCodeEditor> m_gcode_editer;
std::unique_ptr<SpiralVase> m_spiral_vase;
#ifdef HAS_PRESSURE_EQUALIZER
std::unique_ptr<PressureEqualizer> m_pressure_equalizer;

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@ -1,7 +1,7 @@
#ifndef slic3r_CoolingProcess_hpp_
#define slic3r_CoolingProcess_hpp_
#include "../libslic3r.h"
#include "GCodeEditer.hpp"
#include "GCodeEditor.hpp"
namespace Slic3r {

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@ -1,5 +1,5 @@
#include "../GCode.hpp"
#include "GCodeEditer.hpp"
#include "GCodeEditor.hpp"
#include <boost/algorithm/string/predicate.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/log/trivial.hpp>
@ -16,7 +16,7 @@
namespace Slic3r {
GCodeEditer::GCodeEditer(GCode &gcodegen) : m_config(gcodegen.config()), m_toolchange_prefix(gcodegen.writer().toolchange_prefix()), m_current_extruder(0)
GCodeEditor::GCodeEditor(GCode &gcodegen) : m_config(gcodegen.config()), m_toolchange_prefix(gcodegen.writer().toolchange_prefix()), m_current_extruder(0)
{
this->reset(gcodegen.writer().get_position());
@ -28,7 +28,7 @@ GCodeEditer::GCodeEditer(GCode &gcodegen) : m_config(gcodegen.config()), m_toolc
}
}
void GCodeEditer::reset(const Vec3d &position)
void GCodeEditor::reset(const Vec3d &position)
{
// BBS: add I and J axis to store center of arc
m_current_pos.assign(7, 0.f);
@ -68,7 +68,7 @@ static void mark_node_pos(
}
std::string GCodeEditer::process_layer(std::string && gcode,
std::string GCodeEditor::process_layer(std::string && gcode,
const size_t layer_id,
std::vector<PerExtruderAdjustments> &per_extruder_adjustments,
const std::vector<int> & object_label,
@ -96,7 +96,7 @@ std::string GCodeEditer::process_layer(std::string && gcod
//native-resource://sandbox_fs/webcontent/resource/assets/img/41ecc25c56.png
// Parse the layer G-code for the moves, which could be adjusted.
// Return the list of parsed lines, bucketed by an extruder.
std::vector<PerExtruderAdjustments> GCodeEditer::parse_layer_gcode(
std::vector<PerExtruderAdjustments> GCodeEditor::parse_layer_gcode(
const std::string &gcode,
std::vector<float> & current_pos,
const std::vector<int> & object_label,
@ -331,7 +331,7 @@ std::vector<PerExtruderAdjustments> GCodeEditer::parse_layer_gcode(
// Apply slow down over G-code lines stored in per_extruder_adjustments, enable fan if needed.
// Returns the adjusted G-code.
std::string GCodeEditer::write_layer_gcode(
std::string GCodeEditor::write_layer_gcode(
// Source G-code for the current layer.
const std::string &gcode,
// ID of the current layer, used to disable fan for the first n layers.

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@ -233,9 +233,9 @@ struct PerExtruderAdjustments
// For example, some materials may not like to print too slowly, while with some materials
// we may slow down significantly.
//
class GCodeEditer {
class GCodeEditor {
public:
GCodeEditer(GCode &gcodegen);
GCodeEditor(GCode &gcodegen);
void reset(const Vec3d &position);
void set_current_extruder(unsigned int extruder_id)
{
@ -255,7 +255,7 @@ public:
std::string write_layer_gcode(const std::string &gcode, size_t layer_id, float layer_time, std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
private :
GCodeEditer& operator=(const GCodeEditer&) = delete;
GCodeEditor& operator=(const GCodeEditor&) = delete;
std::vector<PerExtruderAdjustments> parse_layer_gcode(const std::string & gcode,
std::vector<float> & current_pos,
const std::vector<int> & object_label,

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@ -1,7 +1,7 @@
#ifndef slic3r_Smoothing_hpp_
#define slic3r_Smoothing_hpp_
#include "../libslic3r.h"
#include <libslic3r/GCode/GCodeEditer.hpp>
#include <libslic3r/GCode/GCodeEditor.hpp>
#include <math.h>
namespace Slic3r {