// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoText.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/ImGuiWrapper.hpp" #include "slic3r/GUI/GUI_ObjectList.hpp" #include "libslic3r/Geometry/ConvexHull.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Shape/TextShape.hpp" #include #include #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif #include namespace Slic3r { namespace GUI { static const wxColour FONT_TEXTURE_BG = wxColour(0, 0, 0, 0); static const wxColour FONT_TEXTURE_FG = *wxWHITE; static const int FONT_SIZE = 12; GLGizmoText::GLGizmoText(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) { } GLGizmoText::~GLGizmoText() { for (int i = 0; i < m_textures.size(); i++) { if (m_textures[i].texture != nullptr) delete m_textures[i].texture; } } bool GLGizmoText::on_init() { m_avail_font_names = init_occt_fonts(); update_font_texture(); m_scale = m_imgui->get_font_size(); m_shortcut_key = WXK_CONTROL_T; return true; } void GLGizmoText::update_font_texture() { for (int i = 0; i < m_textures.size(); i++) { if (m_textures[i].texture != nullptr) delete m_textures[i].texture; } m_combo_width = 0.0f; m_combo_height = 0.0f; m_textures.clear(); m_textures.reserve(m_avail_font_names.size()); for (int i = 0; i < m_avail_font_names.size(); i++) { GLTexture* texture = new GLTexture(); auto face = wxString::FromUTF8(m_avail_font_names[i]); auto retina_scale = m_parent.get_scale(); wxFont font { (int)round(retina_scale * FONT_SIZE), wxFONTFAMILY_SWISS, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL, false, face }; int w, h, hl; if (texture->generate_texture_from_text(m_avail_font_names[i], font, w, h, hl, FONT_TEXTURE_BG, FONT_TEXTURE_FG)) { //if (h < m_imgui->scaled(2.f)) { TextureInfo info; info.texture = texture; info.w = w; info.h = h; info.hl = hl; info.font_name = m_avail_font_names[i]; m_textures.push_back(info); m_combo_width = std::max(m_combo_width, static_cast(texture->m_original_width)); //} } } m_combo_height = m_imgui->scaled(32.f / 15.f); } void GLGizmoText::on_set_state() { } CommonGizmosDataID GLGizmoText::on_get_requirements() const { return CommonGizmosDataID::SelectionInfo; } std::string GLGizmoText::on_get_name() const { return _u8L("Text shape"); } bool GLGizmoText::on_is_activable() const { // This is assumed in GLCanvas3D::do_rotate, do not change this // without updating that function too. return m_parent.get_selection().is_single_full_instance(); } void GLGizmoText::on_render() { // TODO: } void GLGizmoText::on_render_for_picking() { // TODO: } void GLGizmoText::push_button_style(bool pressed) { if (m_is_dark_mode) { if (pressed) { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(43 / 255.f, 64 / 255.f, 54 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(43 / 255.f, 64 / 255.f, 54 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(43 / 255.f, 64 / 255.f, 54 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f, 174 / 255.f, 66 / 255.f, 1.f)); } else { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(45.f / 255.f, 45.f / 255.f, 49.f / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(84 / 255.f, 84 / 255.f, 90 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(84 / 255.f, 84 / 255.f, 90 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(45.f / 255.f, 45.f / 255.f, 49.f / 255.f, 1.f)); } } else { if (pressed) { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(219 / 255.f, 253 / 255.f, 231 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(219 / 255.f, 253 / 255.f, 231 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(219 / 255.f, 253 / 255.f, 231 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f, 174 / 255.f, 66 / 255.f, 1.f)); } else { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.f, 1.f, 1.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(238 / 255.f, 238 / 255.f, 238 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(238 / 255.f, 238 / 255.f, 238 / 255.f, 1.f)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.f, 1.f, 1.f, 1.f)); } } } void GLGizmoText::pop_button_style() { ImGui::PopStyleColor(4); } void GLGizmoText::push_combo_style(const float scale) { if (m_is_dark_mode) { ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f * scale); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale); ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG_DARK); ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.0f)); ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG_DARK); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImGuiWrapper::COL_WINDOW_BG_DARK); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImGuiWrapper::COL_WINDOW_BG_DARK); ImGui::PushStyleColor(ImGuiCol_Button, { 1.00f, 1.00f, 1.00f, 0.0f }); } else { ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f * scale); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale); ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG); ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f)); ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.0f)); ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImGuiWrapper::COL_WINDOW_BG); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImGuiWrapper::COL_WINDOW_BG); ImGui::PushStyleColor(ImGuiCol_Button, { 1.00f, 1.00f, 1.00f, 0.0f }); } } void GLGizmoText::pop_combo_style() { ImGui::PopStyleVar(2); ImGui::PopStyleColor(9); } // BBS void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit) { if (m_imgui->get_font_size() != m_scale) { m_scale = m_imgui->get_font_size(); update_font_texture(); } if (m_textures.size() == 0) { BOOST_LOG_TRIVIAL(info) << "GLGizmoText has no texture"; return; } const float win_h = ImGui::GetWindowHeight(); y = std::min(y, bottom_limit - win_h); GizmoImguiSetNextWIndowPos(x, y, ImGuiCond_Always, 0.0f, 0.0f); static float last_y = 0.0f; static float last_h = 0.0f; const float currt_scale = m_parent.get_scale(); ImGuiWrapper::push_toolbar_style(currt_scale); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(4.0,5.0) * currt_scale); GizmoImguiBegin("Text", ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar); float space_size = m_imgui->get_style_scaling() * 8; float font_cap = m_imgui->calc_text_size(_L("Font")).x; float size_cap = m_imgui->calc_text_size(_L("Size")).x; float thickness_cap = m_imgui->calc_text_size(_L("Thickness")).x; float input_cap = m_imgui->calc_text_size(_L("Input text")).x; float caption_size = std::max(std::max(font_cap, size_cap), std::max(thickness_cap, input_cap)) + space_size + ImGui::GetStyle().WindowPadding.x; float input_text_size = m_imgui->scaled(12.0f); float button_size = ImGui::GetFrameHeight(); float input_size = input_text_size - button_size * 2 - ImGui::GetStyle().ItemSpacing.x * 4; ImTextureID normal_B = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B); ImTextureID normal_T = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T); ImTextureID normal_B_dark = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B_DARK); ImTextureID normal_T_dark = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T_DARK); // adjust window position to avoid overlap the view toolbar if (last_h != win_h || last_y != y) { // ask canvas for another frame to render the window in the correct position m_imgui->set_requires_extra_frame(); if (last_h != win_h) last_h = win_h; if (last_y != y) last_y = y; } ImGui::AlignTextToFramePadding(); m_imgui->text(_L("Font")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_text_size + ImGui::GetFrameHeight() * 2); push_combo_style(currt_scale); int font_index = m_curr_font_idx; if (ImGui::BBLBeginCombo("##Font", m_textures[m_curr_font_idx].font_name.c_str(), 0)) { ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4.0f, 0.0f) * currt_scale); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(8, 4)); for (int i = 0; i < m_textures.size(); i++) { const bool is_selected = (m_curr_font_idx == i); ImTextureID icon_id = (ImTextureID)(intptr_t)(m_textures[i].texture->get_id()); ImVec4 tint_color = ImGui::GetStyleColorVec4(ImGuiCol_Text); ImVec2 selectable_size(std::max((input_text_size + ImGui::GetFrameHeight() * 2), m_combo_width), m_combo_height); if (ImGui::BBLImageSelectable(icon_id, selectable_size, { (float)m_textures[i].w, (float)m_textures[i].h }, m_textures[i].hl, tint_color, { 0, 0 }, {1, 1}, is_selected)) { m_curr_font_idx = i; m_font_name = m_textures[m_curr_font_idx].font_name; } if (is_selected) { ImGui::SetItemDefaultFocus(); } } ImGui::PopStyleVar(3); ImGui::EndCombo(); } pop_combo_style(); ImGui::AlignTextToFramePadding(); m_imgui->text(_L("Size")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_size); ImGui::InputFloat("###font_size", &m_font_size, 0.0f, 0.0f, "%.2f"); if (m_font_size < 3.0f)m_font_size = 3.0f; ImGui::SameLine(); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * currt_scale); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, {1.0f * currt_scale, 1.0f * currt_scale }); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0f * currt_scale); push_button_style(m_bold); if (ImGui::ImageButton(m_is_dark_mode ? normal_B_dark : normal_B, { button_size - 2 * ImGui::GetStyle().FramePadding.x, button_size - 2 * ImGui::GetStyle().FramePadding.y })) m_bold = !m_bold; pop_button_style(); ImGui::SameLine(); push_button_style(m_italic); if (ImGui::ImageButton(m_is_dark_mode ? normal_T_dark : normal_T, { button_size - 2 * ImGui::GetStyle().FramePadding.x, button_size - 2 * ImGui::GetStyle().FramePadding.y })) m_italic = !m_italic; pop_button_style(); ImGui::PopStyleVar(3); ImGui::AlignTextToFramePadding(); m_imgui->text(_L("Thickness")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_text_size); ImGui::InputFloat("###text_thickness", &m_thickness,0.0f, 0.0f, "%.2f"); if (m_thickness < 0.1f)m_thickness = 0.1f; ImGui::AlignTextToFramePadding(); m_imgui->text(_L("Input text")); ImGui::SameLine(caption_size); ImGui::PushItemWidth(input_text_size); ImGui::InputText("", m_text, sizeof(m_text)); ImGui::Separator(); m_imgui->disabled_begin(m_text[0] == '\0' || m_text[0] == ' '); float offset = caption_size + input_text_size - m_imgui->calc_text_size(_L("Add")).x - space_size; ImGui::Dummy({0.0, 0.0}); ImGui::SameLine(offset); bool add_clicked = m_imgui->button(_L("Add")); if (add_clicked) { m_imgui->disabled_end(); GizmoImguiEnd(); ImGui::PopStyleVar(); ImGuiWrapper::pop_toolbar_style(); TriangleMesh mesh; load_text_shape(m_text, m_font_name.c_str(), m_font_size, m_thickness, m_bold, m_italic, mesh); ObjectList* obj_list = wxGetApp().obj_list(); obj_list->load_mesh_part(mesh, "text_shape"); return; } m_imgui->disabled_end(); #if 0 ImGuiIO& io = ImGui::GetIO(); ImFontAtlas* atlas = io.Fonts; ImVec4 tint_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); ImVec4 border_col = ImVec4(0.0f, 0.0f, 0.0f, 0.8f); m_imgui->text(wxString("") << atlas->TexWidth << " * " << atlas->TexHeight); ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col); #endif GizmoImguiEnd(); ImGui::PopStyleVar(); ImGuiWrapper::pop_toolbar_style(); } } // namespace GUI } // namespace Slic3r