#version 110
uniform mat4 ProjMtx;
attribute vec2 Position;
attribute vec2 UV;
attribute vec4 Color;
varying vec2 Frag_UV;
varying vec4 color;
void main()
{
Frag_UV = UV;
color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}