ENH: adjust wipe_tower depth interpolation
because [0,0] will cause the wipetower to disappear in low-layer-height models with enable smooth timelapse type. jira: none Change-Id: I6fe3d4128e9b284ae7660f7e0f9f8b62f74cf427
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@ -1320,7 +1320,7 @@ WipeTower::ToolChangeResult WipeTower::construct_block_tcr(WipeTowerWriter &writ
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// BBS
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// BBS
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const std::map<float, float> WipeTower::min_depth_per_height = {
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const std::map<float, float> WipeTower::min_depth_per_height = {
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{0.f,0.f}, {100.f, 20.f}, {180.f, 40.f}, {250.f, 50.f}, {350.f, 60.f}
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{5.f,5.f}, {100.f, 20.f}, {180.f, 40.f}, {250.f, 50.f}, {350.f, 60.f}
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};
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};
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float WipeTower::get_limit_depth_by_height(float max_height)
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float WipeTower::get_limit_depth_by_height(float max_height)
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