#ifndef slic3r_Text_Shape_hpp_ #define slic3r_Text_Shape_hpp_ namespace Slic3r { class TriangleMesh; extern std::vector init_occt_fonts(); extern void load_text_shape(const char* text, const char* font, const float text_height, const float thickness, bool is_bold, bool is_italic, TriangleMesh& text_mesh); }; // namespace Slic3r #endif // slic3r_Text_Shape_hpp_