#include #include #include "MinimumSpanningTree.hpp" #include "TreeSupport.hpp" #include "Print.hpp" #include "Layer.hpp" #include "Fill/FillBase.hpp" #include "Fill/FillConcentric.hpp" #include "CurveAnalyzer.hpp" #include "SVG.hpp" #include "ShortestPath.hpp" #include "I18N.hpp" #include #include "TreeModelVolumes.hpp" #include "TreeSupport3D.hpp" #include "SupportMaterial.hpp" #include "Fill/FillBase.hpp" #include "BuildVolume.hpp" #include "ClipperUtils.hpp" #define _L(s) Slic3r::I18N::translate(s) #define USE_PLAN_LAYER_HEIGHTS 1 #define HEIGHT_TO_SWITCH_INFILL_DIRECTION 30 // change infill direction every 20mm #ifndef M_PI #define M_PI 3.1415926535897932384626433832795 #endif #ifndef SIGN #define SIGN(x) (x>=0?1:-1) #endif #define TAU (2.0 * M_PI) #define NO_INDEX (std::numeric_limits::max()) #define USE_SUPPORT_3D 0 //#define SUPPORT_TREE_DEBUG_TO_SVG #ifdef SUPPORT_TREE_DEBUG_TO_SVG #include "nlohmann/json.hpp" #endif namespace Slic3r { #define unscale_(val) ((val) * SCALING_FACTOR) #define FIRST_LAYER_EXPANSION 1.2 extern void generate_tree_support_3D(PrintObject& print_object, TreeSupport* tree_support, std::function throw_on_cancel); inline double dot_with_unscale(const Point a, const Point b) { return unscale_(a(0)) * unscale_(b(0)) + unscale_(a(1)) * unscale_(b(1)); } inline double vsize2_with_unscale(const Point pt) { return dot_with_unscale(pt, pt); } inline Point normal(Point pt, double scale) { double length = scale_(sqrt(vsize2_with_unscale(pt))); return pt * (scale / length); } enum TreeSupportStage { STAGE_DETECT_OVERHANGS, STAGE_GENERATE_CONTACT_NODES, STAGE_DROP_DOWN_NODES, STAGE_DRAW_CIRCLES, STAGE_GENERATE_TOOLPATHS, STAGE_MinimumSpanningTree, STAGE_GET_AVOIDANCE, STAGE_projection_onto_ex, STAGE_get_collision, STAGE_intersection_ln, STAGE_total, NUM_STAGES }; class TreeSupportProfiler { public: uint32_t stage_durations[NUM_STAGES]; uint32_t stage_index = 0; boost::posix_time::ptime tic_time; boost::posix_time::ptime toc_time; TreeSupportProfiler() { for (uint32_t& item : stage_durations) { item = 0; } } void stage_start(TreeSupportStage stage) { if (stage > NUM_STAGES) return; m_stage_start_times[stage] = boost::posix_time::microsec_clock::local_time(); } void stage_finish(TreeSupportStage stage) { if (stage > NUM_STAGES) return; boost::posix_time::ptime time = boost::posix_time::microsec_clock::local_time(); stage_durations[stage] = (time - m_stage_start_times[stage]).total_milliseconds(); } void tic() { tic_time = boost::posix_time::microsec_clock::local_time(); } void toc() { toc_time = boost::posix_time::microsec_clock::local_time(); } void stage_add(TreeSupportStage stage, bool do_toc = false) { if (stage > NUM_STAGES) return; if(do_toc) toc_time = boost::posix_time::microsec_clock::local_time(); stage_durations[stage] += (toc_time - tic_time).total_milliseconds(); } std::string report() { std::stringstream ss; ss << "total overhange cost: " << stage_durations[STAGE_total] << "; STAGE_DETECT_OVERHANGS: " << stage_durations[STAGE_DETECT_OVERHANGS] << "; STAGE_GENERATE_CONTACT_NODES: " << stage_durations[STAGE_GENERATE_CONTACT_NODES] << "; STAGE_DROP_DOWN_NODES: " << stage_durations[STAGE_DROP_DOWN_NODES] << "; STAGE_DRAW_CIRCLES: " << stage_durations[STAGE_DRAW_CIRCLES] << "; STAGE_GENERATE_TOOLPATHS: " << stage_durations[STAGE_GENERATE_TOOLPATHS] << "; STAGE_MinimumSpanningTree: " << stage_durations[STAGE_MinimumSpanningTree] << "; STAGE_GET_AVOIDANCE: " << stage_durations[STAGE_GET_AVOIDANCE] << "; STAGE_projection_onto_ex: " << stage_durations[STAGE_projection_onto_ex] << "; STAGE_get_collision: " << stage_durations[STAGE_get_collision] << "; STAGE_intersection_ln: " << stage_durations[STAGE_intersection_ln]; return ss.str(); } private: boost::posix_time::ptime m_stage_start_times[NUM_STAGES]; }; TreeSupportProfiler profiler; Lines spanning_tree_to_lines(const std::vector& spanning_trees) { Lines polylines; for (const MinimumSpanningTree& mst : spanning_trees) { std::vector points = mst.vertices(); std::unordered_set to_ignore; for (Point pt1 : points) { if (to_ignore.find(pt1) != to_ignore.end()) continue; const std::vector& neighbours = mst.adjacent_nodes(pt1); if (neighbours.empty()) continue; for (Point pt2 : neighbours) { if (to_ignore.find(pt2) != to_ignore.end()) continue; Line line(pt1, pt2); polylines.push_back(line); } to_ignore.insert(pt1); } } return polylines; } #ifdef SUPPORT_TREE_DEBUG_TO_SVG static std::string get_svg_filename(std::string layer_nr_or_z, std::string tag = "bbl_ts") { static bool rand_init = false; if (!rand_init) { srand(time(NULL)); rand_init = true; } int rand_num = rand() % 1000000; //makedir("./SVG"); std::string prefix = "./SVG/"; std::string suffix = ".svg"; return prefix + tag + "_" + layer_nr_or_z /*+ "_" + std::to_string(rand_num)*/ + suffix; } static void draw_contours_and_nodes_to_svg ( std::string layer_nr_or_z, const ExPolygons &overhangs, const ExPolygons &overhangs_after_offset, const ExPolygons &outlines_below, const std::vector &layer_nodes, const std::vector &lower_layer_nodes, std::string name_prefix, std::vector legends = { "overhang","avoid","outlines" }, std::vector colors = { "blue","red","yellow" } ) { BoundingBox bbox = get_extents(overhangs); bbox.merge(get_extents(overhangs_after_offset)); bbox.merge(get_extents(outlines_below)); Points layer_pts; for (TreeSupport::Node* node : layer_nodes) { layer_pts.push_back(node->position); } bbox.merge(get_extents(layer_pts)); bbox.inflated(scale_(1)); bbox.max.x() = std::max(bbox.max.x(), (coord_t)scale_(10)); bbox.max.y() = std::max(bbox.max.y(), (coord_t)scale_(10)); SVG svg; if(!layer_nr_or_z.empty()) svg.open(get_svg_filename(layer_nr_or_z, name_prefix), bbox); else svg.open(name_prefix, bbox); if (!svg.is_opened()) return; // draw grid svg.draw_grid(bbox, "gray", coord_t(scale_(0.05))); // draw overhang areas svg.draw_outline(overhangs, colors[0]); svg.draw_outline(overhangs_after_offset, colors[1]); svg.draw_outline(outlines_below, colors[2]); // draw legend if (!lower_layer_nodes.empty()) { svg.draw_text(bbox.min + Point(scale_(0), scale_(0)), format("nPoints: %1%->%2%",layer_nodes.size(), lower_layer_nodes.size()).c_str(), "green", 2); } else { svg.draw_text(bbox.min + Point(scale_(0), scale_(0)), ("nPoints: " + std::to_string(layer_nodes.size())).c_str(), "green", 2); } svg.draw_text(bbox.min + Point(scale_(0), scale_(2)), legends[0].c_str(), colors[0].c_str(), 2); svg.draw_text(bbox.min + Point(scale_(0), scale_(4)), legends[1].c_str(), colors[1].c_str(), 2); svg.draw_text(bbox.min + Point(scale_(0), scale_(6)), legends[2].c_str(), colors[2].c_str(), 2); // draw layer nodes svg.draw(layer_pts, "green", coord_t(scale_(0.1))); #if 0 // lower layer points layer_pts.clear(); for (TreeSupport::Node *node : lower_layer_nodes) { layer_pts.push_back(node->position); } svg.draw(layer_pts, "black", coord_t(scale_(0.1))); // higher layer points layer_pts.clear(); for (TreeSupport::Node* node : layer_nodes) { if(node->parent) layer_pts.push_back(node->parent->position); } svg.draw(layer_pts, "blue", coord_t(scale_(0.1))); #endif } static void draw_layer_mst (const std::string &layer_nr_or_z, const std::vector &spanning_trees, const ExPolygons& outline ) { auto lines = spanning_tree_to_lines(spanning_trees); BoundingBox bbox = get_extents(lines); for (auto& poly : outline) { BoundingBox bb = poly.contour.bounding_box(); bbox.merge(bb); } SVG svg(get_svg_filename(layer_nr_or_z, "mstree").c_str(), bbox); if (!svg.is_opened()) return; svg.draw(lines, "blue", coord_t(scale_(0.05))); svg.draw_outline(outline, "yellow"); for (auto &spanning_tree : spanning_trees) svg.draw(spanning_tree.vertices(), "black", coord_t(scale_(0.1))); } static void draw_two_overhangs_to_svg(SupportLayer* ts_layer, const ExPolygons& overhangs1, const ExPolygons& overhangs2) { if (overhangs1.empty() && overhangs2.empty()) return; BoundingBox bbox1 = get_extents(overhangs1); BoundingBox bbox2 = get_extents(overhangs2); bbox1.merge(bbox2); SVG svg(get_svg_filename(std::to_string(ts_layer->print_z), "two_overhangs"), bbox1); if (!svg.is_opened()) return; svg.draw(union_ex(overhangs1), "blue"); svg.draw(union_ex(overhangs2), "red"); } static void draw_polylines(SupportLayer* ts_layer, Polylines& polylines) { if (polylines.empty()) return; BoundingBox bbox = get_extents(polylines); SVG svg(get_svg_filename(std::to_string(ts_layer->print_z), "lightnings"), bbox); if (!svg.is_opened()) return; int id = 0; for (Polyline& pline : polylines) { int i1, i2; for (size_t i = 0; i < pline.size() - 1; i++) { i1 = i; i2 = i + 1; svg.draw(Line(pline.points[i1], pline.points[i2]), "blue"); svg.draw(pline.points[i1], "red"); id++; svg.draw_text(pline.points[i1], std::to_string(id).c_str(), "black", 1); } svg.draw(pline.points[i2], "red"); id++; svg.draw_text(pline.points[i2], std::to_string(id).c_str(), "black", 1); } } #endif // Move point from inside polygon if distance>0, outside if distance<0. // Special case: distance=0 means find the nearest point of from on the polygon contour. // The max move distance should not excceed max_move_distance. // @return success(true) or not(false) static bool move_inside_expoly(const ExPolygon &polygon, Point& from, double distance = 0, double max_move_distance = std::numeric_limits::max()) { //TODO: This is copied from the moveInside of Polygons. /* We'd like to use this function as subroutine in moveInside(Polygons...), but then we'd need to recompute the distance of the point to the polygon, which is expensive. Or we need to return the distance. We need the distance there to compare with the distance to other polygons. */ Point ret = from; double bestDist2 = std::numeric_limits::max(); bool is_already_on_correct_side_of_boundary = false; // whether [from] is already on the right side of the boundary const Polygon &contour = polygon.contour; if (contour.points.size() < 2) { return false; } Point p0 = contour.points[polygon.contour.size() - 2]; Point p1 = contour.points.back(); // because we compare with vsize2_with_unscale here (no division by zero), we also need to compare by vsize2_with_unscale inside the loop // to avoid integer rounding edge cases bool projected_p_beyond_prev_segment = dot_with_unscale(p1 - p0, from - p0) >= vsize2_with_unscale(p1 - p0); for(const Point& p2 : polygon.contour.points) { // X = A + Normal(B-A) * (((B-A) dot_with_unscale (P-A)) / VSize(B-A)); // = A + (B-A) * ((B-A) dot_with_unscale (P-A)) / VSize2(B-A); // X = P projected on AB const Point& a = p1; const Point& b = p2; const Point& p = from; Point ab = b - a; Point ap = p - a; double ab_length2 = vsize2_with_unscale(ab); if(ab_length2 <= 0) //A = B, i.e. the input polygon had two adjacent points on top of each other. { p1 = p2; //Skip only one of the points. continue; } double dot_prod = dot_with_unscale(ab, ap); if (dot_prod <= 0) // x is projected to before ab { if (projected_p_beyond_prev_segment) { // case which looks like: > . projected_p_beyond_prev_segment = false; Point& x = p1; double dist2 = vsize2_with_unscale(x - p); if (dist2 < bestDist2) { bestDist2 = dist2; if (distance == 0) { ret = x; } else { // TODO: check whether it needs scale_() Point inward_dir = turn90_ccw(normal(ab, 10.0) + normal(p1 - p0, 10.0)); // inward direction irrespective of sign of [distance] // MM2INT(10.0) to retain precision for the eventual normalization ret = x + normal(inward_dir, scale_(distance)); is_already_on_correct_side_of_boundary = dot_with_unscale(inward_dir, p - x) * distance >= 0; } } } else { projected_p_beyond_prev_segment = false; p0 = p1; p1 = p2; continue; } } else if (dot_prod >= ab_length2) // x is projected to beyond ab { projected_p_beyond_prev_segment = true; p0 = p1; p1 = p2; continue; } else { // x is projected to a point properly on the line segment (not onto a vertex). The case which looks like | . projected_p_beyond_prev_segment = false; Point x = a + ab * (dot_prod / ab_length2); double dist2 = vsize2_with_unscale(p - x); if (dist2 < bestDist2) { bestDist2 = dist2; if (distance == 0) { ret = x; } else { Point inward_dir = turn90_ccw(normal(ab, scale_(distance))); // inward or outward depending on the sign of [distance] ret = x + inward_dir; is_already_on_correct_side_of_boundary = dot_with_unscale(inward_dir, p - x) >= 0; } } } p0 = p1; p1 = p2; } if (is_already_on_correct_side_of_boundary) // when the best point is already inside and we're moving inside, or when the best point is already outside and we're moving outside { // BBS. Remove this condition. if (bestDist2 < distance * distance) { from = ret; } return true; } else if (bestDist2 < max_move_distance * max_move_distance) { from = ret; return true; } return false; } /* * Implementation assumes moving inside, but moving outside should just as well be possible. */ static bool move_inside_expolys(const ExPolygons& polygons, Point& from, double distance, double max_move_distance) { Point from0 = from; Point ret = from; std::vector valid_pts; double bestDist2 = std::numeric_limits::max(); unsigned int bestPoly = NO_INDEX; bool is_already_on_correct_side_of_boundary = false; // whether [from] is already on the right side of the boundary Point inward_dir; for (unsigned int poly_idx = 0; poly_idx < polygons.size(); poly_idx++) { const ExPolygon poly = polygons[poly_idx]; if (poly.contour.size() < 2) continue; Point p0 = poly.contour[poly.contour.size()-2]; Point p1 = poly.contour.points.back(); // because we compare with vsize2_with_unscale here (no division by zero), we also need to compare by vsize2_with_unscale inside the loop // to avoid integer rounding edge cases bool projected_p_beyond_prev_segment = dot_with_unscale(p1 - p0, from - p0) >= vsize2_with_unscale(p1 - p0); for(const Point p2 : poly.contour.points) { // X = A + Normal(B-A) * (((B-A) dot_with_unscale (P-A)) / VSize(B-A)); // = A + (B-A) * ((B-A) dot_with_unscale (P-A)) / VSize2(B-A); // X = P projected on AB Point a = p1; Point b = p2; Point p = from; Point ab = b - a; Point ap = p - a; double ab_length2 = vsize2_with_unscale(ab); if(ab_length2 <= 0) //A = B, i.e. the input polygon had two adjacent points on top of each other. { p1 = p2; //Skip only one of the points. continue; } double dot_prod = dot_with_unscale(ab, ap); if (dot_prod <= 0) // x is projected to before ab { if (projected_p_beyond_prev_segment) { // case which looks like: > . projected_p_beyond_prev_segment = false; Point& x = p1; double dist2 = vsize2_with_unscale(x - p); if (dist2 < bestDist2) { bestDist2 = dist2; bestPoly = poly_idx; if (distance == 0) { ret = x; } else { inward_dir = turn90_ccw(normal(ab, 10.0) + normal(p1 - p0, 10.0)); // inward direction irrespective of sign of [distance] // MM2INT(10.0) to retain precision for the eventual normalization ret = x + normal(inward_dir, scale_(distance)); is_already_on_correct_side_of_boundary = dot_with_unscale(inward_dir, p - x) * distance >= 0; if (is_already_on_correct_side_of_boundary && dist2 < distance * distance) valid_pts.push_back(ret-from0); } } } else { projected_p_beyond_prev_segment = false; p0 = p1; p1 = p2; continue; } } else if (dot_prod >= ab_length2) // x is projected to beyond ab { projected_p_beyond_prev_segment = true; p0 = p1; p1 = p2; continue; } else { // x is projected to a point properly on the line segment (not onto a vertex). The case which looks like | . projected_p_beyond_prev_segment = false; Point x = a + ab * (dot_prod / ab_length2); double dist2 = vsize2_with_unscale(p - x); if (dist2 < bestDist2) { bestDist2 = dist2; bestPoly = poly_idx; if (distance == 0) { ret = x; } else { inward_dir = turn90_ccw(normal(ab, scale_(distance))); // inward or outward depending on the sign of [distance] ret = x + inward_dir; is_already_on_correct_side_of_boundary = dot_with_unscale(inward_dir, p - x) >= 0; if (is_already_on_correct_side_of_boundary && dist2 1) { // std::sort(valid_pts.begin(), valid_pts.end()); // Point v_combine = valid_pts[0] + valid_pts[1]; // if(vsize2_with_unscale(v_combine)::max(); for (const ExPolygon &poly : polygons) { for (int i = 0; i < poly.num_contours(); i++) { const Point* candidate = poly.contour_or_hole(i).closest_point(from); double dist2 = vsize2_with_unscale(*candidate - from); if (dist2 < min_dist2) { closest_pt = *candidate; min_dist2 = dist2; } } } return closest_pt; } static bool move_outside_expolys(const ExPolygons& polygons, Point& from, double distance, double max_move_distance) { return move_inside_expolys(polygons, from, -distance, -max_move_distance); } static bool is_inside_ex(const ExPolygon &polygon, const Point &pt) { if (!get_extents(polygon).contains(pt)) return false; return polygon.contains(pt); } static bool is_inside_ex(const ExPolygons &polygons, const Point &pt) { for (const ExPolygon &poly : polygons) { if (is_inside_ex(poly, pt)) return true; } return false; } // use project_onto which is more accurate but more expensive static bool move_out_expolys(const ExPolygons& polygons, Point& from, double distance, double max_move_distance) { Point from0 = from; ExPolygons polys_dilated = union_ex(offset_ex(polygons, scale_(distance))); Point pt = projection_onto(polys_dilated, from);// find_closest_ex(from, polys_dilated); Point outward_dir = pt - from; Point pt_max = from + normal(outward_dir, scale_(max_move_distance)); double dist2 = vsize2_with_unscale(outward_dir); if (dist2 > SQ(max_move_distance)) pt = pt_max; // case 5: already outside and far enough, no need to move if (!is_inside_ex(polys_dilated, from)) return true; else if (!is_inside_ex(polygons, from)) { // case 4: already outside but not far enough from = pt; return true; } else { bool pt_max_in_poly = is_inside_ex(polygons, pt_max); if (!pt_max_in_poly) { from = pt_max; return true; } else { return false; } } } static Point bounding_box_middle(const BoundingBox &bbox) { return (bbox.max + bbox.min) / 2; } TreeSupport::TreeSupport(PrintObject& object, const SlicingParameters &slicing_params) : m_object(&object), m_slicing_params(slicing_params), m_object_config(&object.config()) { m_print_config = &m_object->print()->config(); m_raft_layers = slicing_params.base_raft_layers + slicing_params.interface_raft_layers; support_type = m_object_config->support_type; support_style = m_object_config->support_style; if (support_style == smsDefault) support_style = smsTreeHybrid; SupportMaterialPattern support_pattern = m_object_config->support_base_pattern; if (support_style == smsTreeHybrid && support_pattern == smpDefault) support_pattern = smpRectilinear; m_support_params.base_fill_pattern = support_pattern == smpLightning ? ipLightning : support_pattern == smpHoneycomb ? ipHoneycomb : m_support_params.support_density > 0.95 || m_support_params.with_sheath ? ipRectilinear : ipSupportBase; m_support_params.interface_fill_pattern = (m_support_params.interface_density > 0.95 ? ipRectilinear : ipSupportBase); if (m_object_config->support_interface_pattern == smipGrid) m_support_params.contact_fill_pattern = ipGrid; else if (m_object_config->support_interface_pattern == smipRectilinearInterlaced) m_support_params.contact_fill_pattern = ipRectilinear; else m_support_params.contact_fill_pattern = (m_object_config->support_interface_pattern == smipAuto && m_slicing_params.soluble_interface) || m_object_config->support_interface_pattern == smipConcentric ? ipConcentric : (m_support_params.interface_density > 0.95 ? ipRectilinear : ipSupportBase); m_support_params.support_extrusion_width = m_object_config->support_line_width.value > 0 ? m_object_config->support_line_width : m_object_config->line_width; // Check if set to zero, use default if so. if (m_support_params.support_extrusion_width <= 0.0) { const auto nozzle_diameter = object.print()->config().nozzle_diameter.get_at(object.config().support_interface_filament - 1); m_support_params.support_extrusion_width = Flow::auto_extrusion_width(FlowRole::frSupportMaterial, (float)nozzle_diameter); } is_slim = is_tree_slim(support_type, support_style); is_strong = is_tree(support_type) && support_style == smsTreeStrong; MAX_BRANCH_RADIUS = 10.0; tree_support_branch_diameter_angle = 5.0;//is_slim ? 10.0 : 5.0; // by default tree support needs no infill, unless it's tree hybrid which contains normal nodes. with_infill = support_pattern != smpNone && support_pattern != smpDefault; m_machine_border.contour = get_bed_shape_with_excluded_area(*m_print_config); Vec3d plate_offset = m_object->print()->get_plate_origin(); // align with the centered object in current plate (may not be the 1st plate, so need to add the plate offset) m_machine_border.translate(Point(scale_(plate_offset(0)), scale_(plate_offset(1))) - m_object->instances().front().shift); m_support_params.independent_layer_height = m_print_config->independent_support_layer_height; #if USE_TREESUPPRT3D m_support_params.independent_layer_height = false; // do not use independent layer height for 3D tree support #endif #ifdef SUPPORT_TREE_DEBUG_TO_SVG SVG svg("SVG/machine_boarder.svg", m_object->bounding_box()); if (svg.is_opened()) svg.draw(m_machine_border, "yellow"); #endif } #define SUPPORT_SURFACES_OFFSET_PARAMETERS ClipperLib::jtSquare, 0. void TreeSupport::detect_overhangs(bool detect_first_sharp_tail_only) { // overhangs are already detected if (m_object->support_layer_count() >= m_object->layer_count()) return; // Clear and create Tree Support Layers m_object->clear_support_layers(); m_object->clear_tree_support_preview_cache(); create_tree_support_layers(); const PrintObjectConfig& config = m_object->config(); SupportType stype = support_type; const coordf_t radius_sample_resolution = g_config_tree_support_collision_resolution; const coordf_t extrusion_width = config.line_width.value; const coordf_t extrusion_width_scaled = scale_(extrusion_width); const coordf_t max_bridge_length = scale_(config.max_bridge_length.value); const bool bridge_no_support = max_bridge_length > 0; const bool support_critical_regions_only = config.support_critical_regions_only.value; const bool config_remove_small_overhangs = config.support_remove_small_overhang.value; const int enforce_support_layers = config.enforce_support_layers.value; const double area_thresh_well_supported = SQ(scale_(6)); const double length_thresh_well_supported = scale_(6); static const double sharp_tail_max_support_height = 16.f; // a region is considered well supported if the number of layers below it exceeds this threshold const int thresh_layers_below = 10 / config.layer_height; double obj_height = m_object->size().z(); // +1 makes the threshold inclusive double thresh_angle = config.support_threshold_angle.value > EPSILON ? config.support_threshold_angle.value + 1 : 30; thresh_angle = std::min(thresh_angle, 89.); // should be smaller than 90 const double threshold_rad = Geometry::deg2rad(thresh_angle); // for small overhang removal struct OverhangCluster { std::map layer_overhangs; ExPolygons merged_poly; BoundingBox merged_bbox; int min_layer = 1e7; int max_layer = 0; coordf_t offset = 0; bool is_cantilever = false; bool is_sharp_tail = false; bool is_small_overhang = false; OverhangCluster(const ExPolygon* expoly, int layer_nr) { push_back(expoly, layer_nr); } void push_back(const ExPolygon* expoly, int layer_nr) { layer_overhangs.emplace(layer_nr, expoly); auto dilate1 = offset_ex(*expoly, offset); if (!dilate1.empty()) merged_poly = union_ex(merged_poly, dilate1); min_layer = std::min(min_layer, layer_nr); max_layer = std::max(max_layer, layer_nr); merged_bbox.merge(get_extents(dilate1)); } int height() { return max_layer - min_layer + 1; } bool intersects(const ExPolygon& region, int layer_nr, coordf_t offset) { if (layer_nr < 1) return false; auto it = layer_overhangs.find(layer_nr - 1); if (it == layer_overhangs.end()) return false; const ExPolygon* overhang = it->second; this->offset = offset; auto dilate1 = offset_ex(region, offset); BoundingBox bbox = get_extents(dilate1); if (!merged_bbox.overlap(bbox)) return false; return overlaps({ *overhang }, dilate1); } // it's basically the combination of push_back and intersects, but saves an offset_ex bool push_back_if_intersects(const ExPolygon& region, int layer_nr, coordf_t offset) { bool is_intersect = false; ExPolygons dilate1; BoundingBox bbox; do { if (layer_nr < 1) break; auto it = layer_overhangs.find(layer_nr - 1); if (it == layer_overhangs.end()) break; const ExPolygon* overhang = it->second; this->offset = offset; dilate1 = offset_ex(region, offset); if (dilate1.empty()) break; bbox = get_extents(dilate1); if (!merged_bbox.overlap(bbox)) break; is_intersect = overlaps({ *overhang }, dilate1); } while (0); if (is_intersect) { layer_overhangs.emplace(layer_nr, ®ion); merged_poly = union_ex(merged_poly, dilate1); min_layer = std::min(min_layer, layer_nr); max_layer = std::max(max_layer, layer_nr); merged_bbox.merge(bbox); } return is_intersect; } }; std::vector overhangClusters; auto find_and_insert_cluster = [](auto ®ionClusters, const ExPolygon ®ion, int layer_nr, coordf_t offset) { OverhangCluster *cluster = nullptr; for (int i = 0; i < regionClusters.size(); i++) { auto cluster_i = ®ionClusters[i]; if (cluster_i->push_back_if_intersects(region, layer_nr, offset)) { cluster = cluster_i; break; } } if (!cluster) { cluster = ®ionClusters.emplace_back(®ion, layer_nr); } return cluster; }; if (!is_tree(stype)) return; max_cantilever_dist = 0; m_highest_overhang_layer = 0; // main part of overhang detection can be parallel tbb::parallel_for(tbb::blocked_range(0, m_object->layer_count()), [&](const tbb::blocked_range& range) { for (size_t layer_nr = range.begin(); layer_nr < range.end(); layer_nr++) { if (m_object->print()->canceled()) break; if (!is_auto(stype) && layer_nr > enforce_support_layers) continue; Layer* layer = m_object->get_layer(layer_nr); if (layer->lower_layer == nullptr) { for (auto& slice : layer->lslices) { auto bbox_size = get_extents(slice).size(); if (!((bbox_size.x() > length_thresh_well_supported && bbox_size.y() > length_thresh_well_supported)) && g_config_support_sharp_tails) { layer->sharp_tails.push_back(slice); layer->sharp_tails_height.insert({ &slice, layer->height }); } } continue; } Layer* lower_layer = layer->lower_layer; coordf_t lower_layer_offset = layer_nr < enforce_support_layers ? -0.15 * extrusion_width : (float)lower_layer->height / tan(threshold_rad); coordf_t support_offset_scaled = scale_(lower_layer_offset); // Filter out areas whose diameter that is smaller than extrusion_width. Do not use offset2() for this purpose! ExPolygons lower_polys; for (const ExPolygon& expoly : lower_layer->lslices) { if (!offset_ex(expoly, -extrusion_width_scaled / 2).empty()) { lower_polys.emplace_back(expoly); } } ExPolygons curr_polys; std::vector curr_poly_ptrs; for (const ExPolygon& expoly : layer->lslices) { if (!offset_ex(expoly, -extrusion_width_scaled / 2).empty()) { curr_polys.emplace_back(expoly); curr_poly_ptrs.emplace_back(&expoly); } } // normal overhang ExPolygons lower_layer_offseted = offset_ex(lower_polys, support_offset_scaled, SUPPORT_SURFACES_OFFSET_PARAMETERS); ExPolygons overhang_areas = std::move(diff_ex(curr_polys, lower_layer_offseted)); if (is_auto(stype) && g_config_support_sharp_tails) { // BBS detect sharp tail for (const ExPolygon* expoly : curr_poly_ptrs) { bool is_sharp_tail = false; // 1. nothing below // this is a sharp tail region if it's floating and non-ignorable if (!overlaps(offset_ex(*expoly, 0.5 * extrusion_width_scaled), lower_polys)) { is_sharp_tail = !offset_ex(*expoly, -0.1 * extrusion_width_scaled).empty(); } if (is_sharp_tail) { ExPolygons overhang = diff_ex({ *expoly }, lower_polys); layer->sharp_tails.push_back(*expoly); layer->sharp_tails_height.insert({ expoly, layer->height }); append(overhang_areas, overhang); if (!overhang.empty()) { has_sharp_tails = true; #ifdef SUPPORT_TREE_DEBUG_TO_SVG SVG svg(format("SVG/sharp_tail_orig_%.02f.svg", layer->print_z), m_object->bounding_box()); if (svg.is_opened()) svg.draw(overhang, "red"); #endif } } } } SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); for (ExPolygon& poly : overhang_areas) { ts_layer->overhang_areas.emplace_back(poly); // check cantilever { auto cluster_boundary_ex = intersection_ex(poly, offset_ex(lower_layer->lslices, scale_(0.5))); Polygons cluster_boundary = to_polygons(cluster_boundary_ex); if (cluster_boundary.empty()) continue; double dist_max = 0; for (auto& pt : poly.contour.points) { double dist_pt = std::numeric_limits::max(); for (auto& ply : cluster_boundary) { double d = ply.distance_to(pt); dist_pt = std::min(dist_pt, d); } dist_max = std::max(dist_max, dist_pt); } if (dist_max > scale_(3)) { // is cantilever if the farmost point is larger than 3mm away from base max_cantilever_dist = std::max(max_cantilever_dist, dist_max); layer->cantilevers.emplace_back(poly); BOOST_LOG_TRIVIAL(debug) << "found a cantilever cluster. layer_nr=" << layer_nr << dist_max; has_cantilever = true; } } } } } ); // end tbb::parallel_for BOOST_LOG_TRIVIAL(info) << "max_cantilever_dist=" << max_cantilever_dist; // check if the sharp tails should be extended higher if (is_auto(stype) && g_config_support_sharp_tails && !detect_first_sharp_tail_only) { for (size_t layer_nr = 0; layer_nr < m_object->layer_count(); layer_nr++) { if (m_object->print()->canceled()) break; Layer* layer = m_object->get_layer(layer_nr); SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); Layer* lower_layer = layer->lower_layer; if (!lower_layer) continue; // BBS detect sharp tail const ExPolygons& lower_layer_sharptails = lower_layer->sharp_tails; const auto& lower_layer_sharptails_height = lower_layer->sharp_tails_height; for (ExPolygon& expoly : layer->lslices) { bool is_sharp_tail = false; float accum_height = layer->height; do { // 2. something below // check whether this is above a sharp tail region. // 2.1 If no sharp tail below, this is considered as common region. ExPolygons supported_by_lower = intersection_ex({ expoly }, lower_layer_sharptails); if (supported_by_lower.empty()) { is_sharp_tail = false; break; } // 2.2 If sharp tail below, check whether it support this region enough. #if 0 // judge by area isn't reliable, failure cases include 45 degree rotated cube float supported_area = area(supported_by_lower); if (supported_area > area_thresh_well_supported) { is_sharp_tail = false; break; } #endif BoundingBox bbox = get_extents(supported_by_lower); if (bbox.size().x() > length_thresh_well_supported && bbox.size().y() > length_thresh_well_supported) { is_sharp_tail = false; break; } // 2.3 check whether sharp tail exceed the max height for (const auto& lower_sharp_tail_height : lower_layer_sharptails_height) { if (lower_sharp_tail_height.first->overlaps(expoly)) { accum_height += lower_sharp_tail_height.second; break; } } if (accum_height > sharp_tail_max_support_height) { is_sharp_tail = false; break; } // 2.4 if the area grows fast than threshold, it get connected to other part or // it has a sharp slop and will be auto supported. ExPolygons new_overhang_expolys = diff_ex({ expoly }, lower_layer_sharptails); if ((get_extents(new_overhang_expolys).size() - get_extents(lower_layer_sharptails).size()).both_comp(Point(scale_(5), scale_(5)), ">") || !offset_ex(new_overhang_expolys, -5.0 * extrusion_width_scaled).empty()) { is_sharp_tail = false; break; } // 2.5 mark the expoly as sharptail is_sharp_tail = true; } while (0); if (is_sharp_tail) { ExPolygons overhang = diff_ex({ expoly }, lower_layer->lslices); layer->sharp_tails.push_back(expoly); layer->sharp_tails_height.insert({ &expoly, accum_height }); append(ts_layer->overhang_areas, overhang); if (!overhang.empty()) has_sharp_tails = true; #ifdef SUPPORT_TREE_DEBUG_TO_SVG SVG svg(format("SVG/sharp_tail_%.02f.svg",layer->print_z), m_object->bounding_box()); if (svg.is_opened()) svg.draw(overhang, "red"); #endif } } } } // group overhang clusters for (size_t layer_nr = 0; layer_nr < m_object->layer_count(); layer_nr++) { if (m_object->print()->canceled()) break; SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); Layer* layer = m_object->get_layer(layer_nr); for (auto& overhang : ts_layer->overhang_areas) { OverhangCluster* cluster = find_and_insert_cluster(overhangClusters, overhang, layer_nr, extrusion_width_scaled); if (overlaps({ overhang },layer->cantilevers)) cluster->is_cantilever = true; } } auto enforcers = m_object->slice_support_enforcers(); auto blockers = m_object->slice_support_blockers(); m_object->project_and_append_custom_facets(false, EnforcerBlockerType::ENFORCER, enforcers); m_object->project_and_append_custom_facets(false, EnforcerBlockerType::BLOCKER, blockers); if (is_auto(stype) && config_remove_small_overhangs) { if (blockers.size() < m_object->layer_count()) blockers.resize(m_object->layer_count()); for (auto& cluster : overhangClusters) { // 3. check whether the small overhang is sharp tail cluster.is_sharp_tail = false; for (size_t layer_id = cluster.min_layer; layer_id <= cluster.max_layer; layer_id++) { Layer* layer = m_object->get_layer(layer_id); if (overlaps(layer->sharp_tails, cluster.merged_poly)) { cluster.is_sharp_tail = true; break; } } if (!cluster.is_sharp_tail && !cluster.is_cantilever) { // 2. check overhang cluster size is smaller than 3.0 * fw_scaled auto erode1 = offset_ex(cluster.merged_poly, -1 * extrusion_width_scaled); Point bbox_sz = get_extents(erode1).size(); if (bbox_sz.x() < 2 * extrusion_width_scaled || bbox_sz.y() < 2 * extrusion_width_scaled) { cluster.is_small_overhang = true; } } #ifdef SUPPORT_TREE_DEBUG_TO_SVG const Layer* layer1 = m_object->get_layer(cluster.min_layer); BoundingBox bbox = cluster.merged_bbox; bbox.merge(get_extents(layer1->lslices)); SVG svg(format("SVG/overhangCluster_%s-%s_%s-%s_tail=%s_cantilever=%s_small=%s.svg", cluster.min_layer, cluster.max_layer, layer1->print_z, m_object->get_layer(cluster.max_layer)->print_z, cluster.is_sharp_tail, cluster.is_cantilever, cluster.is_small_overhang), bbox); if (svg.is_opened()) { svg.draw(layer1->lslices, "red"); svg.draw(cluster.merged_poly, "blue"); svg.draw_text(bbox.min + Point(scale_(0), scale_(2)), "lslices", "red", 2); svg.draw_text(bbox.min + Point(scale_(0), scale_(2)), "overhang", "blue", 2); } #endif if (!cluster.is_small_overhang) continue; for (auto it = cluster.layer_overhangs.begin(); it != cluster.layer_overhangs.end(); it++) { int layer_nr = it->first; auto p_overhang = it->second; blockers[layer_nr].push_back(p_overhang->contour); } } } has_overhangs = false; for (int layer_nr = 0; layer_nr < m_object->layer_count(); layer_nr++) { if (m_object->print()->canceled()) break; SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); auto layer = m_object->get_layer(layer_nr); auto lower_layer = layer->lower_layer; if (support_critical_regions_only && is_auto(stype)) { ts_layer->overhang_areas.clear(); if (lower_layer == nullptr) ts_layer->overhang_areas = layer->sharp_tails; else ts_layer->overhang_areas = diff_ex(layer->sharp_tails, lower_layer->lslices); append(ts_layer->overhang_areas, layer->cantilevers); } if (layer_nr < blockers.size()) { Polygons& blocker = blockers[layer_nr]; // Arthur: union_ is a must because after mirroring, the blocker polygons are in left-hand coordinates, ie clockwise, // which are not valid polygons, and will be removed by offset_ex. union_ can make these polygons right. ts_layer->overhang_areas = diff_ex(ts_layer->overhang_areas, offset_ex(union_(blocker), scale_(radius_sample_resolution))); } if (max_bridge_length > 0 && ts_layer->overhang_areas.size() > 0 && lower_layer) { // do not break bridge for normal part in TreeHybrid bool break_bridge = !(support_style == smsTreeHybrid && area(ts_layer->overhang_areas) > m_support_params.thresh_big_overhang); m_object->remove_bridges_from_contacts(lower_layer, layer, extrusion_width_scaled, &ts_layer->overhang_areas, max_bridge_length, break_bridge); } for (auto &area : ts_layer->overhang_areas) { ts_layer->overhang_types.emplace(&area, SupportLayer::Detected); } // enforcers now follow same logic as normal support. See STUDIO-3692 if (layer_nr < enforcers.size() && lower_layer) { float no_interface_offset = std::accumulate(layer->regions().begin(), layer->regions().end(), FLT_MAX, [](float acc, const LayerRegion* layerm) { return std::min(acc, float(layerm->flow(frExternalPerimeter).scaled_width())); }); Polygons lower_layer_polygons = (layer_nr == 0) ? Polygons() : to_polygons(lower_layer->lslices); Polygons& enforcer = enforcers[layer_nr]; if (!enforcer.empty()) { ExPolygons enforcer_polygons = diff_ex(intersection_ex(layer->lslices, enforcer), // Inflate just a tiny bit to avoid intersection of the overhang areas with the object. expand(lower_layer_polygons, 0.05f * no_interface_offset, SUPPORT_SURFACES_OFFSET_PARAMETERS)); append(ts_layer->overhang_areas, enforcer_polygons); ts_layer->overhang_types.emplace(&ts_layer->overhang_areas.back(), SupportLayer::Enforced); } } if (!ts_layer->overhang_areas.empty()) { has_overhangs = true; m_highest_overhang_layer = std::max(m_highest_overhang_layer, size_t(layer_nr)); } if (!layer->cantilevers.empty()) has_cantilever = true; } #ifdef SUPPORT_TREE_DEBUG_TO_SVG for (const SupportLayer* layer : m_object->support_layers()) { if (layer->overhang_areas.empty() && (blockers.size()<=layer->id() || blockers[layer->id()].empty())) continue; SVG svg(format("SVG/overhang_areas_%s.svg", layer->print_z), m_object->bounding_box()); if (svg.is_opened()) { svg.draw_outline(m_object->get_layer(layer->id())->lslices, "yellow"); svg.draw(layer->overhang_areas, "orange"); if (blockers.size() > layer->id()) svg.draw(blockers[layer->id()], "red"); } if (enforcers.size() > layer->id()) { SVG svg(format("SVG/enforcer_%s.svg", layer->print_z), m_object->bounding_box()); if (svg.is_opened()) { svg.draw_outline(m_object->get_layer(layer->id())->lslices, "yellow"); svg.draw(enforcers[layer->id()], "red"); } } if (blockers.size() > layer->id()) { SVG svg(format("SVG/blocker_%s.svg", layer->print_z), m_object->bounding_box()); if (svg.is_opened()) { svg.draw_outline(m_object->get_layer(layer->id())->lslices, "yellow"); svg.draw(blockers[layer->id()], "red"); } } } #endif } void TreeSupport::create_tree_support_layers() { { //create raft layers int layer_id = 0; coordf_t raft_print_z = 0.f; coordf_t raft_slice_z = 0.f; // Insert the base layers. for (size_t i = 0; i < m_slicing_params.base_raft_layers; i++, layer_id++) { // 1st layer should use first_print_layer_height coordf_t height = i == 0 ? m_slicing_params.first_print_layer_height : m_slicing_params.base_raft_layer_height; raft_print_z += height; raft_slice_z = raft_print_z - height / 2; m_object->add_tree_support_layer(layer_id, height, raft_print_z, raft_slice_z); } // Insert the interface layers. for (size_t i = 0; i < m_slicing_params.interface_raft_layers; i++, layer_id++) { coordf_t height = m_slicing_params.interface_raft_layer_height; raft_print_z += height; raft_slice_z = raft_print_z - height / 2; m_object->add_tree_support_layer(layer_id, height, raft_print_z, raft_slice_z); } } for (Layer *layer : m_object->layers()) { SupportLayer* ts_layer = m_object->add_tree_support_layer(layer->id(), layer->height, layer->print_z, layer->slice_z); if (ts_layer->id() > m_raft_layers) { SupportLayer* lower_layer = m_object->get_support_layer(ts_layer->id() - 1); lower_layer->upper_layer = ts_layer; ts_layer->lower_layer = lower_layer; } } } static inline BoundingBox fill_expolygon_generate_paths( ExtrusionEntitiesPtr &dst, ExPolygon &&expolygon, Fill *filler, const FillParams &fill_params, ExtrusionRole role, const Flow &flow) { Surface surface(stInternal, std::move(expolygon)); Polylines polylines; try { polylines = filler->fill_surface(&surface, fill_params); } catch (InfillFailedException &) { } BoundingBox fill_bbox; if (!polylines.empty()) { fill_bbox = polylines[0].bounding_box(); for (auto& polyline : polylines) fill_bbox.merge(polyline.bounding_box()); } extrusion_entities_append_paths(dst, std::move(polylines), role, flow.mm3_per_mm(), flow.width(), flow.height()); return fill_bbox; } static inline std::vector fill_expolygons_generate_paths( ExtrusionEntitiesPtr &dst, ExPolygons &&expolygons, Fill *filler, const FillParams &fill_params, ExtrusionRole role, const Flow &flow) { std::vector fill_boxes; for (ExPolygon& expoly : expolygons) { auto box = fill_expolygon_generate_paths(dst, std::move(expoly), filler, fill_params, role, flow); fill_boxes.emplace_back(box); } return fill_boxes; } static void _make_loops(ExtrusionEntitiesPtr& loops_entities, ExPolygons &support_area, ExtrusionRole role, size_t wall_count, const Flow &flow) { Polygons loops; std::map depth_per_expoly; std::list expoly_list; for (ExPolygon &expoly : support_area) { expoly_list.emplace_back(std::move(expoly)); depth_per_expoly.insert({&expoly_list.back(), 0}); } if (expoly_list.empty()) return; while (!expoly_list.empty()) { polygons_append(loops, to_polygons(expoly_list.front())); auto first_iter = expoly_list.begin(); auto depth_iter = depth_per_expoly.find(&expoly_list.front()); if (depth_iter->second + 1 < wall_count) { //ExPolygons expolys_new = offset_ex(expoly_list.front(), -float(flow.scaled_spacing()), jtSquare); // shrink and then dilate to prevent overlapping and overflow ExPolygons expolys_new = offset2_ex({expoly_list.front()}, -1.4 * float(flow.scaled_spacing()), .4 * float(flow.scaled_spacing())); for (ExPolygon &expoly : expolys_new) { auto new_iter = expoly_list.insert(expoly_list.begin(), expoly); depth_per_expoly.insert({&*new_iter, depth_iter->second + 1}); } } depth_per_expoly.erase(depth_iter); expoly_list.erase(first_iter); } extrusion_entities_append_loops(loops_entities, std::move(loops), role, float(flow.mm3_per_mm()), float(flow.width()), float(flow.height())); } static void make_perimeter_and_inner_brim(ExtrusionEntitiesPtr &dst, const ExPolygon &support_area, size_t wall_count, const Flow &flow, ExtrusionRole role) { Polygons loops; ExPolygons support_area_new = offset_ex(support_area, -0.5f * float(flow.scaled_spacing()), jtSquare); _make_loops(dst, support_area_new, role, wall_count, flow); } static void make_perimeter_and_infill(ExtrusionEntitiesPtr& dst, const Print& print, const ExPolygon& support_area, size_t wall_count, const Flow& flow, ExtrusionRole role, Fill* filler_support, double support_density, bool infill_first=true) { Polygons loops; ExPolygons support_area_new = offset_ex(support_area, -0.5f * float(flow.scaled_spacing()), jtSquare); // draw infill FillParams fill_params; fill_params.density = support_density; fill_params.dont_adjust = true; ExPolygons to_infill = support_area_new; std::vector fill_boxes = fill_expolygons_generate_paths(dst, std::move(to_infill), filler_support, fill_params, role, flow); // allow wall_count to be zero, which means only draw infill if (wall_count == 0) { for (auto fill_bbox : fill_boxes) { // extend bounding box on x-axis if (cos(filler_support->angle)>=sin(filler_support->angle)) { fill_bbox.min[0] -= scale_(10); fill_bbox.max[0] += scale_(10); } else { fill_bbox.min[1] -= scale_(10); fill_bbox.max[1] += scale_(10); } support_area_new = diff_ex(support_area_new, offset_ex(to_expolygons({ fill_bbox.polygon() }), 0.5*flow.scaled_width())); } // filter out small areas for (auto it = support_area_new.begin(); it != support_area_new.end(); ) { if (offset_ex(*it, -flow.scaled_width()).empty()) it = support_area_new.erase(it); else it++; } } { // draw loops ExtrusionEntitiesPtr loops_entities; _make_loops(loops_entities, support_area_new, role, wall_count, flow); if (infill_first) dst.insert(dst.end(), loops_entities.begin(), loops_entities.end()); else { // loops first loops_entities.insert(loops_entities.end(), dst.begin(), dst.end()); dst = std::move(loops_entities); } } if (infill_first) { // sort regions to reduce travel Points ordering_points; for (const auto& area : dst) ordering_points.push_back(area->first_point()); std::vector order = chain_points(ordering_points); ExtrusionEntitiesPtr new_dst; new_dst.reserve(ordering_points.size()); for (size_t i : order) new_dst.emplace_back(dst[i]); dst = new_dst; } } void TreeSupport::generate_toolpaths() { const PrintObjectConfig &object_config = m_object->config(); coordf_t support_extrusion_width = m_support_params.support_extrusion_width; coordf_t nozzle_diameter = m_print_config->nozzle_diameter.get_at(object_config.support_filament - 1); coordf_t layer_height = object_config.layer_height.value; const size_t wall_count = object_config.tree_support_wall_count.value; // coconut: use same intensity settings as SupportMaterial.cpp auto m_support_material_interface_flow = support_material_interface_flow(m_object, float(m_slicing_params.layer_height)); coordf_t interface_spacing = object_config.support_interface_spacing.value + m_support_material_interface_flow.spacing(); coordf_t bottom_interface_spacing = object_config.support_bottom_interface_spacing.value + m_support_material_interface_flow.spacing(); coordf_t interface_density = std::min(1., m_support_material_interface_flow.spacing() / interface_spacing); coordf_t bottom_interface_density = std::min(1., m_support_material_interface_flow.spacing() / bottom_interface_spacing); const coordf_t branch_radius = object_config.tree_support_branch_diameter.value / 2; const coordf_t branch_radius_scaled = scale_(branch_radius); if (m_object->support_layers().empty()) return; // calculate fill areas for raft layers ExPolygons raft_areas; if (m_object->layer_count() > 0) { const Layer *layer = m_object->layers().front(); for (const ExPolygon &expoly : layer->lslices) { raft_areas.push_back(expoly); } } if (m_object->support_layer_count() > m_raft_layers) { const SupportLayer *ts_layer = m_object->get_support_layer(m_raft_layers); for (const ExPolygon expoly : ts_layer->floor_areas) raft_areas.push_back(expoly); for (const ExPolygon expoly : ts_layer->roof_areas) raft_areas.push_back(expoly); for (const ExPolygon expoly : ts_layer->base_areas) raft_areas.push_back(expoly); } raft_areas = std::move(offset_ex(raft_areas, scale_(3.))); // generate raft tool path if (m_raft_layers > 0) { ExtrusionRole raft_contour_er = m_slicing_params.base_raft_layers > 0 ? erSupportMaterial : erSupportMaterialInterface; SupportLayer *ts_layer = m_object->support_layers().front(); Flow flow = Flow(support_extrusion_width, ts_layer->height, nozzle_diameter); Polygons loops; for (const ExPolygon& expoly : raft_areas) { loops.push_back(expoly.contour); loops.insert(loops.end(), expoly.holes.begin(), expoly.holes.end()); } extrusion_entities_append_loops(ts_layer->support_fills.entities, std::move(loops), raft_contour_er, float(flow.mm3_per_mm()), float(flow.width()), float(flow.height())); raft_areas = offset_ex(raft_areas, -flow.scaled_spacing() / 2.); } for (size_t layer_nr = 0; layer_nr < m_slicing_params.base_raft_layers; layer_nr++) { SupportLayer *ts_layer = m_object->get_support_layer(layer_nr); coordf_t expand_offset = (layer_nr == 0 ? 0. : -1.); Flow support_flow = Flow(support_extrusion_width, ts_layer->height, nozzle_diameter); Fill* filler_interface = Fill::new_from_type(ipRectilinear); filler_interface->angle = layer_nr == 0 ? 90 : 0; filler_interface->spacing = support_extrusion_width; FillParams fill_params; fill_params.density = object_config.raft_first_layer_density * 0.01; fill_params.dont_adjust = true; fill_expolygons_generate_paths(ts_layer->support_fills.entities, std::move(offset_ex(raft_areas, scale_(expand_offset))), filler_interface, fill_params, erSupportMaterial, support_flow); } for (size_t layer_nr = m_slicing_params.base_raft_layers; layer_nr < m_slicing_params.base_raft_layers + m_slicing_params.interface_raft_layers; layer_nr++) { SupportLayer *ts_layer = m_object->get_support_layer(layer_nr); coordf_t expand_offset = (layer_nr == 0 ? 0. : -1.); Flow support_flow(support_extrusion_width, ts_layer->height, nozzle_diameter); Fill* filler_interface = Fill::new_from_type(ipRectilinear); filler_interface->angle = 0; filler_interface->spacing = support_extrusion_width; FillParams fill_params; fill_params.density = interface_density; fill_params.dont_adjust = true; fill_expolygons_generate_paths(ts_layer->support_fills.entities, std::move(offset_ex(raft_areas, scale_(expand_offset))), filler_interface, fill_params, erSupportMaterialInterface, support_flow); } BoundingBox bbox_object(Point(-scale_(1.), -scale_(1.0)), Point(scale_(1.), scale_(1.))); std::shared_ptr filler_interface = std::shared_ptr(Fill::new_from_type(m_support_params.contact_fill_pattern)); std::shared_ptr filler_Roof1stLayer = std::shared_ptr(Fill::new_from_type(ipRectilinear)); filler_interface->set_bounding_box(bbox_object); filler_Roof1stLayer->set_bounding_box(bbox_object); filler_interface->angle = Geometry::deg2rad(object_config.support_angle.value + 90.); filler_Roof1stLayer->angle = Geometry::deg2rad(object_config.support_angle.value + 90.); // generate tree support tool paths tbb::parallel_for( tbb::blocked_range(m_raft_layers, m_object->support_layer_count()), [&](const tbb::blocked_range& range) { for (size_t layer_id = range.begin(); layer_id < range.end(); layer_id++) { if (m_object->print()->canceled()) break; m_object->print()->set_status(70, (boost::format(_L("Support: generate toolpath at layer %d")) % layer_id).str()); SupportLayer* ts_layer = m_object->get_support_layer(layer_id); Flow support_flow(support_extrusion_width, ts_layer->height, nozzle_diameter); m_support_material_interface_flow = support_material_interface_flow(m_object, ts_layer->height); // update flow using real support layer height coordf_t support_spacing = object_config.support_base_pattern_spacing.value + support_flow.spacing(); coordf_t support_density = std::min(1., support_flow.spacing() / support_spacing); ts_layer->support_fills.no_sort = false; for (auto& area_group : ts_layer->area_groups) { ExPolygon& poly = *area_group.area; ExPolygons polys; FillParams fill_params; if (area_group.type != SupportLayer::BaseType) { // interface if (layer_id == 0) { Flow flow = m_raft_layers == 0 ? m_object->print()->brim_flow() : support_flow; make_perimeter_and_inner_brim(ts_layer->support_fills.entities, poly, wall_count, flow, area_group.type == SupportLayer::RoofType ? erSupportMaterialInterface : erSupportMaterial); polys = std::move(offset_ex(poly, -flow.scaled_spacing())); } else if (area_group.type == SupportLayer::Roof1stLayer) { polys = std::move(offset_ex(poly, 0.5*support_flow.scaled_width())); } else { polys.push_back(poly); } fill_params.density = interface_density; fill_params.dont_adjust = true; } if (area_group.type == SupportLayer::Roof1stLayer) { // roof_1st_layer fill_params.density = interface_density; // Note: spacing means the separation between two lines as if they are tightly extruded filler_Roof1stLayer->spacing = m_support_material_interface_flow.spacing(); // generate a perimeter first to support interface better ExtrusionEntityCollection* temp_support_fills = new ExtrusionEntityCollection(); make_perimeter_and_infill(temp_support_fills->entities, *m_object->print(), poly, 1, m_support_material_interface_flow, erSupportMaterial, filler_Roof1stLayer.get(), interface_density, false); temp_support_fills->no_sort = true; // make sure loops are first if (!temp_support_fills->entities.empty()) ts_layer->support_fills.entities.push_back(temp_support_fills); else delete temp_support_fills; } else if (area_group.type == SupportLayer::FloorType) { // floor_areas fill_params.density = bottom_interface_density; filler_interface->spacing = m_support_material_interface_flow.spacing(); fill_expolygons_generate_paths(ts_layer->support_fills.entities, std::move(polys), filler_interface.get(), fill_params, erSupportMaterialInterface, m_support_material_interface_flow); } else if (area_group.type == SupportLayer::RoofType) { // roof_areas fill_params.density = interface_density; filler_interface->spacing = m_support_material_interface_flow.spacing(); if (m_object_config->support_interface_pattern == smipGrid) { filler_interface->angle = Geometry::deg2rad(object_config.support_angle.value); fill_params.dont_sort = true; } if (m_object_config->support_interface_pattern == smipRectilinearInterlaced) filler_interface->layer_id = round(area_group.dist_to_top / ts_layer->height); fill_expolygons_generate_paths(ts_layer->support_fills.entities, std::move(polys), filler_interface.get(), fill_params, erSupportMaterialInterface, m_support_material_interface_flow); } else { // base_areas Flow flow = (layer_id == 0 && m_raft_layers == 0) ? m_object->print()->brim_flow() : support_flow; bool need_infill = with_infill; if(m_object_config->support_base_pattern==smpDefault) need_infill &= area_group.need_infill; size_t walls = wall_count; if (layer_id == 0) walls = std::numeric_limits::max(); else if (area_group.need_extra_wall && walls < 2) walls += 1; std::shared_ptr filler_support = std::shared_ptr(Fill::new_from_type(layer_id == 0 ? ipConcentric : m_support_params.base_fill_pattern)); filler_support->set_bounding_box(bbox_object); filler_support->spacing = support_flow.spacing(); filler_support->angle = Geometry::deg2rad(object_config.support_angle.value); Polygons loops = to_polygons(poly); if (layer_id == 0) { float density = float(m_object_config->raft_first_layer_density.value * 0.01); fill_expolygons_with_sheath_generate_paths(ts_layer->support_fills.entities, loops, filler_support.get(), density, erSupportMaterial, flow, true, false); } else { if (need_infill && m_support_params.base_fill_pattern != ipLightning) { // allow infill-only mode if support is thick enough (so min_wall_count is 0); // otherwise must draw 1 wall size_t min_wall_count = offset(poly, -scale_(support_spacing * 1.5)).empty() ? 1 : 0; make_perimeter_and_infill(ts_layer->support_fills.entities, *m_object->print(), poly, std::max(min_wall_count, walls), flow, erSupportMaterial, filler_support.get(), support_density); } else { for (size_t i = 1; i < walls; i++) { Polygons contour_new = offset(poly.contour, -(i - 0.5f) * flow.scaled_spacing(), jtSquare); loops.insert(loops.end(), contour_new.begin(), contour_new.end()); } fill_expolygons_with_sheath_generate_paths(ts_layer->support_fills.entities, loops, nullptr, 0, erSupportMaterial, flow, true, false); } } } } if (m_support_params.base_fill_pattern == ipLightning) { double print_z = ts_layer->print_z; if (printZ_to_lightninglayer.find(print_z) == printZ_to_lightninglayer.end()) continue; //TODO: //1.the second parameter of convertToLines seems to decide how long the lightning should be trimmed from its root, so that the root wont overlap/detach the support contour. // whether current value works correctly remained to be tested //2.related to previous one, that lightning roots need to be trimed more when support has multiple walls //3.function connect_infill() and variable 'params' helps create connection pattern along contours between two lightning roots, // strengthen lightnings while it may make support harder. decide to enable it or not. if yes, proper values for params are remained to be tested auto& lightning_layer = generator->getTreesForLayer(printZ_to_lightninglayer[print_z]); Flow flow = (layer_id == 0 && m_raft_layers == 0) ? m_object->print()->brim_flow() :support_flow; ExPolygons areas = offset_ex(ts_layer->base_areas, -flow.scaled_spacing()); for (auto& area : areas) { Polylines polylines = lightning_layer.convertToLines(to_polygons(area), 0); for (auto itr = polylines.begin(); itr != polylines.end();) { if (itr->length() < scale_(1.0)) itr = polylines.erase(itr); else itr++; } Polylines opt_polylines; #if 1 //this wont create connection patterns along contours append(opt_polylines, chain_polylines(std::move(polylines))); #else //this will create connection patterns along contours FillParams params; params.anchor_length = float(Fill::infill_anchor * 0.01 * flow.spacing()); params.anchor_length_max = Fill::infill_anchor_max; params.anchor_length = std::min(params.anchor_length, params.anchor_length_max); Fill::connect_infill(std::move(polylines), area, opt_polylines, flow.spacing(), params); #endif extrusion_entities_append_paths(ts_layer->support_fills.entities, opt_polylines, erSupportMaterial, float(flow.mm3_per_mm()), float(flow.width()), float(flow.height())); #ifdef SUPPORT_TREE_DEBUG_TO_SVG std::string name = "./SVG/trees_polyline_" + std::to_string(ts_layer->print_z) /*+ "_" + std::to_string(rand_num)*/ + ".svg"; BoundingBox bbox = get_extents(ts_layer->base_areas); SVG svg(name, bbox); if (svg.is_opened()) { svg.draw(ts_layer->base_areas, "blue"); svg.draw(generator->Overhangs()[printZ_to_lightninglayer[print_z]], "red"); for (auto &line : opt_polylines) svg.draw(line, "yellow"); } #endif } } // sort extrusions to reduce travel, also make sure walls go before infills if(ts_layer->support_fills.no_sort==false) chain_and_reorder_extrusion_entities(ts_layer->support_fills.entities); } } ); } Polygons TreeSupport::spanning_tree_to_polygon(const std::vector& spanning_trees, Polygons layer_contours, int layer_nr) { Polygons polys; auto& mst_line_x_layer_contour_cache = m_mst_line_x_layer_contour_caches[layer_nr]; for (MinimumSpanningTree mst : spanning_trees) { std::vector points = mst.vertices(); if (points.size() == 0) continue; std::map visited; for (int i=0;i to_ignore; for (int i = 0; i < points.size(); i++) { if (visited[points[i]] == true) continue; Polygon poly; bool has_next = true; Point pt1 = points[i]; poly.points.push_back(pt1); visited[pt1] = true; while (has_next) { const std::vector& neighbours = mst.adjacent_nodes(pt1); if (neighbours.empty()) { break; } double min_ccw = std::numeric_limits::max(); Point pt_selected = neighbours[0]; has_next = false; for (Point pt2 : neighbours) { if (to_ignore.find(Line(pt1, pt2)) == to_ignore.end()) { auto iter = mst_line_x_layer_contour_cache.find({ pt1,pt2 }); if (iter != mst_line_x_layer_contour_cache.end()) { if (iter->second) continue; } else { Polylines pls; pls.emplace_back(pt1, pt2); Polylines pls_intersect = intersection_pl(pls, layer_contours); mst_line_x_layer_contour_cache.insert({ {pt1, pt2}, !pls_intersect.empty() }); mst_line_x_layer_contour_cache.insert({ {pt2, pt1}, !pls_intersect.empty() }); if (!pls_intersect.empty()) continue; } if (poly.points.size() < 2 || visited[pt2]==false) { pt_selected = pt2; has_next = true; break; } double curr_ccw = pt2.ccw(pt1, poly.points.back()); if (curr_ccw < min_ccw) { min_ccw = curr_ccw; pt_selected = pt2; has_next = true; } } } if (has_next) { poly.points.push_back(pt_selected); to_ignore.insert(Line(pt1, pt_selected)); visited[pt_selected] = true; pt1 = pt_selected; } } polys.emplace_back(std::move(poly)); } } return polys; } Polygons TreeSupport::contact_nodes_to_polygon(const std::vector& contact_nodes, Polygons layer_contours, int layer_nr, std::vector& radiis, std::vector& is_interface) { Polygons polys; std::vector spanning_trees; std::vector radiis_mtree; std::vector is_interface_mtree; // generate minimum spanning trees { std::map visited; for (int i = 0; i < contact_nodes.size(); i++) visited.emplace(contact_nodes[i], false); std::unordered_set to_ignore; // generate minimum spaning trees for (int i = 0; i < contact_nodes.size(); i++) { Node* node = contact_nodes[i]; if (visited[node]) continue; std::vector points_to_mstree; double radius = 0; Point pt1 = node->position; points_to_mstree.push_back(pt1); visited[node] = true; radius += node->radius; for (int j = i + 1; j < contact_nodes.size(); j++) { Node* node2 = contact_nodes[j]; Point pt2 = node2->position; // connect to this neighbor if: // 1) both are interface or both are not // 3) not readly added // 4) won't cross perimeters: this is not right since we need to check all possible connections if ((node->support_roof_layers_below > 0) == (node2->support_roof_layers_below > 0) && to_ignore.find(Line(pt1, pt2)) == to_ignore.end()) { points_to_mstree.emplace_back(pt2); visited[node2] = true; radius += node2->radius; } } spanning_trees.emplace_back(points_to_mstree); radiis_mtree.push_back(radius / points_to_mstree.size()); is_interface_mtree.push_back(node->support_roof_layers_below > 0); } } auto lines = spanning_tree_to_lines(spanning_trees); #if 1 // convert mtree to polygon for (int k = 0; k < spanning_trees.size(); k++) { auto& mst_line_x_layer_contour_cache = m_mst_line_x_layer_contour_caches[layer_nr]; MinimumSpanningTree mst = spanning_trees[k]; std::vector points = mst.vertices(); std::map visited; for (int i = 0; i < points.size(); i++) visited.emplace(points[i], false); std::unordered_set to_ignore; for (int i = 0; i < points.size(); i++) { if (visited[points[i]]) continue; Polygon poly; Point pt1 = points[i]; poly.points.push_back(pt1); visited[pt1] = true; bool has_next = true; while (has_next) { const std::vector& neighbours = mst.adjacent_nodes(pt1); double min_ccw = -std::numeric_limits::max(); Point pt_selected; has_next = false; for (Point pt2 : neighbours) { if (to_ignore.find(Line(pt1, pt2)) == to_ignore.end()) { auto iter = mst_line_x_layer_contour_cache.find({ pt1,pt2 }); if (iter != mst_line_x_layer_contour_cache.end()) { if (iter->second) continue; } else { Polylines pls; pls.emplace_back(pt1, pt2); Polylines pls_intersect = intersection_pl(pls, layer_contours); mst_line_x_layer_contour_cache.insert({ {pt1, pt2}, !pls_intersect.empty() }); mst_line_x_layer_contour_cache.insert({ {pt2, pt1}, !pls_intersect.empty() }); if (!pls_intersect.empty()) continue; } if (poly.points.size() < 2) { pt_selected = pt2; has_next = true; break; } double curr_ccw = pt2.ccw(pt1, poly.points.rbegin()[1]); if (curr_ccw > min_ccw) { has_next = true; min_ccw = curr_ccw; pt_selected = pt2; } } } if (!has_next) break; poly.points.push_back(pt_selected); to_ignore.insert(Line(pt1, pt_selected)); visited[pt_selected] = true; pt1 = pt_selected; } polys.emplace_back(std::move(poly)); radiis.push_back(radiis_mtree[k]); is_interface.push_back(is_interface_mtree[k]); } } #else polys = spanning_tree_to_polygon(spanning_trees, layer_contours, layer_nr, radiis); #endif return polys; } void TreeSupport::clear_contact_nodes(std::vector>& contact_nodes) { for (auto& layer : contact_nodes) { for (Node* p_node : layer) { delete p_node; } layer.clear(); } contact_nodes.clear(); } void TreeSupport::generate() { bool tree_support_enable = m_object_config->enable_support.value && is_tree(m_object_config->support_type.value); if (!tree_support_enable) return; auto t_start = std::chrono::high_resolution_clock::now(); if (support_style == smsTreeOrganic) { generate_tree_support_3D(*m_object, this, this->throw_on_cancel); return; } profiler.stage_start(STAGE_total); // Generate overhang areas profiler.stage_start(STAGE_DETECT_OVERHANGS); m_object->print()->set_status(55, _L("Support: detect overhangs")); detect_overhangs(); profiler.stage_finish(STAGE_DETECT_OVERHANGS); m_ts_data = m_object->alloc_tree_support_preview_cache(); m_ts_data->is_slim = is_slim; // Generate contact points of tree support std::vector> contact_nodes(m_object->layers().size()); std::vector move_bounds(m_highest_overhang_layer + 1); profiler.stage_start(STAGE_GENERATE_CONTACT_NODES); #if USE_SUPPORT_3D m_object->print()->set_status(56, _L("Support: precalculate avoidance")); Points bedpts = m_machine_border.contour.points; BuildVolume build_volume{ Pointfs{ unscaled(bedpts[0]), unscaled(bedpts[1]),unscaled(bedpts[2]),unscaled(bedpts[3])}, m_print_config->printable_height }; TreeSupport3D::TreeSupportSettings tree_support_3d_config{ TreeSupport3D::TreeSupportMeshGroupSettings{ *m_object } }; m_model_volumes = std::make_unique( *m_object, build_volume, tree_support_3d_config.maximum_move_distance, tree_support_3d_config.maximum_move_distance_slow, 1); // ### Precalculate avoidances, collision etc. if (m_highest_overhang_layer <= tree_support_3d_config.z_distance_top_layers) return; size_t highest_node_layer = m_highest_overhang_layer - tree_support_3d_config.z_distance_top_layers + 1; m_model_volumes->precalculate(highest_node_layer, throw_on_cancel); auto t_precalc = std::chrono::high_resolution_clock::now(); // value is the area where support may be placed. As this is calculated in CreateLayerPathing it is saved and reused in draw_areas // ### Place tips of the support tree SupportGeneratorLayersPtr bottom_contacts(m_highest_overhang_layer + 1, nullptr); SupportGeneratorLayersPtr top_contacts(m_highest_overhang_layer + 1, nullptr); SupportGeneratorLayersPtr intermediate_layers(m_highest_overhang_layer + 1, nullptr); SupportGeneratorLayerStorage layer_storage; std::vector overhangs; m_object->print()->set_status(57, _L("Support: generate contact points")); if (support_style != smsTreeHybrid) { overhangs.resize(m_object->support_layer_count()); for (size_t i = 0; i < overhangs.size(); i++) { overhangs[i] = to_polygons(m_object->get_support_layer(i)->overhang_areas); } //m_object->clear_support_layers(); TreeSupport3D::generate_initial_areas(*m_object, *m_model_volumes.get(), tree_support_3d_config, overhangs, move_bounds, top_contacts, layer_storage, throw_on_cancel); } #endif generate_contact_points(contact_nodes, move_bounds); profiler.stage_finish(STAGE_GENERATE_CONTACT_NODES); //Drop nodes to lower layers. profiler.stage_start(STAGE_DROP_DOWN_NODES); m_object->print()->set_status(60, _L("Support: propagate branches")); drop_nodes(contact_nodes); profiler.stage_finish(STAGE_DROP_DOWN_NODES); smooth_nodes(contact_nodes);// , tree_support_3d_config); //Generate support areas. profiler.stage_start(STAGE_DRAW_CIRCLES); m_object->print()->set_status(65, _L("Support: draw polygons")); draw_circles(contact_nodes); profiler.stage_finish(STAGE_DRAW_CIRCLES); clear_contact_nodes(contact_nodes); profiler.stage_start(STAGE_GENERATE_TOOLPATHS); m_object->print()->set_status(69, _L("Support: generate toolpath")); generate_toolpaths(); profiler.stage_finish(STAGE_GENERATE_TOOLPATHS); profiler.stage_finish(STAGE_total); BOOST_LOG_TRIVIAL(info) << "tree support time " << profiler.report(); } coordf_t TreeSupport::calc_branch_radius(coordf_t base_radius, size_t layers_to_top, size_t tip_layers, double diameter_angle_scale_factor) { double radius; if (!is_slim) { if ((layers_to_top + 1) > tip_layers) { radius = base_radius + base_radius * (layers_to_top + 1) * diameter_angle_scale_factor; } else { radius = base_radius * (layers_to_top + 1) / tip_layers; } } else { if ((layers_to_top + 1) > tip_layers * 2) { radius = base_radius + base_radius * (layers_to_top + 1) * diameter_angle_scale_factor; } else { radius = base_radius * (layers_to_top + 1) / (tip_layers * 2); } radius = std::max(radius, MIN_BRANCH_RADIUS); } radius = std::min(radius, MAX_BRANCH_RADIUS); return radius; } coordf_t TreeSupport::calc_branch_radius(coordf_t base_radius, coordf_t mm_to_top, double diameter_angle_scale_factor, bool use_min_distance) { double radius; coordf_t tip_height = base_radius;// this is a 45 degree tip if (mm_to_top > tip_height) { radius = base_radius + (mm_to_top-tip_height) * diameter_angle_scale_factor; } else { radius = mm_to_top;// this is a 45 degree tip } radius = std::max(radius, MIN_BRANCH_RADIUS); radius = std::min(radius, MAX_BRANCH_RADIUS); // if have interface layers, radius should be larger if (m_object_config->support_interface_top_layers.value > 0) radius = std::max(radius, base_radius); #if USE_SUPPORT_3D if (m_model_volumes) radius = unscale_(m_model_volumes->ceilRadius(scale_(radius), use_min_distance)); #endif return radius; } ExPolygons TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr) { #if USE_SUPPORT_3D if (m_model_volumes) { bool on_build_plate = m_object_config->support_on_build_plate_only.value; const Polygons& avoid_polys = m_model_volumes->getAvoidance(radius, obj_layer_nr, TreeSupport3D::TreeModelVolumes::AvoidanceType::FastSafe, on_build_plate, true); ExPolygons expolys; for (auto& poly : avoid_polys) expolys.emplace_back(std::move(poly)); return expolys; } return ExPolygons(); #else return m_ts_data->get_avoidance(radius, obj_layer_nr); #endif } ExPolygons TreeSupport::get_collision(coordf_t radius, size_t layer_nr) { #if USE_SUPPORT_3D if (m_model_volumes) { bool on_build_plate = m_object_config->support_on_build_plate_only.value; const Polygons& collision_polys = m_model_volumes->getCollision(radius, layer_nr, true); ExPolygons expolys; for (auto& poly : collision_polys) expolys.emplace_back(std::move(poly)); return expolys; } #else return m_ts_data->get_collision(radius, layer_nr); #endif return ExPolygons(); } Polygons TreeSupport::get_collision_polys(coordf_t radius, size_t layer_nr) { #if USE_SUPPORT_3D if (m_model_volumes) { bool on_build_plate = m_object_config->support_on_build_plate_only.value; const Polygons& collision_polys = m_model_volumes->getCollision(radius, layer_nr, true); return collision_polys; } #else ExPolygons expolys = m_ts_data->get_collision(radius, layer_nr); Polygons polys; for (auto& expoly : expolys) for (int i = 0; i < expoly.num_contours(); i++) polys.emplace_back(std::move(expoly.contour_or_hole(i))); return polys; #endif return Polygons(); } template // RegionType could be ExPolygons or Polygons ExPolygons avoid_object_remove_extra_small_parts(ExPolygons &expolys, const RegionType&avoid_region) { ExPolygons expolys_out; if(expolys.empty()) return expolys_out; auto clipped_avoid_region=ClipperUtils::clip_clipper_polygons_with_subject_bbox(avoid_region, get_extents(expolys)); for (auto expoly : expolys) { auto expolys_avoid = diff_ex(expoly, clipped_avoid_region); int idx_max_area = -1; float max_area = 0; for (int i = 0; i < expolys_avoid.size(); ++i) { auto a = expolys_avoid[i].area(); if (a > max_area) { max_area = a; idx_max_area = i; } } if (idx_max_area >= 0) expolys_out.emplace_back(std::move(expolys_avoid[idx_max_area])); } return expolys_out; } Polygons TreeSupport::get_trim_support_regions( const PrintObject& object, SupportLayer* support_layer_ptr, const coordf_t gap_extra_above, const coordf_t gap_extra_below, const coordf_t gap_xy) { static const double sharp_tail_xy_gap = 0.2f; static const double no_overlap_xy_gap = 0.2f; double gap_xy_scaled = scale_(gap_xy); SupportLayer& support_layer = *support_layer_ptr; auto m_print_config = object.print()->config(); size_t idx_object_layer_overlapping = size_t(-1); auto is_layers_overlap = [](const SupportLayer& support_layer, const Layer& object_layer, coordf_t bridging_height = 0.f) -> bool { if (std::abs(support_layer.print_z - object_layer.print_z) < EPSILON) return true; coordf_t object_lh = bridging_height > EPSILON ? bridging_height : object_layer.height; if (support_layer.print_z < object_layer.print_z && support_layer.print_z > object_layer.print_z - object_lh) return true; if (support_layer.print_z > object_layer.print_z && support_layer.bottom_z() < object_layer.print_z - EPSILON) return true; return false; }; // Find the overlapping object layers including the extra above / below gap. coordf_t z_threshold = support_layer.bottom_z() - gap_extra_below + EPSILON; idx_object_layer_overlapping = Layer::idx_higher_or_equal( object.layers().begin(), object.layers().end(), idx_object_layer_overlapping, [z_threshold](const Layer* layer) { return layer->print_z >= z_threshold; }); // Collect all the object layers intersecting with this layer. Polygons polygons_trimming; size_t i = idx_object_layer_overlapping; for (; i < object.layers().size(); ++i) { const Layer& object_layer = *object.layers()[i]; if (object_layer.bottom_z() > support_layer.print_z + gap_extra_above - EPSILON) break; bool is_overlap = is_layers_overlap(support_layer, object_layer); for (const ExPolygon& expoly : object_layer.lslices) { // BBS bool is_sharptail = !intersection_ex({ expoly }, object_layer.sharp_tails).empty(); coordf_t trimming_offset = is_sharptail ? scale_(sharp_tail_xy_gap) : is_overlap ? gap_xy_scaled : scale_(no_overlap_xy_gap); polygons_append(polygons_trimming, offset({ expoly }, trimming_offset, SUPPORT_SURFACES_OFFSET_PARAMETERS)); } } if (!m_slicing_params.soluble_interface && m_object_config->thick_bridges) { // Collect all bottom surfaces, which will be extruded with a bridging flow. for (; i < object.layers().size(); ++i) { const Layer& object_layer = *object.layers()[i]; bool some_region_overlaps = false; for (LayerRegion* region : object_layer.regions()) { coordf_t bridging_height = region->region().bridging_height_avg(m_print_config); if (object_layer.print_z - bridging_height > support_layer.print_z + gap_extra_above - EPSILON) break; some_region_overlaps = true; bool is_overlap = is_layers_overlap(support_layer, object_layer, bridging_height); coordf_t trimming_offset = is_overlap ? gap_xy_scaled : scale_(no_overlap_xy_gap); polygons_append(polygons_trimming, offset(region->fill_surfaces.filter_by_type(stBottomBridge), trimming_offset, SUPPORT_SURFACES_OFFSET_PARAMETERS)); } if (!some_region_overlaps) break; } } return polygons_trimming; } void TreeSupport::draw_circles(const std::vector>& contact_nodes) { const PrintObjectConfig &config = m_object->config(); const Print* print = m_object->print(); bool has_brim = print->has_brim(); int bottom_gap_layers = round(m_slicing_params.gap_object_support / m_slicing_params.layer_height); const coordf_t branch_radius = config.tree_support_branch_diameter.value / 2; const coordf_t branch_radius_scaled = scale_(branch_radius); bool on_buildplate_only = m_object_config->support_on_build_plate_only.value; Polygon branch_circle; //Pre-generate a circle with correct diameter so that we don't have to recompute those (co)sines every time. // Use square support if there are too many nodes per layer because circle support needs much longer time to compute // Hower circle support can be printed faster, so we prefer circle for fewer nodes case. const bool SQUARE_SUPPORT = avg_node_per_layer > 200; const int CIRCLE_RESOLUTION = SQUARE_SUPPORT ? 4 : 25; // The number of vertices in each circle. for (int i = 0; i < CIRCLE_RESOLUTION; i++) { double angle; if (SQUARE_SUPPORT) angle = (double) i / CIRCLE_RESOLUTION * TAU + PI / 4.0 + nodes_angle; else angle = (double) i / CIRCLE_RESOLUTION * TAU; branch_circle.append(Point(cos(angle) * branch_radius_scaled, sin(angle) * branch_radius_scaled)); } // Performance optimization. Only generate lslices for brim and skirt. size_t brim_skirt_layers = has_brim ? 1 : 0; const PrintConfig& print_config = print->config(); for (const PrintObject* object : print->objects()) { size_t skirt_layers = print->has_infinite_skirt() ? object->layer_count() : std::min(size_t(print_config.skirt_height.value), object->layer_count()); brim_skirt_layers = std::max(brim_skirt_layers, skirt_layers); } // generate areas const coordf_t layer_height = config.layer_height.value; const size_t top_interface_layers = config.support_interface_top_layers.value; const size_t bottom_interface_layers = config.support_interface_bottom_layers.value; const double diameter_angle_scale_factor = tan(tree_support_branch_diameter_angle * M_PI / 180.);// * layer_height / branch_radius; //Scale factor per layer to produce the desired angle. const bool with_lightning_infill = m_support_params.base_fill_pattern == ipLightning; coordf_t support_extrusion_width = m_support_params.support_extrusion_width; const coordf_t line_width_scaled = scale_(support_extrusion_width); const float tree_brim_width = config.tree_support_brim_width.value; const PrintObjectConfig& object_config = m_object->config(); BOOST_LOG_TRIVIAL(info) << "draw_circles for object: " << m_object->model_object()->name; tbb::parallel_for(tbb::blocked_range(0, m_object->layer_count()), [&](const tbb::blocked_range& range) { for (size_t layer_nr = range.begin(); layer_nr < range.end(); layer_nr++) { if (print->canceled()) break; const std::vector& curr_layer_nodes = contact_nodes[layer_nr]; SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); assert(ts_layer != nullptr); // skip if current layer has no points. This fixes potential crash in get_collision (see jira BBL001-355) if (curr_layer_nodes.empty()) { ts_layer->print_z = 0.0; ts_layer->height = 0.0; continue; } Node* first_node = curr_layer_nodes.front(); ts_layer->print_z = first_node->print_z; ts_layer->height = first_node->height; if (ts_layer->height < EPSILON) { continue; } ExPolygons& base_areas = ts_layer->base_areas; ExPolygons& roof_areas = ts_layer->roof_areas; ExPolygons& roof_1st_layer = ts_layer->roof_1st_layer; ExPolygons& floor_areas = ts_layer->floor_areas; ExPolygons& roof_gap_areas = ts_layer->roof_gap_areas; coordf_t max_layers_above_base = 0; coordf_t max_layers_above_roof = 0; coordf_t max_layers_above_roof1 = 0; bool has_polygon_node = false; bool has_circle_node = false; bool need_extra_wall = false; BOOST_LOG_TRIVIAL(debug) << "circles at layer " << layer_nr << " contact nodes size=" << contact_nodes[layer_nr].size(); //Draw the support areas and add the roofs appropriately to the support roof instead of normal areas. ts_layer->lslices.reserve(contact_nodes[layer_nr].size()); for (const Node* p_node : contact_nodes[layer_nr]) { if (print->canceled()) break; const Node& node = *p_node; ExPolygons area; // Generate directly from overhang polygon if one of the following is true: // 1) node is a normal part of hybrid support // 2) node is virtual if (node.type == ePolygon || node.distance_to_top<0) { if (node.overhang.contour.size() > 100 || node.overhang.holes.size()>1) area.emplace_back(node.overhang); else { area = offset_ex({ node.overhang }, scale_(m_ts_data->m_xy_distance)); } if (node.type == ePolygon) has_polygon_node = true; } else { Polygon circle(branch_circle); double scale = calc_branch_radius(branch_radius, node.dist_mm_to_top, diameter_angle_scale_factor) / branch_radius; double moveX = node.movement.x() / (scale * branch_radius_scaled); double moveY = node.movement.y() / (scale * branch_radius_scaled); //BOOST_LOG_TRIVIAL(debug) << format("scale,moveX,moveY: %.3f,%.3f,%.3f", scale, moveX, moveY); if (!SQUARE_SUPPORT && std::abs(moveX)>0.001 && std::abs(moveY)>0.001) { // draw ellipse along movement direction const double vsize_inv = 0.5 / (0.01 + std::sqrt(moveX * moveX + moveY * moveY)); double matrix[2*2] = { scale * (1 + moveX * moveX * vsize_inv),scale * (0 + moveX * moveY * vsize_inv), scale * (0 + moveX * moveY * vsize_inv),scale * (1 + moveY * moveY * vsize_inv), }; int i = 0; for (auto vertex: branch_circle.points) { vertex = Point(matrix[0] * vertex.x() + matrix[1] * vertex.y(), matrix[2] * vertex.x() + matrix[3] * vertex.y()); circle.points[i++] = node.position + vertex; } } else { for (int i = 0;i< circle.points.size(); i++) { circle.points[i] = circle.points[i] * scale + node.position; } } if (layer_nr == 0 && m_raft_layers == 0) { double brim_width = tree_brim_width > 0 ? tree_brim_width : std::max(0.0, std::min(node.radius + node.dist_mm_to_top / (scale * branch_radius) * 0.5, MAX_BRANCH_RADIUS_FIRST_LAYER) - node.radius); auto tmp=offset(circle, scale_(brim_width)); if(!tmp.empty()) circle = tmp[0]; } area.emplace_back(ExPolygon(circle)); // merge overhang to get a smoother interface surface // Do not merge when buildplate_only is on, because some underneath nodes may have been deleted. if (top_interface_layers > 0 && node.support_roof_layers_below > 0 && !on_buildplate_only) { ExPolygons overhang_expanded; if (node.overhang.contour.size() > 100 || node.overhang.holes.size()>1) overhang_expanded.emplace_back(node.overhang); else { // 对于有缺陷的模型,overhang膨胀以后可能是空的! overhang_expanded = offset_ex({ node.overhang }, scale_(m_ts_data->m_xy_distance)); } append(area, overhang_expanded); } has_circle_node = true; if(node.need_extra_wall) need_extra_wall = true; } if (node.distance_to_top < 0) append(roof_gap_areas, area); else if (node.support_roof_layers_below == 1) { append(roof_1st_layer, area); max_layers_above_roof1 = std::max(max_layers_above_roof1, node.dist_mm_to_top); } else if (node.support_roof_layers_below > 0) { append(roof_areas, area); max_layers_above_roof = std::max(max_layers_above_roof, node.dist_mm_to_top); } else { append(base_areas, area); max_layers_above_base = std::max(max_layers_above_base, node.dist_mm_to_top); } } m_object->print()->set_status(65, (boost::format( _L("Support: generate polygons at layer %d")) % layer_nr).str()); // join roof segments double contact_dist_scaled = scale_(0.5);// scale_(m_slicing_params.gap_support_object); roof_areas = std::move(offset2_ex(roof_areas, contact_dist_scaled, -contact_dist_scaled)); roof_1st_layer = std::move(offset2_ex(roof_1st_layer, contact_dist_scaled, -contact_dist_scaled)); // avoid object // arthur: do not leave a gap for top interface if the top z distance is 0. See STUDIO-3991 Polygons avoid_region_interface = get_trim_support_regions(*m_object, ts_layer, m_slicing_params.gap_object_support, m_slicing_params.gap_support_object, m_slicing_params.gap_support_object == 0 ? 0 : m_ts_data->m_xy_distance); if (has_circle_node) { roof_areas = avoid_object_remove_extra_small_parts(roof_areas, avoid_region_interface); roof_1st_layer = avoid_object_remove_extra_small_parts(roof_1st_layer, avoid_region_interface); } else { roof_areas = diff_ex(roof_areas, ClipperUtils::clip_clipper_polygons_with_subject_bbox(avoid_region_interface, get_extents(roof_areas))); roof_1st_layer = diff_ex(roof_1st_layer, ClipperUtils::clip_clipper_polygons_with_subject_bbox(avoid_region_interface, get_extents(roof_1st_layer))); } roof_areas = intersection_ex(roof_areas, m_machine_border); // roof_1st_layer and roof_areas may intersect, so need to subtract roof_areas from roof_1st_layer roof_1st_layer = diff_ex(roof_1st_layer, ClipperUtils::clip_clipper_polygons_with_subject_bbox(roof_areas,get_extents(roof_1st_layer))); roof_1st_layer = intersection_ex(roof_1st_layer, m_machine_border); // let supports touch objects when brim is on auto avoid_region = get_collision_polys((layer_nr == 0 && has_brim) ? config.brim_object_gap : m_ts_data->m_xy_distance, layer_nr); base_areas = avoid_object_remove_extra_small_parts(base_areas, avoid_region); //base_areas = diff_clipped(base_areas, avoid_region); ExPolygons roofs; append(roofs, roof_1st_layer); append(roofs, roof_areas);append(roofs, roof_gap_areas); base_areas = diff_ex(base_areas, ClipperUtils::clip_clipper_polygons_with_subject_bbox(roofs, get_extents(base_areas))); base_areas = intersection_ex(base_areas, m_machine_border); if (SQUARE_SUPPORT) { // simplify support contours ExPolygons base_areas_simplified; for (auto &area : base_areas) { area.simplify(scale_(support_extrusion_width / 2), &base_areas_simplified); } base_areas = std::move(base_areas_simplified); } //Subtract support floors. We can only compute floor_areas here instead of with roof_areas, // or we'll get much wider floor than necessary. if (bottom_interface_layers + bottom_gap_layers > 0) { if (layer_nr >= bottom_interface_layers + bottom_gap_layers) { // find the lowest interface layer // TODO the gap may not be exact when "independent support layer height" is enabled size_t layer_nr_next = layer_nr; for (size_t i = 0; i < bottom_interface_layers && layer_nr_next>0; i++) { layer_nr_next = m_ts_data->layer_heights[layer_nr_next].next_layer_nr; } for (size_t i = 0; i <= bottom_gap_layers && i<=layer_nr_next; i++) { const Layer* below_layer = m_object->get_layer(layer_nr_next - i); ExPolygons bottom_interface = std::move(intersection_ex(base_areas, below_layer->lslices)); floor_areas.insert(floor_areas.end(), bottom_interface.begin(), bottom_interface.end()); } } if (floor_areas.empty() == false) { //floor_areas = std::move(diff_ex(floor_areas, avoid_region_interface)); //floor_areas = std::move(offset2_ex(floor_areas, contact_dist_scaled, -contact_dist_scaled)); base_areas = std::move(diff_ex(base_areas, offset_ex(floor_areas, 10))); } } if (bottom_gap_layers > 0 && layer_nr > bottom_gap_layers) { const Layer* below_layer = m_object->get_layer(layer_nr - bottom_gap_layers); ExPolygons bottom_gap_area = std::move(intersection_ex(floor_areas, below_layer->lslices)); if (!bottom_gap_area.empty()) { floor_areas = std::move(diff_ex(floor_areas, bottom_gap_area)); } } auto &area_groups = ts_layer->area_groups; for (auto& area : ts_layer->base_areas) { area_groups.emplace_back(&area, SupportLayer::BaseType, max_layers_above_base); area_groups.back().need_infill = has_polygon_node; area_groups.back().need_extra_wall = need_extra_wall; } for (auto &area : ts_layer->roof_areas) area_groups.emplace_back(&area, SupportLayer::RoofType, max_layers_above_roof); for (auto &area : ts_layer->floor_areas) area_groups.emplace_back(&area, SupportLayer::FloorType, 10000); for (auto &area : ts_layer->roof_1st_layer) area_groups.emplace_back(&area, SupportLayer::Roof1stLayer, max_layers_above_roof1); for (auto &area_group : area_groups) { auto& expoly = area_group.area; expoly->holes.erase(std::remove_if(expoly->holes.begin(), expoly->holes.end(), [](auto &hole) { auto bbox_size = get_extents(hole).size(); return bbox_size[0] < scale_(2) && bbox_size[1] < scale_(2); }), expoly->holes.end()); if (layer_nr < brim_skirt_layers) ts_layer->lslices.emplace_back(*expoly); } ts_layer->lslices = std::move(union_ex(ts_layer->lslices)); //Must update bounding box which is used in avoid crossing perimeter ts_layer->lslices_bboxes.clear(); ts_layer->lslices_bboxes.reserve(ts_layer->lslices.size()); for (const ExPolygon& expoly : ts_layer->lslices) ts_layer->lslices_bboxes.emplace_back(get_extents(expoly)); ts_layer->backup_untyped_slices(); } }); if (with_lightning_infill) { const bool global_lightning_infill = true; std::vector contours; std::vector overhangs; for (int layer_nr = 1; layer_nr < m_object->layer_count(); layer_nr++) { if (print->canceled()) break; const std::vector& curr_layer_nodes = contact_nodes[layer_nr]; SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); assert(ts_layer != nullptr); // skip if current layer has no points. This fixes potential crash in get_collision (see jira BBL001-355) if (curr_layer_nodes.empty()) continue; if (ts_layer->height < EPSILON) continue; if (ts_layer->area_groups.empty()) continue; ExPolygons& base_areas = ts_layer->base_areas; int layer_nr_lower = layer_nr - 1; for (layer_nr_lower; layer_nr_lower >= 0; layer_nr_lower--) { if (!m_object->get_support_layer(layer_nr_lower + m_raft_layers)->area_groups.empty()) break; } if (layer_nr_lower <= 0) continue; SupportLayer* lower_layer = m_object->get_support_layer(layer_nr_lower + m_raft_layers); ExPolygons& base_areas_lower = lower_layer->base_areas; ExPolygons overhang; if (global_lightning_infill) { //search overhangs globally overhang = std::move(diff_ex(offset_ex(base_areas_lower, -2.0 * scale_(support_extrusion_width)), base_areas)); } else { //search overhangs only on floating islands for (auto& base_area : base_areas) for (auto& hole : base_area.holes) { Polygon rev_hole = hole; rev_hole.make_counter_clockwise(); ExPolygons ex_hole; ex_hole.emplace_back(std::move(ExPolygon(rev_hole))); for (auto& other_area : base_areas) //if (&other_area != &base_area) ex_hole = std::move(diff_ex(ex_hole, other_area)); overhang = std::move(union_ex(overhang, ex_hole)); } overhang = std::move(intersection_ex(overhang, offset_ex(base_areas_lower, -0.5 * scale_(support_extrusion_width)))); } overhangs.emplace_back(to_polygons(overhang)); contours.emplace_back(to_polygons(base_areas_lower)); printZ_to_lightninglayer[lower_layer->print_z] = overhangs.size() - 1; #ifdef SUPPORT_TREE_DEBUG_TO_SVG draw_two_overhangs_to_svg(m_object->get_support_layer(layer_nr_lower + m_raft_layers), base_areas_lower, to_expolygons(overhangs.back())); #endif } auto m_support_material_flow = support_material_flow(m_object, m_slicing_params.layer_height); coordf_t support_spacing = object_config.support_base_pattern_spacing.value + m_support_material_flow.spacing(); coordf_t support_density = std::min(1., m_support_material_flow.spacing() / support_spacing * 2); // for lightning infill the density is defined differently, so need to double it generator = std::make_unique(m_object, contours, overhangs, []() {}, support_density); } else if (!with_infill) { // move the holes to contour so they can be well supported // check if poly's contour intersects with expoly's contour auto intersects_contour = [](Polygon poly, ExPolygon expoly, Point& pt_on_poly, Point& pt_on_expoly, Point& pt_far_on_poly, float dist_thresh = 0.01) { Polylines pl_out = intersection_pl(to_polylines(expoly), ExPolygon(poly)); if (pl_out.empty()) return false; float min_dist = std::numeric_limits::max(); float max_dist = 0; for (auto from : poly.points) { for (int i = 0; i < expoly.num_contours(); i++) { const Point* candidate = expoly.contour_or_hole(i).closest_point(from); double dist2 = vsize2_with_unscale(*candidate - from); if (dist2 < min_dist) { min_dist = dist2; pt_on_poly = from; pt_on_expoly = *candidate; } if (dist2 > max_dist) { max_dist = dist2; pt_far_on_poly = from; } if (dist2 < dist_thresh) { return true; } } } return false; }; // polygon pointer: depth, direction, farPoint std::map> holePropagationInfos; for (int layer_nr = m_object->layer_count() - 1; layer_nr > 0; layer_nr--) { if (print->canceled()) break; m_object->print()->set_status(66, (boost::format(_L("Support: fix holes at layer %d")) % layer_nr).str()); const std::vector& curr_layer_nodes = contact_nodes[layer_nr]; SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); assert(ts_layer != nullptr); // skip if current layer has no points. This fixes potential crash in get_collision (see jira BBL001-355) if (curr_layer_nodes.empty()) continue; if (ts_layer->height < EPSILON) continue; if (ts_layer->area_groups.empty()) continue; int layer_nr_lower = layer_nr - 1; for (layer_nr_lower; layer_nr_lower >= 0; layer_nr_lower--) { if (!m_object->get_support_layer(layer_nr_lower + m_raft_layers)->area_groups.empty()) break; } if (layer_nr_lower < 0) continue; auto& area_groups_lower = m_object->get_support_layer(layer_nr_lower + m_raft_layers)->area_groups; for (const auto& area_group : ts_layer->area_groups) { if (area_group.type != SupportLayer::BaseType) continue; const auto& area = area_group.area; for (const auto& hole : area->holes) { // auto hole_bbox = get_extents(hole).polygon(); for (auto& area_group_lower : area_groups_lower) { if (area_group.type != SupportLayer::BaseType) continue; auto& base_area_lower = *area_group_lower.area; Point pt_on_poly, pt_on_expoly, pt_far_on_poly; // if a hole doesn't intersect with lower layer's contours, add a hole to lower layer and move it slightly to the contour if (base_area_lower.contour.contains(hole.points.front()) && !intersects_contour(hole, base_area_lower, pt_on_poly, pt_on_expoly, pt_far_on_poly)) { Polygon hole_lower = hole; Point direction = normal(pt_on_expoly - pt_on_poly, line_width_scaled / 2); hole_lower.translate(direction); // note to expand a hole, we need to do negative offset auto hole_expanded = offset(hole_lower, -line_width_scaled / 4, ClipperLib::JoinType::jtSquare); if (!hole_expanded.empty()) { base_area_lower.holes.push_back(std::move(hole_expanded[0])); holePropagationInfos.insert({ &base_area_lower.holes.back(), {25, direction, pt_far_on_poly} }); } break; } else if (holePropagationInfos.find(&hole) != holePropagationInfos.end() && std::get<0>(holePropagationInfos[&hole]) > 0 && base_area_lower.contour.contains(std::get<2>(holePropagationInfos[&hole]))) { // after the hole connects to contour, shrink it gradually until it vanishes while moving it outwards. The moving direction is defined in the previous step Polygon hole_lower = hole; auto&& direction = std::get<1>(holePropagationInfos[&hole]); hole_lower.translate(direction); // note to shrink a hole, we need to do positive offset auto hole_expanded = offset(hole_lower, line_width_scaled / 2, ClipperLib::JoinType::jtSquare); Point farPoint = std::get<2>(holePropagationInfos[&hole]) + direction * 2; if (!hole_expanded.empty()) { base_area_lower.holes.push_back(std::move(hole_expanded[0])); holePropagationInfos.insert({ &base_area_lower.holes.back(), {std::get<0>(holePropagationInfos[&hole]) - 1, direction, farPoint} }); } break; } } { // if roof1 interface is inside a hole, need to expand the interface for (auto& roof1 : ts_layer->roof_1st_layer) { //if (hole.contains(roof1.contour.points.front()) && hole.contains(roof1.contour.bounding_box().center())) bool is_inside_hole = std::all_of(roof1.contour.points.begin(), roof1.contour.points.end(), [&hole](Point& pt) { return hole.contains(pt); }); if (is_inside_hole) { Polygon hole_reoriented = hole; if (roof1.contour.is_counter_clockwise()) hole_reoriented.make_counter_clockwise(); else if (roof1.contour.is_clockwise()) hole_reoriented.make_clockwise(); auto tmp = union_({ roof1.contour , hole_reoriented }); if (!tmp.empty()) roof1.contour = tmp[0]; // make sure 1) roof1 and object 2) roof1 and roof, won't intersect // Note: We can't replace roof1 directly, as we have recorded its address. // So instead we need to replace its members one by one. auto tmp1 = diff_ex(roof1, get_collision((layer_nr == 0 && has_brim) ? config.brim_object_gap : m_ts_data->m_xy_distance, layer_nr)); tmp1 = diff_ex(tmp1, ts_layer->roof_areas); if (!tmp1.empty()) { roof1.contour = std::move(tmp1[0].contour); roof1.holes = std::move(tmp1[0].holes); } break; } } } } } } } #ifdef SUPPORT_TREE_DEBUG_TO_SVG for (int layer_nr = m_object->layer_count() - 1; layer_nr >= 0; layer_nr--) { SupportLayer* ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); ExPolygons& base_areas = ts_layer->base_areas; ExPolygons& roof_areas = ts_layer->roof_areas; ExPolygons& roof_1st_layer = ts_layer->roof_1st_layer; ExPolygons roofs = roof_areas; append(roofs, roof_1st_layer); if (base_areas.empty() && roof_areas.empty() && roof_1st_layer.empty()) continue; char fname[10]; sprintf(fname, "%d_%.2f", layer_nr, ts_layer->print_z); draw_contours_and_nodes_to_svg("", base_areas, roofs, ts_layer->lslices, {}, {}, get_svg_filename(fname, "circles"), { "base", "roof", "lslices" }, { "blue","red","black" }); } #endif // SUPPORT_TREE_DEBUG_TO_SVG SupportLayerPtrs& ts_layers = m_object->support_layers(); auto iter = std::remove_if(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return ts_layer->height < EPSILON; }); ts_layers.erase(iter, ts_layers.end()); for (int layer_nr = 0; layer_nr < ts_layers.size(); layer_nr++) { ts_layers[layer_nr]->upper_layer = layer_nr != ts_layers.size() - 1 ? ts_layers[layer_nr + 1] : nullptr; ts_layers[layer_nr]->lower_layer = layer_nr > 0 ? ts_layers[layer_nr - 1] : nullptr; } } void TreeSupport::drop_nodes(std::vector>& contact_nodes) { const PrintObjectConfig &config = m_object->config(); // Use Minimum Spanning Tree to connect the points on each layer and move them while dropping them down. const coordf_t support_extrusion_width = m_support_params.support_extrusion_width; const coordf_t layer_height = config.layer_height.value; const double angle = config.tree_support_branch_angle.value * M_PI / 180.; const int wall_count = std::max(1, config.tree_support_wall_count.value); double tan_angle = tan(angle); // when nodes are thick, they can move further. this is the max angle const coordf_t max_move_distance = (angle < M_PI / 2) ? (coordf_t)(tan_angle * layer_height)*wall_count : std::numeric_limits::max(); const double max_move_distance2 = max_move_distance * max_move_distance; const coordf_t branch_radius = config.tree_support_branch_diameter.value / 2; const size_t tip_layers = branch_radius / layer_height; //The number of layers to be shrinking the circle to create a tip. This produces a 45 degree angle. const double diameter_angle_scale_factor = tan(tree_support_branch_diameter_angle * M_PI / 180.);//*layer_height / branch_radius; // Scale factor per layer to produce the desired angle. const coordf_t radius_sample_resolution = m_ts_data->m_radius_sample_resolution; const bool support_on_buildplate_only = config.support_on_build_plate_only.value; const size_t bottom_interface_layers = config.support_interface_bottom_layers.value; const size_t top_interface_layers = config.support_interface_top_layers.value; auto get_branch_angle = [this,&config](coordf_t radius) { if (config.tree_support_branch_angle.value < 30.0) return config.tree_support_branch_angle.value; return (radius - MIN_BRANCH_RADIUS) / (MAX_BRANCH_RADIUS - MIN_BRANCH_RADIUS) * (config.tree_support_branch_angle.value - 30.0) + 30.0; }; auto get_max_move_dist = [this, &config, branch_radius, tip_layers, diameter_angle_scale_factor, wall_count, support_extrusion_width](const Node *node, int power = 1) { double move_dist = node->max_move_dist; if (node->max_move_dist == 0) { if (node->radius == 0) node->radius = calc_branch_radius(branch_radius, node->dist_mm_to_top, diameter_angle_scale_factor); double angle = config.tree_support_branch_angle.value; if (angle > 30.0 && node->radius > MIN_BRANCH_RADIUS) angle = (node->radius - MIN_BRANCH_RADIUS) / (MAX_BRANCH_RADIUS - MIN_BRANCH_RADIUS) * (config.tree_support_branch_angle.value - 30.0) + 30.0; double tan_angle = tan(angle * M_PI / 180); node->max_move_dist = (angle < 90) ? (coordf_t) (tan_angle * node->height) : std::numeric_limits::max(); node->max_move_dist = std::min(node->max_move_dist, support_extrusion_width); move_dist = node->max_move_dist; } if (power == 2) move_dist = SQ(move_dist); return move_dist; }; m_ts_data->layer_heights = plan_layer_heights(contact_nodes); std::vector &layer_heights = m_ts_data->layer_heights; if (layer_heights.empty()) return; std::unordered_set to_free_node_set; m_spanning_trees.resize(contact_nodes.size()); //m_mst_line_x_layer_contour_caches.resize(contact_nodes.size()); for (size_t layer_nr = contact_nodes.size() - 1; layer_nr > 0; layer_nr--) // Skip layer 0, since we can't drop down the vertices there. { if (m_object->print()->canceled()) break; auto& layer_contact_nodes = contact_nodes[layer_nr]; if (layer_contact_nodes.empty()) continue; int layer_nr_next = layer_heights[layer_nr].next_layer_nr; coordf_t print_z_next = layer_heights[layer_nr_next].print_z; coordf_t height_next = layer_heights[layer_nr_next].height; std::deque> unsupported_branch_leaves; // All nodes that are leaves on this layer that would result in unsupported ('mid-air') branches. const Layer* ts_layer = m_object->get_support_layer(layer_nr); m_object->print()->set_status(60, (boost::format(_L("Support: propagate branches at layer %d")) % layer_nr).str()); Polygons layer_contours = std::move(m_ts_data->get_contours_with_holes(layer_nr)); //std::unordered_map& mst_line_x_layer_contour_cache = m_mst_line_x_layer_contour_caches[layer_nr]; std::unordered_map mst_line_x_layer_contour_cache; auto is_line_cut_by_contour = [&mst_line_x_layer_contour_cache,&layer_contours](Point a, Point b) { auto iter = mst_line_x_layer_contour_cache.find({ a, b }); if (iter != mst_line_x_layer_contour_cache.end()) { if (iter->second) return true; } else { profiler.tic(); Line ln(b, a); Lines pls_intersect = intersection_ln(ln, layer_contours); mst_line_x_layer_contour_cache.insert({ {a, b}, !pls_intersect.empty() }); mst_line_x_layer_contour_cache.insert({ ln, !pls_intersect.empty() }); profiler.stage_add(STAGE_intersection_ln, true); if (!pls_intersect.empty()) return true; } return false; }; //Group together all nodes for each part. const ExPolygons& parts = m_ts_data->m_layer_outlines_below[layer_nr];// m_ts_data->get_avoidance(0, layer_nr); std::vector> nodes_per_part(1 + parts.size()); //All nodes that aren't inside a part get grouped together in the 0th part. for (Node* p_node : layer_contact_nodes) { const Node& node = *p_node; if (support_on_buildplate_only && !node.to_buildplate) //Can't rest on model and unable to reach the build plate. Then we must drop the node and leave parts unsupported. { unsupported_branch_leaves.push_front({ layer_nr, p_node }); continue; } if (node.to_buildplate || parts.empty()) //It's outside, so make it go towards the build plate. { nodes_per_part[0][node.position] = p_node; continue; } /* Find which part this node is located in and group the nodes in * the same part together. Since nodes have a radius and the * avoidance areas are offset by that radius, the set of parts may * be different per node. Here we consider a node to be inside the * part that is closest. The node may be inside a bigger part that * is actually two parts merged together due to an offset. In that * case we may incorrectly keep two nodes separate, but at least * every node falls into some group. */ coordf_t closest_part_distance2 = std::numeric_limits::max(); size_t closest_part = -1; for (size_t part_index = 0; part_index < parts.size(); part_index++) { //constexpr bool border_result = true; if (is_inside_ex(parts[part_index], node.position)) //If it's inside, the distance is 0 and this part is considered the best. { closest_part = part_index; closest_part_distance2 = 0; break; } Point closest_point = *parts[part_index].contour.closest_point(node.position); const coordf_t distance2 = vsize2_with_unscale(node.position - closest_point); if (distance2 < closest_part_distance2) { closest_part_distance2 = distance2; closest_part = part_index; } } //Put it in the best one. nodes_per_part[closest_part + 1][node.position] = p_node; //Index + 1 because the 0th index is the outside part. } //Create a MST for every part. profiler.tic(); //std::vector& spanning_trees = m_spanning_trees[layer_nr]; std::vector spanning_trees; for (const std::unordered_map& group : nodes_per_part) { std::vector points_to_buildplate; for (const std::pair& entry : group) { points_to_buildplate.emplace_back(entry.first); //Just the position of the node. } spanning_trees.emplace_back(points_to_buildplate); } profiler.stage_add(STAGE_MinimumSpanningTree,true); #ifdef SUPPORT_TREE_DEBUG_TO_SVG coordf_t branch_radius_temp = 0; coordf_t max_y = std::numeric_limits::min(); draw_layer_mst(std::to_string(ts_layer->print_z), spanning_trees, m_object->get_layer(layer_nr)->lslices); #endif for (size_t group_index = 0; group_index < nodes_per_part.size(); group_index++) { const MinimumSpanningTree& mst = spanning_trees[group_index]; //In the first pass, merge all nodes that are close together. std::unordered_set to_delete; for (const std::pair& entry : nodes_per_part[group_index]) { Node* p_node = entry.second; Node& node = *p_node; if (to_delete.find(p_node) != to_delete.end()) { continue; //Delete this node (don't create a new node for it on the next layer). } const std::vector& neighbours = mst.adjacent_nodes(node.position); if (node.type == ePolygon) { // Remove all circle neighbours that are completely inside the polygon and merge them into this node. for (const Point &neighbour : neighbours) { Node * neighbour_node = nodes_per_part[group_index][neighbour]; if(neighbour_node->type==ePolygon) continue; coord_t neighbour_radius = scale_(calc_branch_radius(branch_radius, neighbour_node->dist_mm_to_top, diameter_angle_scale_factor)); Point pt_north = neighbour + Point(0, neighbour_radius), pt_south = neighbour - Point(0, neighbour_radius), pt_west = neighbour - Point(neighbour_radius, 0), pt_east = neighbour + Point(neighbour_radius, 0); if (is_inside_ex(node.overhang, neighbour) && is_inside_ex(node.overhang, pt_north) && is_inside_ex(node.overhang, pt_south) && is_inside_ex(node.overhang, pt_west) && is_inside_ex(node.overhang, pt_east)){ node.distance_to_top = std::max(node.distance_to_top, neighbour_node->distance_to_top); node.support_roof_layers_below = std::max(node.support_roof_layers_below, neighbour_node->support_roof_layers_below); node.dist_mm_to_top = std::max(node.dist_mm_to_top, neighbour_node->dist_mm_to_top); node.merged_neighbours.push_front(neighbour_node); node.merged_neighbours.insert(node.merged_neighbours.end(), neighbour_node->merged_neighbours.begin(), neighbour_node->merged_neighbours.end()); to_delete.insert(neighbour_node); } } } else if (neighbours.size() == 1 && vsize2_with_unscale(neighbours[0] - node.position) < max_move_distance2 && mst.adjacent_nodes(neighbours[0]).size() == 1 && nodes_per_part[group_index][neighbours[0]]->type!=ePolygon) // We have just two nodes left, and they're very close, and the only neighbor is not ePolygon { //Insert a completely new node and let both original nodes fade. Point next_position = (node.position + neighbours[0]) / 2; //Average position of the two nodes. const coordf_t branch_radius_node = calc_branch_radius(branch_radius, node.dist_mm_to_top, diameter_angle_scale_factor); auto avoid_layer = get_avoidance(branch_radius_node, layer_nr_next); if (group_index == 0) { //Avoid collisions. const coordf_t max_move_between_samples = max_move_distance + radius_sample_resolution + EPSILON; //100 micron extra for rounding errors. move_out_expolys(avoid_layer, next_position, radius_sample_resolution + EPSILON, max_move_between_samples); } Node* neighbour = nodes_per_part[group_index][neighbours[0]]; Node* node_; if (p_node->parent && neighbour->parent) node_ = (node.dist_mm_to_top >= neighbour->dist_mm_to_top && p_node->parent) ? p_node : neighbour; else node_ = p_node->parent ? p_node : neighbour; // Make sure the next pass doesn't drop down either of these (since that already happened). node_->merged_neighbours.push_front(node_ == p_node ? neighbour : p_node); const bool to_buildplate = !is_inside_ex(get_collision(0, layer_nr_next), next_position); Node * next_node = new Node(next_position, node_->distance_to_top + 1, layer_nr_next, node_->support_roof_layers_below-1, to_buildplate, node_, print_z_next, height_next); next_node->movement = next_position - node.position; get_max_move_dist(next_node); contact_nodes[layer_nr_next].push_back(next_node); to_delete.insert(neighbour); to_delete.insert(p_node); } else if (neighbours.size() > 1) //Don't merge leaf nodes because we would then incur movement greater than the maximum move distance. { //Remove all neighbours that are too close and merge them into this node. for (const Point& neighbour : neighbours) { if (vsize2_with_unscale(neighbour - node.position) < /*max_move_distance2*/get_max_move_dist(&node,2)) { Node* neighbour_node = nodes_per_part[group_index][neighbour]; if (neighbour_node->type == ePolygon) continue; node.distance_to_top = std::max(node.distance_to_top, neighbour_node->distance_to_top); node.support_roof_layers_below = std::max(node.support_roof_layers_below, neighbour_node->support_roof_layers_below); node.dist_mm_to_top = std::max(node.dist_mm_to_top, neighbour_node->dist_mm_to_top); node.merged_neighbours.push_front(neighbour_node); node.merged_neighbours.insert(node.merged_neighbours.end(), neighbour_node->merged_neighbours.begin(), neighbour_node->merged_neighbours.end()); to_delete.insert(neighbour_node); } } } } //In the second pass, move all middle nodes. for (const std::pair& entry : nodes_per_part[group_index]) { Node* p_node = entry.second; const Node& node = *p_node; if (to_delete.find(p_node) != to_delete.end()) { continue; } if (node.type == ePolygon) { // polygon node do not merge or move const bool to_buildplate = true; // keep only the part that won't be removed by the next layer ExPolygons overhangs_next = diff_clipped({ node.overhang }, get_collision_polys(0, layer_nr_next)); // find the biggest overhang if there are many float area_biggest = -1; int index_biggest = -1; for (int i = 0; i < overhangs_next.size(); i++) { float a=area(overhangs_next[i]); if (a > area_biggest) { area_biggest = a; index_biggest = i; } } if (index_biggest >= 0) { Node* next_node = new Node(p_node->position, p_node->distance_to_top + 1, layer_nr_next, p_node->support_roof_layers_below - 1, to_buildplate, p_node, print_z_next, height_next); next_node->max_move_dist = 0; next_node->overhang = std::move(overhangs_next[index_biggest]); contact_nodes[layer_nr_next].emplace_back(next_node); } continue; } //If the branch falls completely inside a collision area (the entire branch would be removed by the X/Y offset), delete it. if (group_index > 0 && is_inside_ex(get_collision(m_ts_data->m_xy_distance, layer_nr), node.position)) { const coordf_t branch_radius_node = calc_branch_radius(branch_radius, node.dist_mm_to_top, diameter_angle_scale_factor); Point to_outside = projection_onto(get_collision(m_ts_data->m_xy_distance, layer_nr), node.position); double dist2_to_outside = vsize2_with_unscale(node.position - to_outside); if (dist2_to_outside >= branch_radius_node * branch_radius_node) //Too far inside. { if (support_on_buildplate_only) { unsupported_branch_leaves.push_front({ layer_nr, p_node }); } else { to_delete.insert(p_node); } continue; } // if the link between parent and current is cut by contours, mark current as bottom contact node if (p_node->parent && intersection_ln({p_node->position, p_node->parent->position}, layer_contours).empty()==false) { to_delete.insert(p_node); continue; } } Point next_layer_vertex = node.position; Point move_to_neighbor_center; std::vector moves; std::vector weights; const std::vector neighbours = mst.adjacent_nodes(node.position); // 1. do not merge neighbors under 5mm // 2. Only merge node with single neighbor in distance between [max_move_distance, 10mm/layer_height] float dist2_to_first_neighbor = neighbours.empty() ? 0 : vsize2_with_unscale(neighbours[0] - node.position); if (ts_layer->print_z > DO_NOT_MOVER_UNDER_MM && (neighbours.size() > 1 || (neighbours.size() == 1 && dist2_to_first_neighbor >= max_move_distance2))) // Only nodes that aren't about to collapse. { // Move towards the average position of all neighbours. Point sum_direction(0, 0); for (const Point &neighbour : neighbours) { // do not move to the neighbor to be deleted Node *neighbour_node = nodes_per_part[group_index][neighbour]; if (to_delete.find(neighbour_node) != to_delete.end()) continue; Point direction = neighbour - node.position; // do not move to neighbor that's too far away (即使以最大速度移动,在接触热床之前都无法汇聚) float dist2_to_neighbor = vsize2_with_unscale(direction); coordf_t branch_bottom_radius = calc_branch_radius(branch_radius, node.dist_mm_to_top + node.print_z, diameter_angle_scale_factor); coordf_t neighbour_bottom_radius = calc_branch_radius(branch_radius, neighbour_node->dist_mm_to_top + neighbour_node->print_z, diameter_angle_scale_factor); double max_converge_distance = tan_angle * (ts_layer->print_z - DO_NOT_MOVER_UNDER_MM) + std::max(branch_bottom_radius, neighbour_bottom_radius); if (dist2_to_neighbor > max_converge_distance * max_converge_distance) continue; if (is_line_cut_by_contour(node.position, neighbour)) continue; if (!is_strong) sum_direction += direction * (1 / dist2_to_neighbor); else sum_direction += direction; } if (!is_strong) move_to_neighbor_center = sum_direction; else { if (vsize2_with_unscale(sum_direction) <= max_move_distance2) { move_to_neighbor_center = sum_direction; } else { move_to_neighbor_center = normal(sum_direction, scale_(get_max_move_dist(&node))); } } } const coordf_t branch_radius_node = calc_branch_radius(branch_radius, node.dist_mm_to_top/*+node.print_z*/, diameter_angle_scale_factor); #ifdef SUPPORT_TREE_DEBUG_TO_SVG if (node.position(1) > max_y) { max_y = node.position(1); branch_radius_temp = branch_radius_node; } #endif auto avoidance_next = get_avoidance(branch_radius_node, layer_nr_next); Point to_outside = projection_onto(avoidance_next, node.position); Point direction_to_outer = to_outside - node.position; double dist2_to_outer = vsize2_with_unscale(direction_to_outer); // don't move if // 1) line of node and to_outside is cut by contour (means supports may intersect with object) // 2) it's impossible to move to build plate if (is_line_cut_by_contour(node.position, to_outside) || dist2_to_outer > max_move_distance2 * SQ(layer_nr) || !is_inside_ex(avoidance_next, node.position)) { // try move to outside of lower layer instead Point candidate_vertex = node.position; const coordf_t max_move_between_samples = max_move_distance + radius_sample_resolution + EPSILON; // 100 micron extra for rounding errors. // use get_collision instead of get_avoidance here (See STUDIO-4252) bool is_outside = move_out_expolys(get_collision(branch_radius_node,layer_nr_next), candidate_vertex, max_move_between_samples, max_move_between_samples); if (is_outside) { direction_to_outer = candidate_vertex - node.position; dist2_to_outer = vsize2_with_unscale(direction_to_outer); } else { direction_to_outer = Point(0, 0); dist2_to_outer = 0; } } // move to the averaged direction of neighbor center and contour edge if they are roughly same direction Point movement; if (support_on_buildplate_only) movement = move_to_neighbor_center + direction_to_outer * 2; else if (!is_strong) movement = move_to_neighbor_center*2 + (dist2_to_outer > EPSILON ? direction_to_outer * (1 / dist2_to_outer) : Point(0, 0)); else { if (movement.dot(move_to_neighbor_center) >= 0.2 || move_to_neighbor_center == Point(0, 0)) movement = direction_to_outer + move_to_neighbor_center; else movement = move_to_neighbor_center; // otherwise move to neighbor center first } if (vsize2_with_unscale(movement) > get_max_move_dist(&node,2)) movement = normal(movement, scale_(get_max_move_dist(&node))); next_layer_vertex += movement; if (group_index == 0) { // Avoid collisions. const coordf_t max_move_between_samples = get_max_move_dist(&node, 1) + radius_sample_resolution + EPSILON; // 100 micron extra for rounding errors. bool is_outside = move_out_expolys(avoidance_next, next_layer_vertex, radius_sample_resolution + EPSILON, max_move_between_samples); if (!is_outside) { Point candidate_vertex = node.position; is_outside = move_out_expolys(avoidance_next, candidate_vertex, radius_sample_resolution + EPSILON, max_move_between_samples); if (is_outside) { next_layer_vertex = candidate_vertex; } } } const bool to_buildplate = !is_inside_ex(get_collision(0, layer_nr_next), next_layer_vertex); Node * next_node = new Node(next_layer_vertex, node.distance_to_top + 1, layer_nr_next, node.support_roof_layers_below - 1, to_buildplate, p_node, print_z_next, height_next); next_node->movement = movement; get_max_move_dist(next_node); contact_nodes[layer_nr_next].push_back(next_node); } } #ifdef SUPPORT_TREE_DEBUG_TO_SVG if (contact_nodes[layer_nr].empty() == false) { draw_contours_and_nodes_to_svg((boost::format("%.2f") % contact_nodes[layer_nr][0]->print_z).str(), get_collision(0,layer_nr_next), get_avoidance(branch_radius_temp, layer_nr), m_ts_data->m_layer_outlines[layer_nr], contact_nodes[layer_nr], contact_nodes[layer_nr_next], "contact_points", { "overhang","avoid","outline" }, { "blue","red","yellow" }); BOOST_LOG_TRIVIAL(debug) << "drop_nodes layer " << layer_nr << ", print_z=" << ts_layer->print_z; for (size_t i = 0; i < std::min(size_t(5), contact_nodes[layer_nr].size()); i++) { auto &node = contact_nodes[layer_nr][i]; BOOST_LOG_TRIVIAL(debug) << "\t node " << i << ", pos=" << node->position << ", move = " << node->movement; } } #endif // Prune all branches that couldn't find support on either the model or the buildplate (resulting in 'mid-air' branches). for (;! unsupported_branch_leaves.empty(); unsupported_branch_leaves.pop_back()) { const auto& entry = unsupported_branch_leaves.back(); Node* i_node = entry.second; for (; i_node != nullptr; i_node = i_node->parent) { size_t i_layer = i_node->obj_layer_nr; std::vector::iterator to_erase = std::find(contact_nodes[i_layer].begin(), contact_nodes[i_layer].end(), i_node); if (to_erase != contact_nodes[i_layer].end()) { // update the parent-child chain for (Node* parent : i_node->parents) { if (parent->child==i_node) parent->child = i_node->child; } if (i_node->child) { i_node->child->parents= i_node->parents; } contact_nodes[i_layer].erase(to_erase); to_free_node_set.insert(i_node); for (Node* neighbour : i_node->merged_neighbours) { unsupported_branch_leaves.push_front({ i_layer, neighbour }); } } } } } BOOST_LOG_TRIVIAL(debug) << "after m_avoidance_cache.size()=" << m_ts_data->m_avoidance_cache.size(); for (Node *node : to_free_node_set) { delete node; } to_free_node_set.clear(); } void TreeSupport::smooth_nodes(std::vector> &contact_nodes) { for (int layer_nr = 0; layer_nr < contact_nodes.size(); layer_nr++) { std::vector &curr_layer_nodes = contact_nodes[layer_nr]; if (curr_layer_nodes.empty()) continue; for (Node *node : curr_layer_nodes) { node->is_processed = false; } } float max_move = scale_(m_object_config->support_line_width / 2); for (int layer_nr = 0; layer_nr< contact_nodes.size(); layer_nr++) { std::vector &curr_layer_nodes = contact_nodes[layer_nr]; if (curr_layer_nodes.empty()) continue; for (Node *node : curr_layer_nodes) { if (!node->is_processed) { std::vector pts; std::vector radii; std::vector branch; Node * p_node = node; // add a fixed head if it's not a polygon node, see STUDIO-4403 // Polygon node can't be added because the move distance might be huge, making the nodes in between jump and dangling if (node->child && node->child->type!=ePolygon) { pts.push_back(p_node->child->position); radii.push_back(p_node->child->radius); branch.push_back(p_node->child); } do { pts.push_back(p_node->position); radii.push_back(p_node->radius); branch.push_back(p_node); p_node = p_node->parent; } while (p_node && !p_node->is_processed); if (pts.size() < 3) continue; std::vector pts1 = pts; std::vector radii1 = radii; // TODO here we assume layer height gap is constant. If not true, need to consider height jump const int iterations = 100; for (size_t k = 0; k < iterations; k++) { for (size_t i = 1; i < pts.size() - 1; i++) { size_t i2 = i >= 2 ? i - 2 : 0; size_t i3 = i < pts.size() - 2 ? i + 2 : pts.size() - 1; Point pt = ( pts[i - 1] + pts[i] + pts[i + 1] ) / 3; pts1[i] = pt; radii1[i] = (radii[i - 1] + radii[i] + radii[i + 1] ) / 3; if (k == iterations - 1) { branch[i]->position = pt; branch[i]->radius = radii1[i]; branch[i]->movement = (pts[i + 1] - pts[i - 1]) / 2; branch[i]->is_processed = true; if (branch[i]->parents.size()>1 || (branch[i]->movement.x() > max_move || branch[i]->movement.y() > max_move)) branch[i]->need_extra_wall = true; BOOST_LOG_TRIVIAL(info) << "smooth_nodes: layer_nr=" << layer_nr << ", i=" << i << ", pt=" << pt << ", movement=" << branch[i]->movement << ", radius=" << branch[i]->radius; } } if (k < iterations - 1) { std::swap(pts, pts1); std::swap(radii, radii1); } else { // interpolate need_extra_wall in the end for (size_t i = 1; i < branch.size() - 1; i++) { if (branch[i - 1]->need_extra_wall && branch[i + 1]->need_extra_wall) branch[i]->need_extra_wall = true; } } } } } } // save tree structure for viewing in python auto& tree_nodes = m_ts_data->tree_nodes; std::map ptr2idx; std::map idx2ptr; for (int layer_nr = 0; layer_nr < contact_nodes.size(); layer_nr++) { std::vector& curr_layer_nodes = contact_nodes[layer_nr]; for (Node* node : curr_layer_nodes) { ptr2idx.emplace(node, tree_nodes.size()); idx2ptr.emplace(tree_nodes.size(), node); tree_nodes.emplace_back(node->position, node->print_z); } } for (size_t i = 0; i < tree_nodes.size(); i++) { TreeNode& tree_node = tree_nodes[i]; Node* p_node = idx2ptr[i]; if (p_node->child) tree_node.children.push_back(ptr2idx[p_node->child]); if(p_node->parent) tree_node.parents.push_back(ptr2idx[p_node->parent]); } #ifdef SUPPORT_TREE_DEBUG_TO_SVG nlohmann::json jj; for (size_t i = 0; i < tree_nodes.size(); i++) { nlohmann::json j; j["pos"] = tree_nodes[i].pos; j["children"] = tree_nodes[i].children; j["linked"] = !(tree_nodes[i].pos.z() > 0.205 && tree_nodes[i].children.empty()); jj.push_back(j); } std::ofstream ofs("tree_nodes.json"); ofs << jj.dump(); ofs.close(); #endif } #if USE_SUPPORT_3D void TreeSupport::smooth_nodes(std::vector>& contact_nodes, const TreeSupport3D::TreeSupportSettings& config) { const coordf_t branch_radius = m_object_config->tree_support_branch_diameter.value / 2; const coordf_t branch_radius_scaled = scale_(branch_radius); const double diameter_angle_scale_factor = tan(tree_support_branch_diameter_angle * M_PI / 180.); // contact nodes to support elements TreeSupport3D::SupportElements move_bounds; std::map node2elemIdx; std::map elemIdx2node; // save tree structure for viewing in python auto& tree_nodes = m_ts_data->tree_nodes; int n = 0; for (int layer_nr = 0; layer_nr < contact_nodes.size(); layer_nr++) { std::vector& curr_layer_nodes = contact_nodes[layer_nr]; for (Node* node : curr_layer_nodes) { if (node->distance_to_top < 0) continue; TreeSupport3D::SupportElementState state; state.type = node->type; state.radius = node->radius; state.print_z = node->print_z; state.target_height = node->obj_layer_nr; state.target_position = node->position; state.next_position = node->position; state.layer_idx = node->obj_layer_nr; state.effective_radius_height = node->distance_to_top; state.to_buildplate = node->to_buildplate; state.distance_to_top = node->distance_to_top; state.result_on_layer = node->position; state.increased_to_model_radius = 0; state.to_model_gracious = true;//TODO state.elephant_foot_increases = 0; state.use_min_xy_dist = true;//TODO state.supports_roof = node->distance_to_top <= m_object_config->support_interface_top_layers.value; state.dont_move_until = DO_NOT_MOVER_UNDER_MM/m_object_config->layer_height.value; state.can_use_safe_radius = true;//TODO state.missing_roof_layers = 0; state.skip_ovalisation = false; Polygons circle; if (node->type == eCircle) { const Polygon base_circle = make_circle(scale_(std::max(1.0,node->radius)), TreeSupport3D::SUPPORT_TREE_CIRCLE_RESOLUTION); circle.emplace_back(base_circle); circle.front().translate(node->position); } else if (node->type == ePolygon) { circle.emplace_back(node->overhang.contour); } move_bounds.emplace_back(state, std::move(circle)); node2elemIdx.emplace(node, n); elemIdx2node.emplace(n, node); tree_nodes.emplace_back(node->position, node->print_z); n++; } } // All SupportElements are put into a layer independent storage to improve parallelization. std::vector> elements_with_link_down; std::vector linear_data_layers; do { for (size_t i = 0; i < move_bounds.size(); i++) { TreeSupport3D::SupportElement* elem = &move_bounds[i]; Node* node= elemIdx2node[i]; size_t child = i; for(auto parent : node->parents) { size_t idx_parent = parent ? node2elemIdx[parent] : 0; if (!parent || idx_parent >= move_bounds.size()) child = -1; elem->parents.push_back(idx_parent); TreeSupport3D::SupportElement* elem_parent = &move_bounds[idx_parent]; if (elem_parent->state.layer_idx == 0) child = -1; elements_with_link_down.push_back({ elem_parent, child }); if(idx_parent>0) tree_nodes[idx_parent].children.push_back(child); } } for (LayerIndex layer_idx = 0; layer_idx < LayerIndex(contact_nodes.size()); ++layer_idx) { linear_data_layers.emplace_back(0); } break; std::vector> map_downwards_old; std::vector> map_downwards_new; linear_data_layers.emplace_back(0); for (LayerIndex layer_idx = 0; layer_idx < LayerIndex(contact_nodes.size()); ++layer_idx) { std::sort(map_downwards_old.begin(), map_downwards_old.end(), [](auto& l, auto& r) { return l.first < r.first; }); auto& layer = contact_nodes[layer_idx]; for (size_t elem_idx = 0; elem_idx < layer.size(); ++elem_idx) { Node* node = layer[elem_idx]; int child = -1; if (layer_idx > 0) { auto it = std::lower_bound(map_downwards_old.begin(), map_downwards_old.end(), node, [](auto& l, const Node* r) { return l.first < r; }); if (it != map_downwards_old.end() && it->first == node) { child = it->second; // Only one link points to a node above from below. assert(!(++it != map_downwards_old.end() && it->first == node)); } const Node* pchild = child == -1 ? nullptr : contact_nodes[layer_idx - 1][child]; } TreeSupport3D::SupportElement* elem = &move_bounds[node2elemIdx[node]]; if (node->parent) { map_downwards_new.emplace_back(node->parent, elem_idx); elem->parents.push_back(node2elemIdx[node->parent]); //for (auto parent_neighbor : node->parent->merged_neighbours) { // assert(parent_neighbor); // if (parent_neighbor) { // map_downwards_new.emplace_back(parent_neighbor, elem_idx); // elem->parents.push_back(node2elemIdx[parent_neighbor]); // } //} } elements_with_link_down.push_back({ elem, int(child)}); } std::swap(map_downwards_old, map_downwards_new); // index of parents are directly based on the beginning of move_bounds, so no need to store the size of the previous layer. linear_data_layers.emplace_back(0); } } while (0); throw_on_cancel(); organic_smooth_branches_avoid_collisions(*m_object, *this->m_model_volumes, config, elements_with_link_down, linear_data_layers, throw_on_cancel); } #endif std::vector TreeSupport::plan_layer_heights(std::vector> &contact_nodes) { const coordf_t max_layer_height = m_slicing_params.max_layer_height; const coordf_t layer_height = m_object_config->layer_height.value; coordf_t z_distance_top = m_slicing_params.gap_support_object; // BBS: add extra distance if thick bridge is enabled // Note: normal support uses print_z, but tree support uses integer layers, so we need to subtract layer_height if (!m_slicing_params.soluble_interface && m_object_config->thick_bridges) { z_distance_top += m_object->layers()[0]->regions()[0]->region().bridging_height_avg(*m_print_config) - layer_height; } const size_t support_roof_layers = m_object_config->support_interface_top_layers.value; const int z_distance_top_layers = round_up_divide(scale_(z_distance_top), scale_(layer_height)) + 1; std::vector layer_heights(contact_nodes.size()); std::vector bounds; if (!USE_PLAN_LAYER_HEIGHTS || layer_height == max_layer_height || !m_support_params.independent_layer_height) { for (int layer_nr = 0; layer_nr < contact_nodes.size(); layer_nr++) { layer_heights[layer_nr] = {m_object->get_layer(layer_nr)->print_z, m_object->get_layer(layer_nr)->height, layer_nr > 0 ? size_t(layer_nr - 1) : 0}; } return layer_heights; } bounds.push_back(0); // Keep first layer still layer_heights[0] = {m_object->get_layer(0)->print_z, m_object->get_layer(0)->height, 0}; // Collect top contact layers for (int layer_nr = 1; layer_nr < contact_nodes.size(); layer_nr++) { if (!contact_nodes[layer_nr].empty()) for (int i = 0; i < support_roof_layers + z_distance_top_layers + 1; i++) { if (layer_nr - i > 0) { bounds.push_back(layer_nr - i); layer_heights[layer_nr - i].print_z = m_object->get_layer(layer_nr - i)->print_z; layer_heights[layer_nr - i].height = m_object->get_layer(layer_nr - i)->height; } else { break; } } } std::set s(bounds.begin(), bounds.end()); bounds.assign(s.begin(), s.end()); for (size_t idx_extreme = 0; idx_extreme < bounds.size(); idx_extreme++) { int extr2_layer_nr = bounds[idx_extreme]; coordf_t extr2z = m_object->get_layer(extr2_layer_nr)->bottom_z(); int extr1_layer_nr = idx_extreme == 0 ? -1 : bounds[idx_extreme - 1]; coordf_t extr1z = idx_extreme == 0 ? 0.f : m_object->get_layer(extr1_layer_nr)->print_z; coordf_t dist = extr2z - extr1z; // Insert intermediate layers. size_t n_layers_extra = size_t(ceil(dist / (m_slicing_params.max_suport_layer_height + EPSILON))); int actual_internel_layers = extr2_layer_nr - extr1_layer_nr - 1; int extr_layers_left = extr2_layer_nr - extr1_layer_nr - n_layers_extra - 1; if (n_layers_extra < 1) continue; coordf_t step = dist / coordf_t(n_layers_extra); coordf_t print_z = extr1z + step; assert(step >= layer_height - EPSILON); for (int layer_nr = extr1_layer_nr + 1; layer_nr < extr2_layer_nr; layer_nr++) { // if (curr_layer_nodes.empty()) continue; if (std::abs(print_z - m_object->get_layer(layer_nr)->print_z) < step / 2 + EPSILON || extr_layers_left < 1) { layer_heights[layer_nr].print_z = print_z; layer_heights[layer_nr].height = step; print_z += step; } else { // can't clear curr_layer_nodes, or the model will have empty layers layer_heights[layer_nr].print_z = 0.0; layer_heights[layer_nr].height = 0.0; extr_layers_left--; } } } // fill in next_layer_nr int i = layer_heights.size() - 1, j = i; for (; j >= 0; i = j) { if (layer_heights[i].height < EPSILON) { j--; continue; } for (j = i - 1; j >= 0; j--) { if (layer_heights[j].height > EPSILON) { layer_heights[i].next_layer_nr = j; break; } } BOOST_LOG_TRIVIAL(trace) << "plan_layer_heights print_z, height, layer_nr->next_layer_nr: " << layer_heights[i].print_z << " " << layer_heights[i].height << " " << i << "->" << layer_heights[i].next_layer_nr; } return layer_heights; } void TreeSupport::generate_contact_points(std::vector>& contact_nodes, const std::vector& move_bounds) { const PrintObjectConfig &config = m_object->config(); const coordf_t point_spread = scale_(config.tree_support_branch_distance.value); //First generate grid points to cover the entire area of the print. BoundingBox bounding_box = m_object->bounding_box(); const Point bounding_box_size = bounding_box.max - bounding_box.min; constexpr double rotate_angle = 22.0 / 180.0 * M_PI; const auto center = bounding_box_middle(bounding_box); const auto sin_angle = std::sin(rotate_angle); const auto cos_angle = std::cos(rotate_angle); const Point rotated_dims = Point( bounding_box_size(0) * cos_angle + bounding_box_size(1) * sin_angle, bounding_box_size(0) * sin_angle + bounding_box_size(1) * cos_angle) / 2; std::vector grid_points; for (auto x = -rotated_dims(0); x < rotated_dims(0); x += point_spread) { for (auto y = -rotated_dims(1); y < rotated_dims(1); y += point_spread) { Point pt(x, y); pt.rotate(cos_angle, sin_angle); pt += center; if (bounding_box.contains(pt)) { grid_points.push_back(pt); } } } const coordf_t layer_height = config.layer_height.value; coordf_t z_distance_top = m_slicing_params.gap_support_object; // BBS: add extra distance if thick bridge is enabled // Note: normal support uses print_z, but tree support uses integer layers, so we need to subtract layer_height if (!m_slicing_params.soluble_interface && m_object_config->thick_bridges) { z_distance_top += m_object->layers()[0]->regions()[0]->region().bridging_height_avg(m_object->print()->config()) - layer_height; } const int z_distance_top_layers = round_up_divide(scale_(z_distance_top), scale_(layer_height)) + 1; //Support must always be 1 layer below overhang. size_t support_roof_layers = config.support_interface_top_layers.value; if (support_roof_layers > 0) support_roof_layers += 1; // BBS: add a normal support layer below interface (if we have interface) coordf_t thresh_angle = std::min(89.f, config.support_threshold_angle.value < EPSILON ? 30.f : config.support_threshold_angle.value); coordf_t half_overhang_distance = scale_(tan(thresh_angle * M_PI / 180.0) * layer_height / 2); // fix bug of generating support for very thin objects if (m_object->layers().size() <= z_distance_top_layers + 1) return; int nonempty_layers = 0; std::vector all_nodes; for (size_t layer_nr = 1; layer_nr < m_object->layers().size(); layer_nr++) { if (m_object->print()->canceled()) break; auto ts_layer = m_object->get_support_layer(layer_nr + m_raft_layers); const ExPolygons &overhang = ts_layer->overhang_areas; auto & curr_nodes = contact_nodes[layer_nr]; if (overhang.empty()) continue; std::unordered_set already_inserted; auto print_z = m_object->get_layer(layer_nr)->print_z; auto height = m_object->get_layer(layer_nr)->height; for (const ExPolygon &overhang_part : overhang) { BoundingBox overhang_bounds = get_extents(overhang_part); if (support_style==smsTreeHybrid && overhang_part.area() > m_support_params.thresh_big_overhang) { if (!overlaps({ overhang_part }, m_ts_data->m_layer_outlines_below[layer_nr-1])) { Point candidate = overhang_bounds.center(); Node* contact_node = new Node(candidate, -z_distance_top_layers, layer_nr, support_roof_layers + z_distance_top_layers, true, Node::NO_PARENT, print_z, height, z_distance_top); contact_node->type = ePolygon; contact_node->overhang = overhang_part; contact_node->radius = unscale_(overhang_bounds.radius()); curr_nodes.emplace_back(contact_node); continue; } } // add supports at corners for both auto and manual overhangs, github #2008 if (/*ts_layer->overhang_types[&overhang_part] == SupportLayer::Detected*/1) { // add points at corners auto& points = overhang_part.contour.points; int nSize = points.size(); for (int i = 0; i < nSize; i++) { auto pt = points[i]; auto v1 = (pt - points[(i - 1 + nSize) % nSize]).cast().normalized(); auto v2 = (pt - points[(i + 1) % nSize]).cast().normalized(); if (v1.dot(v2) > -0.7) { // angle smaller than 135 degrees Node* contact_node = new Node(pt, -z_distance_top_layers, layer_nr, support_roof_layers + z_distance_top_layers, true, Node::NO_PARENT, print_z, height, z_distance_top); contact_node->overhang=overhang_part; contact_node->is_corner = true; curr_nodes.emplace_back(contact_node); Point hash_pos = pt / ((m_min_radius + 1) / 1); already_inserted.emplace(hash_pos); } } } auto& move_bounds_layer = move_bounds[layer_nr]; if (move_bounds_layer.empty()) { overhang_bounds.inflated(half_overhang_distance); bool added = false; //Did we add a point this way? for (Point candidate : grid_points) { if (overhang_bounds.contains(candidate)) { // BBS: move_inside_expoly shouldn't be used if candidate is already inside, as it moves point to boundary and the inside is not well supported! bool is_inside = is_inside_ex(overhang_part, candidate); if (!is_inside) { constexpr coordf_t distance_inside = 0; // Move point towards the border of the polygon if it is closer than half the overhang distance: Catch points that // fall between overhang areas on constant surfaces. is_inside = move_inside_expoly(overhang_part, candidate, distance_inside, half_overhang_distance); } if (is_inside) { // normalize the point a bit to also catch points which are so close that inserting it would achieve nothing Point hash_pos = candidate / ((m_min_radius + 1) / 1); if (!already_inserted.count(hash_pos)) { already_inserted.emplace(hash_pos); constexpr bool to_buildplate = true; Node* contact_node = new Node(candidate, -z_distance_top_layers, layer_nr, support_roof_layers + z_distance_top_layers, to_buildplate, Node::NO_PARENT, print_z, height, z_distance_top); contact_node->overhang=overhang_part; curr_nodes.emplace_back(contact_node); added = true; } } } } if (!added) //If we didn't add any points due to bad luck, we want to add one anyway such that loose parts are also supported. { auto bbox = overhang_part.contour.bounding_box(); Points candidates; if (ts_layer->overhang_types[&overhang_part] == SupportLayer::Detected) candidates = { bbox.min, bounding_box_middle(bbox), bbox.max }; else candidates = { bounding_box_middle(bbox) }; for (Point candidate : candidates) { if (!overhang_part.contains(candidate)) move_inside_expoly(overhang_part, candidate); constexpr bool to_buildplate = true; Node* contact_node = new Node(candidate, -z_distance_top_layers, layer_nr, support_roof_layers + z_distance_top_layers, to_buildplate, Node::NO_PARENT, print_z, height, z_distance_top); contact_node->overhang=overhang_part; curr_nodes.emplace_back(contact_node); } } if (ts_layer->overhang_types[&overhang_part] == SupportLayer::Enforced || is_slim) { // remove close points for (auto it = curr_nodes.begin(); it != curr_nodes.end();) { bool is_duplicate = false; if (!(*it)->is_corner) { Slic3r::Vec3f curr_pt((*it)->position(0), (*it)->position(1), scale_((*it)->print_z)); for (auto& pt : all_nodes) { auto dif = curr_pt - pt; if (dif.norm() < point_spread / 2) { delete (*it); it = curr_nodes.erase(it); is_duplicate = true; break; } } } if (!is_duplicate) it++; } } } else { for (auto& elem:move_bounds_layer) { Node* contact_node = new Node(elem.state.result_on_layer, -z_distance_top_layers, layer_nr, support_roof_layers + z_distance_top_layers, elem.state.to_buildplate, Node::NO_PARENT, print_z, height, z_distance_top); contact_node->overhang = ExPolygon(elem.influence_area.front()); curr_nodes.emplace_back(contact_node); } } } if (!curr_nodes.empty()) nonempty_layers++; for (auto node : curr_nodes) { all_nodes.emplace_back(node->position(0), node->position(1), scale_(node->print_z)); } #ifdef SUPPORT_TREE_DEBUG_TO_SVG draw_contours_and_nodes_to_svg(std::to_string(print_z), overhang, m_ts_data->m_layer_outlines_below[layer_nr], {}, contact_nodes[layer_nr], {}, "init_contact_points", { "overhang","outlines","" }); #endif } int nNodes = all_nodes.size(); avg_node_per_layer = nodes_angle = 0; if (nNodes > 0) { avg_node_per_layer = nNodes / nonempty_layers; // get orientation of nodes by line fitting // line: y=kx+b, where // k=tan(nodes_angle)=(n\sum{xy}-\sum{x}\sum{y})/(n\sum{x^2}-\sum{x}^2) float mx = 0, my = 0, mxy = 0, mx2 = 0; for (auto &pt : all_nodes) { float x = unscale_(pt(0)); float y = unscale_(pt(1)); mx += x; my += y; mxy += x * y; mx2 += x * x; } nodes_angle = atan2(nNodes * mxy - mx * my, nNodes * mx2 - SQ(mx)); BOOST_LOG_TRIVIAL(info) << "avg_node_per_layer=" << avg_node_per_layer << ", nodes_angle=" << nodes_angle; } } void TreeSupport::insert_dropped_node(std::vector& nodes_layer, Node* p_node) { std::vector::iterator conflicting_node_it = std::find(nodes_layer.begin(), nodes_layer.end(), p_node); if (conflicting_node_it == nodes_layer.end()) //No conflict. { nodes_layer.emplace_back(p_node); return; } Node* conflicting_node = *conflicting_node_it; conflicting_node->distance_to_top = std::max(conflicting_node->distance_to_top, p_node->distance_to_top); conflicting_node->support_roof_layers_below = std::max(conflicting_node->support_roof_layers_below, p_node->support_roof_layers_below); } TreeSupportData::TreeSupportData(const PrintObject &object, coordf_t xy_distance, coordf_t max_move, coordf_t radius_sample_resolution) : m_xy_distance(xy_distance), m_max_move(max_move), m_radius_sample_resolution(radius_sample_resolution) { for (std::size_t layer_nr = 0; layer_nr < object.layers().size(); ++layer_nr) { const Layer* layer = object.get_layer(layer_nr); m_layer_outlines.push_back(ExPolygons()); ExPolygons& outline = m_layer_outlines.back(); for (const ExPolygon& poly : layer->lslices) { poly.simplify(scale_(m_radius_sample_resolution), &outline); } if (layer_nr == 0) m_layer_outlines_below.push_back(outline); else m_layer_outlines_below.push_back(union_ex(m_layer_outlines_below.end()[-1], outline)); } } const ExPolygons& TreeSupportData::get_collision(coordf_t radius, size_t layer_nr) const { profiler.tic(); radius = ceil_radius(radius); RadiusLayerPair key{radius, layer_nr}; const auto it = m_collision_cache.find(key); const ExPolygons& collision = it != m_collision_cache.end() ? it->second : calculate_collision(key); profiler.stage_add(STAGE_get_collision, true); return collision; } const ExPolygons& TreeSupportData::get_avoidance(coordf_t radius, size_t layer_nr, int recursions) const { profiler.tic(); radius = ceil_radius(radius); RadiusLayerPair key{radius, layer_nr, recursions }; const auto it = m_avoidance_cache.find(key); const ExPolygons& avoidance = it != m_avoidance_cache.end() ? it->second : calculate_avoidance(key); profiler.stage_add(STAGE_GET_AVOIDANCE, true); return avoidance; } Polygons TreeSupportData::get_contours(size_t layer_nr) const { Polygons contours; for (const ExPolygon expoly : m_layer_outlines[layer_nr]) { contours.push_back(expoly.contour); } return contours; } Polygons TreeSupportData::get_contours_with_holes(size_t layer_nr) const { Polygons contours; for (const ExPolygon expoly : m_layer_outlines[layer_nr]) { for(int i=0;i EPSILON) { return radius + m_radius_sample_resolution - remains; } else { return radius; } } const ExPolygons& TreeSupportData::calculate_collision(const RadiusLayerPair& key) const { assert(key.layer_nr < m_layer_outlines.size()); ExPolygons collision_areas = std::move(offset_ex(m_layer_outlines[key.layer_nr], scale_(key.radius))); collision_areas = expolygons_simplify(collision_areas, scale_(m_radius_sample_resolution)); const auto ret = m_collision_cache.insert({ key, std::move(collision_areas) }); return ret.first->second; } const ExPolygons& TreeSupportData::calculate_avoidance(const RadiusLayerPair& key) const { const auto& radius = key.radius; const auto& layer_nr = key.layer_nr; BOOST_LOG_TRIVIAL(debug) << "calculate_avoidance on radius=" << radius << ", layer=" << layer_nr<<", recursion="< 0; layers_below++) { layer_nr_next = layer_heights[layer_nr_next].next_layer_nr; } // Check if we would exceed the recursion limit by trying to process this layer if (layers_below >= max_recursion_depth && m_avoidance_cache.find({radius, layer_nr_next}) == m_avoidance_cache.end()) { // Force the calculation of the layer `max_recursion_depth` below our current one, ignoring the result. get_avoidance(radius, layer_nr_next, key.recursions + 1); } layer_nr_next = layer_heights[layer_nr].next_layer_nr; ExPolygons avoidance_areas = std::move(offset_ex(get_avoidance(radius, layer_nr_next, key.recursions+1), scale_(-m_max_move))); const ExPolygons &collision = get_collision(radius, layer_nr); avoidance_areas.insert(avoidance_areas.end(), collision.begin(), collision.end()); avoidance_areas = std::move(union_ex(avoidance_areas)); auto ret = m_avoidance_cache.insert({key, std::move(avoidance_areas)}); //assert(ret.second); return ret.first->second; } else { BOOST_LOG_TRIVIAL(debug) << "calculate_avoidance exceeds max_recursion_depth*2 on radius=" << radius << ", layer=" << layer_nr << ", recursion=" << key.recursions; ExPolygons avoidance_areas = get_collision(radius, layer_nr);// std::move(offset_ex(m_layer_outlines_below[layer_nr], scale_(m_xy_distance + radius))); auto ret = m_avoidance_cache.insert({ key, std::move(avoidance_areas) }); assert(ret.second); return ret.first->second; } } } //namespace Slic3r