FIX: dont arrange when bed temp is greater than object's vitrify temp
Add large cost when bed temp is greater than object's vitrify temp STUDIO-1623 Change-Id: Ib73d312fce7b80999f11d1f6c172a9c1575937b4 (cherry picked from commit aed896d44776c9cd2fd55202420a3811bc117896)
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@ -425,6 +425,7 @@ protected:
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if (p.is_virt_object) continue;
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score += lambda3 * (item.bed_temp - p.vitrify_temp > 0);
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}
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score += lambda3 * (item.bed_temp - item.vitrify_temp > 0);
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score += lambda4 * hasRowHeightConflict + lambda4 * hasLidHeightConflict;
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}
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else {
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