BambuStudio/resources/shaders/140/mm_contour.fs

13 lines
352 B
GLSL

#version 140
const float EPSILON = 0.0001;
out vec4 frag_color;
void main()
{
frag_color = vec4(1.0, 1.0, 1.0, 1.0);
// Values inside depth buffer for fragments of the contour of a selected area are offset
// by small epsilon to solve z-fighting between painted triangles and contour lines.
gl_FragDepth = gl_FragCoord.z - EPSILON;
}