#include "../Print.hpp" #include "FillLightning.hpp" #include "Lightning/Generator.hpp" #include "../Surface.hpp" #include #include #include #include namespace Slic3r::FillLightning { Polylines Filler::fill_surface(const Surface *surface, const FillParams ¶ms) { const Layer &layer = generator->getTreesForLayer(this->layer_id); return layer.convertToLines(to_polygons(surface->expolygon), generator->infilll_extrusion_width()); } void GeneratorDeleter::operator()(Generator *p) { delete p; } GeneratorPtr build_generator(const PrintObject &print_object) { return GeneratorPtr(new Generator(print_object)); } } // namespace Slic3r::FillAdaptive