BambuStudio/src/slic3r/GUI/OpenGLManager.cpp

679 lines
23 KiB
C++

#include "libslic3r/libslic3r.h"
#include "OpenGLManager.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "3DScene.hpp"
#include "libslic3r/Platform.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/log/trivial.hpp>
#include <wx/glcanvas.h>
#include <wx/msgdlg.h>
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
#include <wx/platinfo.h>
#include "../Utils/MacDarkMode.hpp"
#endif // __APPLE__
#define BBS_GL_EXTENSION_FUNC(_func) (OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? _func ## EXT : _func)
#define BBS_GL_EXTENSION_FRAMEBUFFER OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? GL_FRAMEBUFFER_EXT : GL_FRAMEBUFFER
#define BBS_GL_EXTENSION_COLOR_ATTACHMENT(color_attachment) (OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? color_attachment ## _EXT : color_attachment)
#define BBS_GL_EXTENSION_DEPTH_ATTACHMENT OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? GL_DEPTH_ATTACHMENT_EXT : GL_DEPTH_ATTACHMENT
#define BBS_GL_EXTENSION_RENDER_BUFFER OpenGLManager::get_framebuffers_type() == OpenGLManager::EFramebufferType::Ext ? GL_RENDERBUFFER_EXT : GL_RENDERBUFFER
namespace Slic3r {
namespace GUI {
// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
std::string gl_get_string_safe(GLenum param, const std::string& default_value)
{
const char* value = (const char*)::glGetString(param);
return std::string((value != nullptr) ? value : default_value);
}
const std::string& OpenGLManager::GLInfo::get_version() const
{
if (!m_detected)
detect();
return m_version;
}
const uint32_t OpenGLManager::GLInfo::get_formated_gl_version() const
{
if (0 == m_formated_gl_version)
{
GLint major = 0;
GLint minor = 0;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
m_formated_gl_version = major * 10 + minor;
}
return m_formated_gl_version;
}
const std::string& OpenGLManager::GLInfo::get_glsl_version() const
{
if (!m_detected)
detect();
return m_glsl_version;
}
const std::string& OpenGLManager::GLInfo::get_vendor() const
{
if (!m_detected)
detect();
return m_vendor;
}
const std::string& OpenGLManager::GLInfo::get_renderer() const
{
if (!m_detected)
detect();
return m_renderer;
}
int OpenGLManager::GLInfo::get_max_tex_size() const
{
if (!m_detected)
detect();
// clamp to avoid the texture generation become too slow and use too much GPU memory
#ifdef __APPLE__
// and use smaller texture for non retina systems
return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
#else
// and use smaller texture for older OpenGL versions
return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
#endif // __APPLE__
}
float OpenGLManager::GLInfo::get_max_anisotropy() const
{
if (!m_detected)
detect();
return m_max_anisotropy;
}
void OpenGLManager::GLInfo::detect() const
{
*const_cast<std::string*>(&m_version) = gl_get_string_safe(GL_VERSION, "N/A");
*const_cast<std::string*>(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
*const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
*const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
BOOST_LOG_TRIVIAL(info) << boost::format("got opengl version %1%, glsl version %2%, vendor %3% , graphics card model %4%") % m_version % m_glsl_version % m_vendor % m_renderer << std::endl;
int* max_tex_size = const_cast<int*>(&m_max_tex_size);
glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
*max_tex_size /= 2;
if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
*max_tex_size /= 2;
if (GLEW_EXT_texture_filter_anisotropic) {
float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
}
*const_cast<bool*>(&m_detected) = true;
}
static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
{
if (version == "N/A")
return false;
std::vector<std::string> tokens;
boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
unsigned int gl_major = 0;
unsigned int gl_minor = 0;
if (numbers.size() > 0)
gl_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
gl_minor = ::atoi(numbers[1].c_str());
if (gl_major < major)
return false;
else if (gl_major > major)
return true;
else
return gl_minor >= minor;
}
bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
if (!m_detected)
detect();
return version_greater_or_equal_to(m_version, major, minor);
}
bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
if (!m_detected)
detect();
return version_greater_or_equal_to(m_glsl_version, major, minor);
}
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
std::string OpenGLManager::GLInfo::to_string(bool for_github) const
{
if (!m_detected)
detect();
std::stringstream out;
const bool format_as_html = ! for_github;
std::string h2_start = format_as_html ? "<b>" : "";
std::string h2_end = format_as_html ? "</b>" : "";
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
out << h2_start << "OpenGL installation" << h2_end << line_end;
out << b_start << "GL version: " << b_end << m_version << line_end;
out << b_start << "Vendor: " << b_end << m_vendor << line_end;
out << b_start << "Renderer: " << b_end << m_renderer << line_end;
out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
{
std::vector<std::string> extensions_list;
std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
if (!extensions_list.empty()) {
if (for_github)
out << "<details>\n<summary>Installed extensions:</summary>\n";
else
out << h2_start << "Installed extensions:" << h2_end << line_end;
std::sort(extensions_list.begin(), extensions_list.end());
for (const std::string& ext : extensions_list)
if (! ext.empty())
out << ext << line_end;
if (for_github)
out << "</details>\n";
}
}
return out.str();
}
OpenGLManager::GLInfo OpenGLManager::s_gl_info;
bool OpenGLManager::s_compressed_textures_supported = false;
bool OpenGLManager::m_use_manually_generated_mipmaps = true;
OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
OpenGLManager::OSInfo OpenGLManager::s_os_info;
#endif // __APPLE__
OpenGLManager::~OpenGLManager()
{
release_vao();
m_shaders_manager.shutdown();
m_name_to_frame_buffer.clear();
#ifdef __APPLE__
// This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
// The crash is triggered inside wxGLContext destructor
if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
{
#endif //__APPLE__
if (m_context != nullptr)
delete m_context;
#ifdef __APPLE__
}
#endif //__APPLE__
}
bool OpenGLManager::init_gl(bool popup_error)
{
if (!m_gl_initialized) {
glewExperimental = GL_TRUE;
GLenum result = glewInit();
if (result != GLEW_OK) {
BOOST_LOG_TRIVIAL(error) << "Unable to init glew library";
return false;
}
//BOOST_LOG_TRIVIAL(info) << "glewInit Success."<< std::endl;
m_gl_initialized = true;
if (GLEW_EXT_texture_compression_s3tc)
s_compressed_textures_supported = true;
else
s_compressed_textures_supported = false;
const auto& gl_info = OpenGLManager::get_gl_info();
const uint32_t gl_formated_version = gl_info.get_formated_gl_version();
if (gl_formated_version >= 30) {
s_framebuffers_type = EFramebufferType::Supported;
BOOST_LOG_TRIVIAL(info) << "Opengl version >= 30, FrameBuffer normal." << std::endl;
}
else if (GLEW_ARB_framebuffer_object) {
s_framebuffers_type = EFramebufferType::Arb;
BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type ARB."<< std::endl;
}
else if (GLEW_EXT_framebuffer_object) {
BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type Ext."<< std::endl;
s_framebuffers_type = EFramebufferType::Ext;
}
else {
s_framebuffers_type = EFramebufferType::Unknown;
BOOST_LOG_TRIVIAL(warning) << "Found Framebuffer Type unknown!"<< std::endl;
}
if (gl_formated_version >= 30) {
m_vao_type = EVAOType::Core;
}
#if defined(__APPLE__)
else if (GLEW_APPLE_vertex_array_object) {
m_vao_type = EVAOType::Apple;
}
#endif
else if (GLEW_ARB_vertex_array_object) {
m_vao_type = EVAOType::Arb;
}
bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
if (!valid_version) {
BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 2.0"<< std::endl;
// Complain about the OpenGL version.
if (popup_error) {
wxString message = from_u8((boost::format(
_utf8(L("The application cannot run normally because OpenGL version is lower than 2.0.\n")))).str());
message += "\n";
message += _L("Please upgrade your graphics card driver.");
wxMessageBox(message, _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
}
}
if (valid_version)
{
// load shaders
auto [result, error] = m_shaders_manager.init();
if (!result) {
BOOST_LOG_TRIVIAL(error) << "Unable to load shaders: "<<error<< std::endl;
if (popup_error) {
wxString message = from_u8((boost::format(
_utf8(L("Unable to load shaders:\n%s"))) % error).str());
wxMessageBox(message, _L("Error loading shaders"), wxOK | wxICON_ERROR);
}
}
}
#ifdef _WIN32
// Since AMD driver version 22.7.1, there is probably some bug in the driver that causes the issue with the missing
// texture of the bed. It seems that this issue only triggers when mipmaps are generated manually
// (combined with a texture compression) and when mipmaps are generated through OpenGL glGenerateMipmap is working.
// So, for newer drivers than 22.6.1, the last working driver version, we use mipmaps generated through OpenGL.
if (const auto gl_info = OpenGLManager::get_gl_info(); boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.")) {
// WHQL drivers seem to have one more version number at the end besides non-WHQL drivers.
// WHQL: 4.6.14800 Compatibility Profile Context 22.6.1 30.0.21023.1015
// Non-WHQL: 4.6.0 Compatibility Profile Context 22.8.1.220810
std::regex version_rgx(R"(Compatibility\sProfile\sContext\s(\d+)\.(\d+)\.(\d+))");
if (std::smatch matches; std::regex_search(gl_info.get_version(), matches, version_rgx) && matches.size() == 4) {
int version_major = std::stoi(matches[1].str());
int version_minor = std::stoi(matches[2].str());
int version_patch = std::stoi(matches[3].str());
BOOST_LOG_TRIVIAL(debug) << "Found AMD driver version: " << version_major << "." << version_minor << "." << version_patch;
if (version_major > 22 || (version_major == 22 && version_minor > 6) || (version_major == 22 && version_minor == 6 && version_patch > 1)) {
m_use_manually_generated_mipmaps = false;
BOOST_LOG_TRIVIAL(debug) << "Mipmapping through OpenGL was enabled.";
}
} else {
BOOST_LOG_TRIVIAL(error) << "Not recognized format of version.";
}
} else {
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "not AMD driver.";
}
#endif
}
return true;
}
wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
{
if (m_context == nullptr) {
m_context = new wxGLContext(&canvas);
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
#endif //__APPLE__
}
return m_context;
}
void OpenGLManager::clear_dirty()
{
m_b_viewport_dirty = false;
}
void OpenGLManager::set_viewport_size(uint32_t width, uint32_t height)
{
if (width != m_viewport_width)
{
m_b_viewport_dirty = true;
m_viewport_width = width;
}
if (height != m_viewport_height)
{
m_b_viewport_dirty = true;
m_viewport_height = height;
}
}
void OpenGLManager::get_viewport_size(uint32_t& width, uint32_t& height) const
{
width = m_viewport_width;
height = m_viewport_height;
}
void OpenGLManager::_bind_frame_buffer(const std::string& name)
{
const auto& iter = m_name_to_frame_buffer.find(name);
if (iter == m_name_to_frame_buffer.end() || m_b_viewport_dirty) {
const auto& p_frame_buffer = std::make_shared<FrameBuffer>(m_viewport_width, m_viewport_height);
m_name_to_frame_buffer.insert_or_assign(name, p_frame_buffer);
}
m_name_to_frame_buffer[name]->bind();
}
void OpenGLManager::_unbind_frame_buffer(const std::string& name)
{
const auto& iter = m_name_to_frame_buffer.find(name);
if (iter == m_name_to_frame_buffer.end()) {
return;
}
m_name_to_frame_buffer[name]->unbind();
}
const std::shared_ptr<FrameBuffer>& OpenGLManager::get_frame_buffer(const std::string& name) const
{
const auto& iter = m_name_to_frame_buffer.find(name);
if (iter != m_name_to_frame_buffer.end()) {
return iter->second;
}
static std::shared_ptr<FrameBuffer> sEmpty{ nullptr };
return sEmpty;
}
void OpenGLManager::bind_vao()
{
if (m_vao_type != EVAOType::Unknown) {
if (EVAOType::Core == m_vao_type || EVAOType::Arb == m_vao_type) {
if (0 == m_vao) {
glsafe(::glGenVertexArrays(1, &m_vao));
}
glsafe(::glBindVertexArray(m_vao));
}
else {
#if defined(__APPLE__)
if (0 == m_vao) {
glsafe(::glGenVertexArraysAPPLE(1, &m_vao));
}
glsafe(::glBindVertexArrayAPPLE(m_vao));
#endif
}
}
}
void OpenGLManager::unbind_vao()
{
if (0 == m_vao) {
return;
}
if (m_vao_type != EVAOType::Unknown) {
if (EVAOType::Core == m_vao_type || EVAOType::Arb == m_vao_type) {
glsafe(::glBindVertexArray(0));
}
else {
#if defined(__APPLE__)
glsafe(::glBindVertexArrayAPPLE(0));
#endif
}
}
}
void OpenGLManager::release_vao()
{
if (0 != m_vao) {
return;
}
if (m_vao_type != EVAOType::Unknown) {
if (EVAOType::Core == m_vao_type || EVAOType::Arb == m_vao_type) {
glsafe(::glBindVertexArray(0));
glsafe(::glDeleteVertexArrays(1, &m_vao));
}
else {
#if defined(__APPLE__)
glsafe(::glBindVertexArrayAPPLE(0));
glsafe(::glDeleteVertexArraysAPPLE(1, &m_vao));
#endif
}
m_vao = 0;
}
}
std::string OpenGLManager::framebuffer_type_to_string(EFramebufferType type)
{
switch (type)
{
case EFramebufferType::Supported:
return "Supported";
case EFramebufferType::Arb:
return "ARB";
case EFramebufferType::Ext:
return "EXT";
case EFramebufferType::Unknown:
default:
return "unknow";
}
}
wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
{
int attribList[] = {
WX_GL_RGBA,
WX_GL_DOUBLEBUFFER,
// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
WX_GL_MIN_RED, 8,
WX_GL_MIN_GREEN, 8,
WX_GL_MIN_BLUE, 8,
// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
// the alpha channel on NVIDIA if not requested when the GL context is created.
WX_GL_MIN_ALPHA, 8,
WX_GL_DEPTH_SIZE, 24,
//BBS: turn on stencil buffer for outline
WX_GL_STENCIL_SIZE, 8,
WX_GL_SAMPLE_BUFFERS, GL_TRUE,
WX_GL_SAMPLES, 4,
0
};
if (s_multisample == EMultisampleState::Unknown) {
detect_multisample(attribList);
// // debug output
// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
}
if (! can_multisample())
attribList[12] = 0;
return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
}
void OpenGLManager::detect_multisample(int* attribList)
{
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
bool enable_multisample = wxVersion >= 30003;
s_multisample =
enable_multisample &&
// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
// at least on some platforms.
platform_flavor() != PlatformFlavor::LinuxOnChromium &&
wxGLCanvas::IsDisplaySupported(attribList)
? EMultisampleState::Enabled : EMultisampleState::Disabled;
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
}
FrameBuffer::FrameBuffer(uint32_t width, uint32_t height)
: m_width(width)
, m_height(height)
{
}
FrameBuffer::~FrameBuffer()
{
if (UINT32_MAX != m_gl_id)
{
//glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
glsafe(::glDeleteFramebuffers(1, &m_gl_id));
m_gl_id = UINT32_MAX;
}
if (UINT32_MAX != m_color_texture_id)
{
glDeleteTextures(1, &m_color_texture_id);
m_color_texture_id = UINT32_MAX;
}
if (UINT32_MAX != m_depth_rbo_id)
{
glDeleteRenderbuffers(1, &m_depth_rbo_id);
m_depth_rbo_id = UINT32_MAX;
}
}
void FrameBuffer::bind()
{
const OpenGLManager::EFramebufferType framebuffer_type = OpenGLManager::get_framebuffers_type();
if (OpenGLManager::EFramebufferType::Unknown == framebuffer_type) {
return;
}
if (0 == m_width || 0 == m_height)
{
return;
}
if (UINT32_MAX == m_gl_id)
{
glsafe(BBS_GL_EXTENSION_FUNC(::glGenFramebuffers)(1, &m_gl_id));
glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, m_gl_id));
glsafe(::glGenTextures(1, &m_color_texture_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_color_texture_id));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(BBS_GL_EXTENSION_FUNC(::glFramebufferTexture2D)(BBS_GL_EXTENSION_FRAMEBUFFER, BBS_GL_EXTENSION_COLOR_ATTACHMENT(GL_COLOR_ATTACHMENT0), GL_TEXTURE_2D, m_color_texture_id, 0));
if (OpenGLManager::EFramebufferType::Ext == framebuffer_type) {
GLenum bufs[1]{ GL_COLOR_ATTACHMENT0_EXT };
glsafe(::glDrawBuffers((GLsizei)1, bufs));
}
else {
GLenum bufs[1]{ GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers((GLsizei)1, bufs));
}
glsafe(BBS_GL_EXTENSION_FUNC(::glGenRenderbuffers)(1, &m_depth_rbo_id));
glsafe(BBS_GL_EXTENSION_FUNC(::glBindRenderbuffer)(BBS_GL_EXTENSION_RENDER_BUFFER, m_depth_rbo_id));
glsafe(BBS_GL_EXTENSION_FUNC(::glRenderbufferStorage)(BBS_GL_EXTENSION_RENDER_BUFFER, GL_DEPTH24_STENCIL8, m_width, m_height));
glsafe(BBS_GL_EXTENSION_FUNC(::glFramebufferRenderbuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, BBS_GL_EXTENSION_DEPTH_ATTACHMENT, BBS_GL_EXTENSION_RENDER_BUFFER, m_depth_rbo_id));
if (OpenGLManager::EFramebufferType::Ext == framebuffer_type) {
if (::glCheckFramebufferStatusEXT(BBS_GL_EXTENSION_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
BOOST_LOG_TRIVIAL(error) << "Framebuffer is not complete!";
glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, 0));
return;
}
}
else {
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
BOOST_LOG_TRIVIAL(error) << "Framebuffer is not complete!";
glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, 0));
return;
}
}
BOOST_LOG_TRIVIAL(trace) << "Successfully created framebuffer: width = " << m_width << ", heihgt = " << m_height;
}
glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, m_gl_id));
}
void FrameBuffer::unbind()
{
const OpenGLManager::EFramebufferType framebuffer_type = OpenGLManager::get_framebuffers_type();
if (OpenGLManager::EFramebufferType::Unknown == framebuffer_type) {
return;
}
glsafe(BBS_GL_EXTENSION_FUNC(::glBindFramebuffer)(BBS_GL_EXTENSION_FRAMEBUFFER, 0));
}
uint32_t FrameBuffer::get_color_texture() const noexcept
{
return m_color_texture_id;
}
bool FrameBuffer::is_texture_valid(uint32_t texture_id) const noexcept
{
return m_color_texture_id != UINT32_MAX;
}
OpenGLManager::FrameBufferModifier::FrameBufferModifier(OpenGLManager& ogl_manager, const std::string& frame_buffer_name)
: m_ogl_manager(ogl_manager)
, m_frame_buffer_name(frame_buffer_name)
{
m_ogl_manager._bind_frame_buffer(m_frame_buffer_name);
}
OpenGLManager::FrameBufferModifier::~FrameBufferModifier()
{
m_ogl_manager._unbind_frame_buffer(m_frame_buffer_name);
}
} // namespace GUI
} // namespace Slic3r