FIX: fix the bed position not correct issue for 3rd printers
also remove the unused gridlines in 3dBed Change-Id: I547bf8f48c9d79ed831ed0872699ad1da1185da8
This commit is contained in:
parent
5c3c2fcb1c
commit
daf4b4ef74
|
@ -252,7 +252,7 @@ bool Bed3D::set_shape(const Pointfs& printable_area, const double printable_heig
|
|||
m_extended_bounding_box = this->calc_extended_bounding_box(false);
|
||||
|
||||
//BBS: add part plate logic
|
||||
|
||||
|
||||
//BBS add default bed
|
||||
#if 1
|
||||
ExPolygon poly{ Polygon::new_scale(printable_area) };
|
||||
|
@ -265,10 +265,11 @@ bool Bed3D::set_shape(const Pointfs& printable_area, const double printable_heig
|
|||
|
||||
calc_triangles(poly);
|
||||
|
||||
const BoundingBox& bed_bbox = poly.contour.bounding_box();
|
||||
calc_gridlines(poly, bed_bbox);
|
||||
//no need gridline for 3dbed
|
||||
//const BoundingBox& bed_bbox = poly.contour.bounding_box();
|
||||
//calc_gridlines(poly, bed_bbox);
|
||||
|
||||
m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0];
|
||||
//m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0];
|
||||
|
||||
if (with_reset) {
|
||||
this->release_VBOs();
|
||||
|
@ -391,7 +392,7 @@ void Bed3D::calc_triangles(const ExPolygon& poly)
|
|||
|
||||
void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
|
||||
{
|
||||
Polylines axes_lines;
|
||||
/*Polylines axes_lines;
|
||||
for (coord_t x = bed_bbox.min.x(); x <= bed_bbox.max.x(); x += scale_(10.0)) {
|
||||
Polyline line;
|
||||
line.append(Point(x, bed_bbox.min.y()));
|
||||
|
@ -413,7 +414,7 @@ void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
|
|||
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
|
||||
|
||||
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
|
||||
BOOST_LOG_TRIVIAL(error) << "Unable to create bed grid lines\n";
|
||||
BOOST_LOG_TRIVIAL(error) << "Unable to create bed grid lines\n";*/
|
||||
}
|
||||
|
||||
// Try to match the print bed shape with the shape of an active profile. If such a match exists,
|
||||
|
@ -716,7 +717,7 @@ void Bed3D::render_default(bool bottom) const
|
|||
glsafe(::glDepthMask(GL_TRUE));
|
||||
}
|
||||
|
||||
if (!picking) {
|
||||
/*if (!picking) {
|
||||
// draw grid
|
||||
glsafe(::glLineWidth(1.5f * m_scale_factor));
|
||||
if (has_model && !bottom)
|
||||
|
@ -725,7 +726,7 @@ void Bed3D::render_default(bool bottom) const
|
|||
glsafe(::glColor4f(0.9f, 0.9f, 0.9f, 0.6f));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, default_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
|
||||
}
|
||||
}*/
|
||||
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
|
||||
|
|
|
@ -90,9 +90,9 @@ private:
|
|||
// Print volume bounding box exteded with axes and model.
|
||||
BoundingBoxf3 m_extended_bounding_box;
|
||||
// Slightly expanded print bed polygon, for collision detection.
|
||||
Polygon m_polygon;
|
||||
//Polygon m_polygon;
|
||||
GeometryBuffer m_triangles;
|
||||
GeometryBuffer m_gridlines;
|
||||
//GeometryBuffer m_gridlines;
|
||||
GLTexture m_texture;
|
||||
// temporary texture shown until the main texture has still no levels compressed
|
||||
//GLTexture m_temp_texture;
|
||||
|
|
|
@ -6832,6 +6832,10 @@ void Plater::priv::set_bed_shape(const Pointfs& shape, const Pointfs& exclude_ar
|
|||
//Pointfs& exclude_areas = config->option<ConfigOptionPoints>("bed_exclude_area")->values;
|
||||
partplate_list.reset_size(max.x() - min.x(), max.y() - min.y(), z);
|
||||
partplate_list.set_shapes(shape, exclude_areas, custom_texture, height_to_lid, height_to_rod);
|
||||
|
||||
Vec2d new_shape_position = partplate_list.get_current_shape_position();
|
||||
if (shape_position != new_shape_position)
|
||||
bed.set_shape(shape, printable_height, custom_model, force_as_custom, new_shape_position);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue