// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoText.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/ImGuiWrapper.hpp" #include "slic3r/GUI/GUI_ObjectList.hpp" #include "libslic3r/Geometry/ConvexHull.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Shape/TextShape.hpp" #include #include #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif #include namespace Slic3r { namespace GUI { static double g_normal_precise = 0.0015; GLGizmoText::GLGizmoText(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) { } bool GLGizmoText::on_init() { m_avail_font_names = init_occt_fonts(); m_shortcut_key = WXK_CONTROL_T; return true; } void GLGizmoText::on_set_state() { } CommonGizmosDataID GLGizmoText::on_get_requirements() const { return CommonGizmosDataID::SelectionInfo; } std::string GLGizmoText::on_get_name() const { return _u8L("Text shape"); } bool GLGizmoText::on_is_activable() const { // This is assumed in GLCanvas3D::do_rotate, do not change this // without updating that function too. return m_parent.get_selection().is_single_full_instance(); } void GLGizmoText::on_render() { // TODO: } void GLGizmoText::on_render_for_picking() { // TODO: } void GLGizmoText::push_combo_style(const float scale) { ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f * scale); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale); ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG); ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.0f)); ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG); ImGui::PushStyleColor(ImGuiCol_Button, { 1.00f, 1.00f, 1.00f, 0.0f }); } void GLGizmoText::pop_combo_style() { ImGui::PopStyleVar(2); ImGui::PopStyleColor(7); } // BBS void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit) { const float win_h = ImGui::GetWindowHeight(); y = std::min(y, bottom_limit - win_h); GizmoImguiSetNextWIndowPos(x, y, ImGuiCond_Always, 0.0f, 0.0f); static float last_y = 0.0f; static float last_h = 0.0f; const float currt_scale = m_parent.get_scale(); ImGuiWrapper::push_toolbar_style(currt_scale); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(4.0,5.0) * currt_scale); GizmoImguiBegin("Text", ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar); float space_size = m_imgui->get_style_scaling() * 8; float font_cap = m_imgui->calc_text_size(_L("Font")).x; float size_cap = m_imgui->calc_text_size(_L("Size")).x; float thickness_cap = m_imgui->calc_text_size(_L("Thickness")).x; float input_cap = m_imgui->calc_text_size(_L("Input text")).x; float caption_size = std::max(std::max(font_cap, size_cap), std::max(thickness_cap, input_cap)) + space_size + ImGui::GetStyle().WindowPadding.x; float input_text_size = m_imgui->scaled(12.0f); float button_size = m_imgui->scaled(1.4f); float input_size = input_text_size - button_size * 2 - ImGui::GetStyle().ItemSpacing.x * 4; ImTextureID normal_B = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B); ImTextureID press_B_hover = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B_HOVER); ImTextureID press_B_press = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B_PRESS); ImTextureID normal_T = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T); ImTextureID press_T_hover = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T_HOVER); ImTextureID press_T_press = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T_PRESS); // adjust window position to avoid overlap the view toolbar if (last_h != win_h || last_y != y) { // ask canvas for another frame to render the window in the correct position m_imgui->set_requires_extra_frame(); if (last_h != win_h) last_h = win_h; if (last_y != y) last_y = y; } ImGui::AlignTextToFramePadding(); const char** cstr_font_names = (const char**)calloc(m_avail_font_names.size(), sizeof(const char*)); for (int i = 0; i < m_avail_font_names.size(); i++) cstr_font_names[i] = m_avail_font_names[i].c_str(); m_imgui->text(_L("Font")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_text_size + ImGui::GetFrameHeight() * 2); push_combo_style(currt_scale); if (ImGui::BBLBeginCombo("##Font", cstr_font_names[m_curr_font_idx], 0)) { ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4.0f, 0.0f) * currt_scale); for (int i = 0; i < m_avail_font_names.size(); i++) { const bool is_selected = (m_curr_font_idx == i); if (ImGui::BBLSelectable(cstr_font_names[i], is_selected)) { m_curr_font_idx = i; m_font_name = cstr_font_names[m_curr_font_idx]; } if (is_selected) { ImGui::SetItemDefaultFocus(); } } ImGui::PopStyleVar(2); ImGui::EndCombo(); } ImGui::AlignTextToFramePadding(); pop_combo_style(); m_imgui->text(_L("Size")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_size); ImGui::InputFloat("###font_size", &m_font_size, 0.0f, 0.0f, "%.2f"); if (m_font_size < 3.0f)m_font_size = 3.0f; ImGui::SameLine(); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0); ImGui::BBLImageButton(normal_B,press_B_hover,press_B_press,{button_size,button_size},m_bold); ImGui::SameLine(); ImGui::BBLImageButton(normal_T,press_T_hover,press_T_press,{button_size,button_size},m_italic); ImGui::PopStyleVar(); ImGui::AlignTextToFramePadding(); m_imgui->text(_L("Thickness")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_text_size); ImGui::InputFloat("###text_thickness", &m_thickness,0.0f, 0.0f, "%.2f"); if (m_thickness < 0.1f)m_thickness = 0.1f; ImGui::AlignTextToFramePadding(); m_imgui->text(_L("Input text")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_text_size); ImGui::InputText("", m_text, sizeof(m_text)); ImGui::Separator(); m_imgui->disabled_begin(m_text[0] == '\0' || m_text[0] == ' '); float offset = caption_size + input_text_size - m_imgui->calc_text_size(_L("Add")).x - space_size; ImGui::Dummy({0.0, 0.0}); ImGui::SameLine(offset); bool add_clicked = m_imgui->button(_L("Add")); if (add_clicked) { TriangleMesh mesh; load_text_shape(m_text, m_font_name.c_str(), m_font_size, m_thickness, m_bold, m_italic, mesh); ObjectList* obj_list = wxGetApp().obj_list(); obj_list->load_mesh_part(mesh, "text_shape"); } m_imgui->disabled_end(); GizmoImguiEnd(); ImGui::PopStyleVar(); ImGuiWrapper::pop_toolbar_style(); } } // namespace GUI } // namespace Slic3r