Commit Graph

9 Commits

Author SHA1 Message Date
jun.zhang 00e3844eb8 FIX: remove float precision control
as glsl 110 does not supoort it

jira: STUDIO-9025

Change-Id: I99ab9c3cbffe3f2fda29cda86f9b461ae0800b98
(cherry picked from commit 44f2e30f707cd20390b510160d7b5605bdc1383b)
2025-03-23 20:26:19 +08:00
jun.zhang 3edf32a528 FIX: volume acne caused by float precision
jira: STUDIO-9025

Change-Id: Iab4ca5f82bfab59807a2003c8426ace8987ccc9e
(cherry picked from commit d522379b79721602a7ba7b47eb6073c3a02ef98c)
2025-03-23 20:26:19 +08:00
zhou.xu 302c461842 FIX:delete is_out_print_limit == false
jira: none
Change-Id: I54c3d3a673595dd349d6ef17b9bbb24ae2115f3e
2025-03-22 21:11:22 +08:00
zhou.xu 14103e6d6e NEW:add "extruder printable height render"
jira: none
Change-Id: I962fa4c72c7097899f4429cb8d71fe948910cd41
2025-03-22 21:10:13 +08:00
zhou.xu 507a8a6d36 NEW: add overhang highlight area
overhang rgb=(200,0,0),remove supportType,do not save para after overhang operation preview

Change-Id: I947bbd9db264f00f0609b3f02140060f9a2621fb
(cherry picked from commit 796c4460fe998da206f9ca77973a20796fa1d3ca)
2023-07-07 17:25:51 +08:00
lane.wei 227e1f4dc3 ENH: shader: add logic to avoid error when opengl version less than 3.0
use a seperate shader for function which needs opengl 3.0 supports

Change-Id: Iff30a90211aa10ae9c4a1e36afeb331d252fb814
2022-10-20 19:34:37 +08:00
lane.wei b4d66394e7 NEW: add the wireframe rendering mode for debug
currently we can turn on/off it by 'ctrl+shift+enter'

Change-Id: Ic9e5460e8955376e8e2c1a3701e12a1f0b4216ad
2022-10-20 19:34:37 +08:00
lane.wei 5a2b0e845e ENH: rendering: refine the rendering logic of GLVolume
1. set the unprintable volume to black even if it is mmu painted
2. add the bounding check logic when the object is partly inside of current plate

Change-Id: I69ce25eb85a71398ed8fb1d275136c5d943796d6
2022-09-02 12:52:18 +08:00
lane.wei 1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00