BambuStudio/resources/shaders/140/toolpaths_lines.vs

17 lines
308 B
GLSL

#version 140
in vec3 v_position;
in vec3 v_normal;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform mat3 normal_matrix;
out vec3 eye_normal;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
eye_normal = normal_matrix * v_normal;
}