From f2661ca15df3cb892b201799b55417fe83e99e99 Mon Sep 17 00:00:00 2001 From: "zhou.xu" Date: Mon, 25 Dec 2023 16:56:09 +0800 Subject: [PATCH] FIX:default bed use dark color in dark mode Jira: STUDIO-5289 Change-Id: Iee8cac8fb0ac655324722b0bb60f5e011f322c99 --- src/slic3r/GUI/3DBed.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index bbfd91243..9e52c5a56 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -714,7 +714,7 @@ void Bed3D::render_default(bool bottom) const if (!has_model && !bottom) { // draw background glsafe(::glDepthMask(GL_FALSE)); - glsafe(::glColor4fv(picking ? PICKING_MODEL_COLOR.data() : DEFAULT_MODEL_COLOR.data())); + glsafe(::glColor4fv(picking ? PICKING_MODEL_COLOR.data() : (m_is_dark ? DEFAULT_MODEL_COLOR_DARK.data() : DEFAULT_MODEL_COLOR.data()))); glsafe(::glNormal3d(0.0f, 0.0f, 1.0f)); glsafe(::glVertexPointer(3, GL_FLOAT, default_triangles.get_vertex_data_size(), (GLvoid*)default_triangles.get_vertices_data())); glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));