From d5b570d8dccd2b96620e0448c3657c1d21cc8844 Mon Sep 17 00:00:00 2001 From: "jiangkai.zhao" Date: Wed, 26 Feb 2025 14:36:53 +0800 Subject: [PATCH] ENH: adjust wipe_tower depth interpolation because [0,0] will cause the wipetower to disappear in low-layer-height models with enable smooth timelapse type. jira: none Change-Id: I6fe3d4128e9b284ae7660f7e0f9f8b62f74cf427 --- src/libslic3r/GCode/WipeTower.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libslic3r/GCode/WipeTower.cpp b/src/libslic3r/GCode/WipeTower.cpp index 97235fd95..b2e5963ca 100644 --- a/src/libslic3r/GCode/WipeTower.cpp +++ b/src/libslic3r/GCode/WipeTower.cpp @@ -1320,7 +1320,7 @@ WipeTower::ToolChangeResult WipeTower::construct_block_tcr(WipeTowerWriter &writ // BBS const std::map WipeTower::min_depth_per_height = { - {0.f,0.f}, {100.f, 20.f}, {180.f, 40.f}, {250.f, 50.f}, {350.f, 60.f} + {5.f,5.f}, {100.f, 20.f}, {180.f, 40.f}, {250.f, 50.f}, {350.f, 60.f} }; float WipeTower::get_limit_depth_by_height(float max_height)