#include "libslic3r/libslic3r.h" #include "OpenGLManager.hpp" #include "GUI.hpp" #include "I18N.hpp" #include "3DScene.hpp" #include "libslic3r/Platform.hpp" #include #include #include #include #include #include #ifdef __APPLE__ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets #include #include "../Utils/MacDarkMode.hpp" #endif // __APPLE__ #define BBS_GL_EXTENSION_FUNC(_func) (OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? _func ## EXT : _func) #define BBS_GL_EXTENSION_FRAMEBUFFER OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? GL_FRAMEBUFFER_EXT : GL_FRAMEBUFFER #define BBS_GL_EXTENSION_COLOR_ATTACHMENT(color_attachment) (OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? color_attachment ## _EXT : color_attachment) #define BBS_GL_EXTENSION_DEPTH_ATTACHMENT OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? GL_DEPTH_ATTACHMENT_EXT : GL_DEPTH_ATTACHMENT #define BBS_GL_EXTENSION_RENDER_BUFFER OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? GL_RENDERBUFFER_EXT : GL_RENDERBUFFER namespace Slic3r { namespace GUI { // A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr. std::string gl_get_string_safe(GLenum param, const std::string& default_value) { const char* value = (const char*)::glGetString(param); return std::string((value != nullptr) ? value : default_value); } const std::string& OpenGLManager::GLInfo::get_version() const { if (!m_detected) detect(); return m_version; } const uint32_t OpenGLManager::GLInfo::get_formated_gl_version() const { if (0 == m_formated_gl_version) { GLint major = 0; GLint minor = 0; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); m_formated_gl_version = major * 10 + minor; } return m_formated_gl_version; } const std::string& OpenGLManager::GLInfo::get_glsl_version() const { if (!m_detected) detect(); return m_glsl_version; } const std::string& OpenGLManager::GLInfo::get_vendor() const { if (!m_detected) detect(); return m_vendor; } const std::string& OpenGLManager::GLInfo::get_renderer() const { if (!m_detected) detect(); return m_renderer; } int OpenGLManager::GLInfo::get_max_tex_size() const { if (!m_detected) detect(); // clamp to avoid the texture generation become too slow and use too much GPU memory #ifdef __APPLE__ // and use smaller texture for non retina systems return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); #else // and use smaller texture for older OpenGL versions return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); #endif // __APPLE__ } float OpenGLManager::GLInfo::get_max_anisotropy() const { if (!m_detected) detect(); return m_max_anisotropy; } void OpenGLManager::GLInfo::detect() const { *const_cast(&m_version) = gl_get_string_safe(GL_VERSION, "N/A"); *const_cast(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A"); *const_cast(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A"); *const_cast(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A"); BOOST_LOG_TRIVIAL(info) << boost::format("got opengl version %1%, glsl version %2%, vendor %3% , graphics card model %4%") % m_version % m_glsl_version % m_vendor % m_renderer << std::endl; int* max_tex_size = const_cast(&m_max_tex_size); glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size)); *max_tex_size /= 2; if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6) *max_tex_size /= 2; if (GLEW_EXT_texture_filter_anisotropic) { float* max_anisotropy = const_cast(&m_max_anisotropy); glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy)); } *const_cast(&m_detected) = true; } static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor) { if (version == "N/A") return false; std::vector tokens; boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on); if (tokens.empty()) return false; std::vector numbers; boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on); unsigned int gl_major = 0; unsigned int gl_minor = 0; if (numbers.size() > 0) gl_major = ::atoi(numbers[0].c_str()); if (numbers.size() > 1) gl_minor = ::atoi(numbers[1].c_str()); if (gl_major < major) return false; else if (gl_major > major) return true; else return gl_minor >= minor; } bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const { if (!m_detected) detect(); return version_greater_or_equal_to(m_version, major, minor); } bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const { if (!m_detected) detect(); return version_greater_or_equal_to(m_glsl_version, major, minor); } // If formatted for github, plaintext with OpenGL extensions enclosed into
. // Otherwise HTML formatted for the system info dialog. std::string OpenGLManager::GLInfo::to_string(bool for_github) const { if (!m_detected) detect(); std::stringstream out; const bool format_as_html = ! for_github; std::string h2_start = format_as_html ? "" : ""; std::string h2_end = format_as_html ? "" : ""; std::string b_start = format_as_html ? "" : ""; std::string b_end = format_as_html ? "" : ""; std::string line_end = format_as_html ? "
" : "\n"; out << h2_start << "OpenGL installation" << h2_end << line_end; out << b_start << "GL version: " << b_end << m_version << line_end; out << b_start << "Vendor: " << b_end << m_vendor << line_end; out << b_start << "Renderer: " << b_end << m_renderer << line_end; out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end; { std::vector extensions_list; std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, ""); boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on); if (!extensions_list.empty()) { if (for_github) out << "
\nInstalled extensions:\n"; else out << h2_start << "Installed extensions:" << h2_end << line_end; std::sort(extensions_list.begin(), extensions_list.end()); for (const std::string& ext : extensions_list) if (! ext.empty()) out << ext << line_end; if (for_github) out << "
\n"; } } return out.str(); } OpenGLManager::GLInfo OpenGLManager::s_gl_info; bool OpenGLManager::s_compressed_textures_supported = false; bool OpenGLManager::m_use_manually_generated_mipmaps = true; OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown; OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown; #ifdef __APPLE__ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets OpenGLManager::OSInfo OpenGLManager::s_os_info; #endif // __APPLE__ OpenGLManager::~OpenGLManager() { release_vao(); m_shaders_manager.shutdown(); m_name_to_frame_buffer.clear(); #ifdef __APPLE__ // This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets // The crash is triggered inside wxGLContext destructor if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5) { #endif //__APPLE__ if (m_context != nullptr) delete m_context; #ifdef __APPLE__ } #endif //__APPLE__ } bool OpenGLManager::init_gl(bool popup_error) { if (!m_gl_initialized) { glewExperimental = GL_TRUE; GLenum result = glewInit(); if (result != GLEW_OK) { BOOST_LOG_TRIVIAL(error) << "Unable to init glew library"; return false; } //BOOST_LOG_TRIVIAL(info) << "glewInit Success."<< std::endl; m_gl_initialized = true; if (GLEW_EXT_texture_compression_s3tc) s_compressed_textures_supported = true; else s_compressed_textures_supported = false; const auto& gl_info = OpenGLManager::get_gl_info(); const uint32_t gl_formated_version = gl_info.get_formated_gl_version(); if (gl_formated_version >= 30) { s_framebuffers_type = EFramebufferType::Supported; BOOST_LOG_TRIVIAL(info) << "Opengl version >= 30, FrameBuffer normal." << std::endl; } else if (GLEW_ARB_framebuffer_object) { s_framebuffers_type = EFramebufferType::Arb; BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type ARB."<< std::endl; } else if (GLEW_EXT_framebuffer_object) { BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type Ext."<< std::endl; s_framebuffers_type = EFramebufferType::Ext; } else { s_framebuffers_type = EFramebufferType::Unknown; BOOST_LOG_TRIVIAL(warning) << "Found Framebuffer Type unknown!"<< std::endl; } if (gl_formated_version >= 30) { m_vao_type = EVAOType::Core; } #if defined(__APPLE__) else if (GLEW_APPLE_vertex_array_object) { m_vao_type = EVAOType::Apple; } #endif else if (GLEW_ARB_vertex_array_object) { m_vao_type = EVAOType::Arb; } bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0); if (!valid_version) { BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 2.0"<< std::endl; // Complain about the OpenGL version. if (popup_error) { wxString message = from_u8((boost::format( _utf8(L("The application cannot run normally because OpenGL version is lower than 2.0.\n")))).str()); message += "\n"; message += _L("Please upgrade your graphics card driver."); wxMessageBox(message, _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR); } } if (valid_version) { // load shaders auto [result, error] = m_shaders_manager.init(); if (!result) { BOOST_LOG_TRIVIAL(error) << "Unable to load shaders: "< 22 || (version_major == 22 && version_minor > 6) || (version_major == 22 && version_minor == 6 && version_patch > 1)) { m_use_manually_generated_mipmaps = false; BOOST_LOG_TRIVIAL(debug) << "Mipmapping through OpenGL was enabled."; } } else { BOOST_LOG_TRIVIAL(error) << "Not recognized format of version."; } } else { BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "not AMD driver."; } #endif } return true; } wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas) { if (m_context == nullptr) { m_context = new wxGLContext(&canvas); #ifdef __APPLE__ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion(); s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion(); s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion(); #endif //__APPLE__ } return m_context; } void OpenGLManager::clear_dirty() { m_b_viewport_dirty = false; } void OpenGLManager::set_viewport_size(uint32_t width, uint32_t height) { if (width != m_viewport_width) { m_b_viewport_dirty = true; m_viewport_width = width; } if (height != m_viewport_height) { m_b_viewport_dirty = true; m_viewport_height = height; } } void OpenGLManager::get_viewport_size(uint32_t& width, uint32_t& height) const { width = m_viewport_width; height = m_viewport_height; } void OpenGLManager::_bind_frame_buffer(const std::string& name) { const auto& iter = m_name_to_frame_buffer.find(name); if (iter == m_name_to_frame_buffer.end() || m_b_viewport_dirty) { const auto& p_frame_buffer = std::make_shared(m_viewport_width, m_viewport_height); m_name_to_frame_buffer.insert_or_assign(name, p_frame_buffer); } m_name_to_frame_buffer[name]->bind(); } void OpenGLManager::_unbind_frame_buffer(const std::string& name) { const auto& iter = m_name_to_frame_buffer.find(name); if (iter == m_name_to_frame_buffer.end()) { return; } m_name_to_frame_buffer[name]->unbind(); } const std::shared_ptr& OpenGLManager::get_frame_buffer(const std::string& name) const { const auto& iter = m_name_to_frame_buffer.find(name); if (iter != m_name_to_frame_buffer.end()) { return iter->second; } static std::shared_ptr sEmpty{ nullptr }; return sEmpty; } void OpenGLManager::bind_vao() { if (m_vao_type != EVAOType::Unknown) { if (EVAOType::Core == m_vao_type || EVAOType::Arb == m_vao_type) { if (0 == m_vao) { glsafe(::glGenVertexArrays(1, &m_vao)); } glsafe(::glBindVertexArray(m_vao)); } else { #if defined(__APPLE__) if (0 == m_vao) { glsafe(::glGenVertexArraysAPPLE(1, &m_vao)); } glsafe(::glBindVertexArrayAPPLE(m_vao)); #endif } } } void OpenGLManager::unbind_vao() { if (0 == m_vao) { return; } if (m_vao_type != EVAOType::Unknown) { if (EVAOType::Core == m_vao_type || EVAOType::Arb == m_vao_type) { glsafe(::glBindVertexArray(0)); } else { #if defined(__APPLE__) glsafe(::glBindVertexArrayAPPLE(0)); #endif } } } void OpenGLManager::release_vao() { if (0 != m_vao) { return; } if (m_vao_type != EVAOType::Unknown) { if (EVAOType::Core == m_vao_type || EVAOType::Arb == m_vao_type) { glsafe(::glBindVertexArray(0)); glsafe(::glDeleteVertexArrays(1, &m_vao)); } else { #if defined(__APPLE__) glsafe(::glBindVertexArrayAPPLE(0)); glsafe(::glDeleteVertexArraysAPPLE(1, &m_vao)); #endif } m_vao = 0; } } std::string OpenGLManager::framebuffer_type_to_string(EFramebufferType type) { switch (type) { case EFramebufferType::Supported: return "Supported"; case EFramebufferType::Arb: return "ARB"; case EFramebufferType::Ext: return "EXT"; case EFramebufferType::Unknown: default: return "unknow"; } } wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent) { int attribList[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, // RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default. WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8, // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return // the alpha channel on NVIDIA if not requested when the GL context is created. WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 24, //BBS: turn on stencil buffer for outline WX_GL_STENCIL_SIZE, 8, WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0 }; if (s_multisample == EMultisampleState::Unknown) { detect_multisample(attribList); // // debug output // std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl; } if (! can_multisample()) attribList[12] = 0; return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS); } void OpenGLManager::detect_multisample(int* attribList) { int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER; bool enable_multisample = wxVersion >= 30003; s_multisample = enable_multisample && // Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled, // at least on some platforms. platform_flavor() != PlatformFlavor::LinuxOnChromium && wxGLCanvas::IsDisplaySupported(attribList) ? EMultisampleState::Enabled : EMultisampleState::Disabled; // Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows // s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample"); } FrameBuffer::FrameBuffer(uint32_t width, uint32_t height) : m_width(width) , m_height(height) { } FrameBuffer::~FrameBuffer() { if (UINT32_MAX != m_gl_id) { //glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0)); glsafe(::glDeleteFramebuffers(1, &m_gl_id)); m_gl_id = UINT32_MAX; } if (UINT32_MAX != m_color_texture_id) { glDeleteTextures(1, &m_color_texture_id); m_color_texture_id = UINT32_MAX; } if (UINT32_MAX != m_depth_rbo_id) { glDeleteRenderbuffers(1, &m_depth_rbo_id); m_depth_rbo_id = UINT32_MAX; } } void FrameBuffer::bind() { const OpenGLManager::EFramebufferType framebuffer_type = OpenGLManager::get_framebuffers_type(); if (OpenGLManager::EFramebufferType::Unknown == framebuffer_type) { return; } if (0 == m_width || 0 == m_height) { return; } if (UINT32_MAX == m_gl_id) { glsafe(BBS_GL_EXTENSION_FUNC(::glGenFramebuffers)(1, &m_gl_id)); glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, m_gl_id)); glsafe(::glGenTextures(1, &m_color_texture_id)); glsafe(::glBindTexture(GL_TEXTURE_2D, m_color_texture_id)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(BBS_GL_EXTENSION_FUNC(::glFramebufferTexture2D)(BBS_GL_EXTENSION_FRAMEBUFFER, BBS_GL_EXTENSION_COLOR_ATTACHMENT(GL_COLOR_ATTACHMENT0), GL_TEXTURE_2D, m_color_texture_id, 0)); if (OpenGLManager::EFramebufferType::Ext == framebuffer_type) { GLenum bufs[1]{ GL_COLOR_ATTACHMENT0_EXT }; glsafe(::glDrawBuffers((GLsizei)1, bufs)); } else { GLenum bufs[1]{ GL_COLOR_ATTACHMENT0 }; glsafe(::glDrawBuffers((GLsizei)1, bufs)); } glsafe(BBS_GL_EXTENSION_FUNC(::glGenRenderbuffers)(1, &m_depth_rbo_id)); glsafe(BBS_GL_EXTENSION_FUNC(::glBindRenderbuffer)(BBS_GL_EXTENSION_RENDER_BUFFER, m_depth_rbo_id)); glsafe(BBS_GL_EXTENSION_FUNC(::glRenderbufferStorage)(BBS_GL_EXTENSION_RENDER_BUFFER, GL_DEPTH24_STENCIL8, m_width, m_height)); glsafe(BBS_GL_EXTENSION_FUNC(::glFramebufferRenderbuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, BBS_GL_EXTENSION_DEPTH_ATTACHMENT, BBS_GL_EXTENSION_RENDER_BUFFER, m_depth_rbo_id)); if (OpenGLManager::EFramebufferType::Ext == framebuffer_type) { if (::glCheckFramebufferStatusEXT(BBS_GL_EXTENSION_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE_EXT) { BOOST_LOG_TRIVIAL(error) << "Framebuffer is not complete!"; glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, 0)); return; } } else { if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { BOOST_LOG_TRIVIAL(error) << "Framebuffer is not complete!"; glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, 0)); return; } } BOOST_LOG_TRIVIAL(trace) << "Successfully created framebuffer: width = " << m_width << ", heihgt = " << m_height; } glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, m_gl_id)); } void FrameBuffer::unbind() { const OpenGLManager::EFramebufferType framebuffer_type = OpenGLManager::get_framebuffers_type(); if (OpenGLManager::EFramebufferType::Unknown == framebuffer_type) { return; } glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, 0)); } uint32_t FrameBuffer::get_color_texture() const noexcept { return m_color_texture_id; } bool FrameBuffer::is_texture_valid(uint32_t texture_id) const noexcept { return m_color_texture_id != UINT32_MAX; } OpenGLManager::FrameBufferModifier::FrameBufferModifier(OpenGLManager& ogl_manager, const std::string& frame_buffer_name) : m_ogl_manager(ogl_manager) , m_frame_buffer_name(frame_buffer_name) { m_ogl_manager._bind_frame_buffer(m_frame_buffer_name); } OpenGLManager::FrameBufferModifier::~FrameBufferModifier() { m_ogl_manager._unbind_frame_buffer(m_frame_buffer_name); } } // namespace GUI } // namespace Slic3r