BambuStudio/resources/shaders/110/flat_texture.vs

16 lines
359 B
GLSL

#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coord;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 u_uvTransformMatrix;
varying vec2 v_texcoord;
void main()
{
v_texcoord = (u_uvTransformMatrix * vec3(v_tex_coord, 1.0)).xy;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}