FIX: rotate model before cut, the rotation of connectors is incorrect
github issue #1646 & #1647 Change-Id: Iab1d6984685a532011f425e704ccae039a6ef65d
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@ -1846,7 +1846,7 @@ void ModelObject::process_connector_cut(
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// Perform cut
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TriangleMesh upper_mesh, lower_mesh;
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process_volume_cut(volume, instance_matrix, cut_matrix, attributes, upper_mesh, lower_mesh);
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process_volume_cut(volume, Transform3d::Identity(), cut_matrix, attributes, upper_mesh, lower_mesh);
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// add small Z offset to better preview
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upper_mesh.translate((-0.05 * Vec3d::UnitZ()).cast<float>());
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