diff --git a/src/slic3r/GUI/GUI_App.cpp b/src/slic3r/GUI/GUI_App.cpp index cabe08804..ae8afabc2 100644 --- a/src/slic3r/GUI/GUI_App.cpp +++ b/src/slic3r/GUI/GUI_App.cpp @@ -1028,15 +1028,15 @@ void GUI_App::post_init() if ( boost::starts_with(input_str, "http://") || boost::starts_with(input_str, "https://")) { download_url = input_str; } - + } BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("download_url %1%") % download_url; - + if (!download_url.empty()) { m_download_file_url = from_u8(download_url).ToStdString(); } - + } else { switch_to_3d = true; @@ -2259,7 +2259,7 @@ bool GUI_App::OnInit() class wxBoostLog : public wxLog { void DoLogText(const wxString &msg) override { - + BOOST_LOG_TRIVIAL(warning) << msg.ToUTF8().data(); } ~wxBoostLog() override @@ -2749,7 +2749,7 @@ bool GUI_App::on_init_inner() } update_publish_status(); - + } }); @@ -4939,13 +4939,14 @@ bool GUI_App::select_language() // based on the "language" key stored in the application config. bool GUI_App::load_language(wxString language, bool initial) { + BOOST_LOG_TRIVIAL(info) << boost::format("%1%: language %2%, initial: %3%") %__FUNCTION__ %language %initial; if (initial) { // There is a static list of lookup path prefixes in wxWidgets. Add ours. wxFileTranslationsLoader::AddCatalogLookupPathPrefix(from_u8(localization_dir())); // Get the active language from PrusaSlicer.ini, or empty string if the key does not exist. language = app_config->get("language"); if (! language.empty()) - BOOST_LOG_TRIVIAL(trace) << boost::format("language provided by BambuStudio.conf: %1%") % language; + BOOST_LOG_TRIVIAL(info) << boost::format("language provided by BambuStudio.conf: %1%") % language; else { // Get the system language. const wxLanguage lang_system = wxLanguage(wxLocale::GetSystemLanguage()); @@ -4959,7 +4960,7 @@ bool GUI_App::load_language(wxString language, bool initial) if (auto info = wxLocale::FindLanguageInfo(lang)) m_language_info_system = info; #endif - BOOST_LOG_TRIVIAL(trace) << boost::format("System language detected (user locales and such): %1%") % m_language_info_system->CanonicalName.ToUTF8().data(); + BOOST_LOG_TRIVIAL(info) << boost::format("System language detected (user locales and such): %1%") % m_language_info_system->CanonicalName.ToUTF8().data(); // BBS set language to app config app_config->set("language", m_language_info_system->CanonicalName.ToUTF8().data()); } else { @@ -4977,7 +4978,7 @@ bool GUI_App::load_language(wxString language, bool initial) wxString best_language = wxTranslations::Get()->GetBestTranslation(SLIC3R_APP_KEY, wxLANGUAGE_ENGLISH); if (!best_language.IsEmpty()) { m_language_info_best = wxLocale::FindLanguageInfo(best_language); - BOOST_LOG_TRIVIAL(trace) << boost::format("Best translation language detected (may be different from user locales): %1%") % + BOOST_LOG_TRIVIAL(info) << boost::format("Best translation language detected (may be different from user locales): %1%") % m_language_info_best->CanonicalName.ToUTF8().data(); app_config->set("language", m_language_info_best->CanonicalName.ToUTF8().data()); } @@ -5002,7 +5003,7 @@ bool GUI_App::load_language(wxString language, bool initial) } if (language_info != nullptr && language_info->LayoutDirection == wxLayout_RightToLeft) { - BOOST_LOG_TRIVIAL(trace) << boost::format("The following language code requires right to left layout, which is not supported by BambuStudio: %1%") % language_info->CanonicalName.ToUTF8().data(); + BOOST_LOG_TRIVIAL(info) << boost::format("The following language code requires right to left layout, which is not supported by BambuStudio: %1%") % language_info->CanonicalName.ToUTF8().data(); language_info = nullptr; } @@ -5016,7 +5017,7 @@ bool GUI_App::load_language(wxString language, bool initial) language_info = wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US); } - BOOST_LOG_TRIVIAL(trace) << boost::format("Switching wxLocales to %1%") % language_info->CanonicalName.ToUTF8().data(); + BOOST_LOG_TRIVIAL(info) << boost::format("Switching wxLocales to %1%") % language_info->CanonicalName.ToUTF8().data(); // Select language for locales. This language may be different from the language of the dictionary. //if (language_info == m_language_info_best || language_info == m_language_info_system) { @@ -5033,7 +5034,7 @@ bool GUI_App::load_language(wxString language, bool initial) if (language_info->CanonicalName.BeforeFirst('_') == "sk") { // Slovaks understand Czech well. Give them the Czech translation. language_dict = wxLANGUAGE_CZECH; - BOOST_LOG_TRIVIAL(trace) << "Using Czech dictionaries for Slovak language"; + BOOST_LOG_TRIVIAL(info) << "Using Czech dictionaries for Slovak language"; } #ifdef __linux__ @@ -5042,7 +5043,7 @@ bool GUI_App::load_language(wxString language, bool initial) if (! wxLocale::IsAvailable(language_info->Language) && m_language_info_system) { std::string original_lang = into_u8(language_info->CanonicalName); language_info = linux_get_existing_locale_language(language_info, m_language_info_system); - BOOST_LOG_TRIVIAL(trace) << boost::format("Can't switch language to %1% (missing locales). Using %2% instead.") + BOOST_LOG_TRIVIAL(info) << boost::format("Can't switch language to %1% (missing locales). Using %2% instead.") % original_lang % language_info->CanonicalName.ToUTF8().data(); } #endif @@ -5191,8 +5192,8 @@ void GUI_App::update_mode() plater()->canvas3D()->update_gizmos_on_off_state(); } -void GUI_App::update_internal_development() { - mainframe->m_webview->update_mode(); +void GUI_App::update_internal_development() { + mainframe->m_webview->update_mode(); } void GUI_App::show_ip_address_enter_dialog(wxString title)