BambuStudio/resources/shaders/110/flat_instance.vs

19 lines
442 B
GLSL

#version 110
uniform mat4 view_matrix;
uniform mat4 projection_matrix;
attribute vec3 v_position;
// per instance data
// in mat4 instanceMatrix;
attribute vec4 i_data0;
attribute vec4 i_data1;
attribute vec4 i_data2;
attribute vec4 i_data3;
// end per instance data
void main()
{
mat4 model_matrix = mat4(i_data0, i_data1, i_data2, i_data3);
gl_Position = projection_matrix * view_matrix * model_matrix * vec4(v_position, 1.0);
}