BambuStudio/src/slic3r/GUI/DragDropPanel.hpp

70 lines
1.9 KiB
C++

#ifndef slic3r_DragDropPanel_hpp_
#define slic3r_DragDropPanel_hpp_
#include "GUI.hpp"
#include "GUI_Utils.hpp"
#include <wx/simplebook.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/timer.h>
#include <vector>
namespace Slic3r { namespace GUI {
wxColor Hex2Color(const std::string& str);
class ColorPanel;
class DragDropPanel : public wxPanel
{
public:
DragDropPanel(wxWindow *parent, const wxString &label, bool is_auto);
void AddColorBlock(const wxColour &color, const std::string &type, int filament_id, bool update_ui = true);
void RemoveColorBlock(ColorPanel *panel, bool update_ui = true);
void DoDragDrop(ColorPanel *panel, const wxColour &color, const std::string &type, int filament_id);
std::vector<int> GetAllFilaments() const;
void set_is_draging(bool is_draging) { m_is_draging = is_draging; }
bool is_draging() const { return m_is_draging; }
std::vector<ColorPanel *> get_filament_blocks() const { return m_filament_blocks; }
private:
wxBoxSizer *m_sizer;
wxGridSizer *m_grid_item_sizer;
bool m_is_auto;
std::vector<ColorPanel *> m_filament_blocks;
private:
bool m_is_draging = false;
};
/////////////// ColorPanel start ////////////////////////
// The UI panel of drag item
class ColorPanel : public wxPanel
{
public:
ColorPanel(DragDropPanel *parent, const wxColour &color, int filament_id, const std::string& type);
wxColour GetColor() const { return m_color; }
int GetFilamentId() const { return m_filament_id; }
std::string GetType() const { return m_type; }
private:
void OnLeftDown(wxMouseEvent &event);
void OnLeftUp(wxMouseEvent &event);
void OnPaint(wxPaintEvent &event);
DragDropPanel *m_parent;
wxColor m_color;
std::string m_type;
int m_filament_id;
};
}} // namespace Slic3r::GUI
#endif /* slic3r_DragDropPanel_hpp_ */