#ifndef slic3r_CameraPopup_hpp_ #define slic3r_CameraPopup_hpp_ #include "slic3r/GUI/MonitorBasePanel.h" #include "DeviceManager.hpp" #include "GUI.hpp" #include #include "Widgets/SwitchButton.hpp" namespace Slic3r { namespace GUI { class CameraPopup : public wxPopupTransientWindow { public: CameraPopup(wxWindow *parent, MachineObject* obj = nullptr); virtual ~CameraPopup() {} // wxPopupTransientWindow virtual methods are all overridden to log them virtual void Popup(wxWindow *focus = NULL) wxOVERRIDE; virtual void OnDismiss() wxOVERRIDE; virtual bool ProcessLeftDown(wxMouseEvent &event) wxOVERRIDE; virtual bool Show(bool show = true) wxOVERRIDE; protected: void on_switch_timelapse(wxCommandEvent& event); void on_switch_recording(wxCommandEvent& event); private: MachineObject* m_obj { nullptr }; wxStaticText* m_text_recording; SwitchButton* m_switch_recording; wxStaticText* m_text_timelapse; SwitchButton* m_switch_timelapse; wxScrolledWindow *m_panel; void OnMouse(wxMouseEvent &event); void OnSize(wxSizeEvent &event); void OnSetFocus(wxFocusEvent &event); void OnKillFocus(wxFocusEvent &event); private: wxDECLARE_ABSTRACT_CLASS(CameraPopup); wxDECLARE_EVENT_TABLE(); }; } } #endif