Revert "FIX: rendering: fix the slow issue of some model"
This reverts commit c34e2e5b197f0d5ebbb946c9c3e1178e64bf0f30.
This commit is contained in:
parent
312b85f486
commit
f1de13737a
|
@ -971,6 +971,8 @@ void GLModel::bind_mats_vbo(unsigned int instance_mats_vbo, unsigned int instanc
|
|||
glsafe(glVertexAttribDivisor(location + 1, 1));
|
||||
glsafe(glVertexAttribDivisor(location + 2, 1));
|
||||
glsafe(glVertexAttribDivisor(location + 3, 1));
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
}
|
||||
|
||||
void GLModel::render_geometry_instance(unsigned int instance_mats_vbo, unsigned int instances_count)
|
||||
|
@ -1058,7 +1060,6 @@ void GLModel::render_geometry_instance(unsigned int instance_mats_vbo, unsigned
|
|||
glsafe(::glDisableVertexAttribArray(instace_mats_id + 1));
|
||||
glsafe(::glDisableVertexAttribArray(instace_mats_id + 2));
|
||||
glsafe(::glDisableVertexAttribArray(instace_mats_id + 3));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
}
|
||||
if (tex_coord_id != -1) glsafe(::glDisableVertexAttribArray(tex_coord_id));
|
||||
if (normal_id != -1) glsafe(::glDisableVertexAttribArray(normal_id));
|
||||
|
|
Loading…
Reference in New Issue