BambuStudio/src/slic3r/GUI/Gizmos/GLGizmoText.hpp

45 lines
1.2 KiB
C++

#ifndef slic3r_GLGizmoText_hpp_
#define slic3r_GLGizmoText_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/3DScene.hpp"
namespace Slic3r {
enum class ModelVolumeType : int;
namespace GUI {
class GLGizmoText : public GLGizmoBase
{
private:
std::vector<std::string> m_avail_font_names;
char m_text[256] = { 0 };
std::string m_font_name;
float m_font_size = 16.f;
int m_curr_font_idx = 0;
bool m_bold = true;
bool m_italic = false;
float m_thickness = 2.f;
public:
GLGizmoText(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
protected:
virtual bool on_init() override;
virtual std::string on_get_name() const override;
virtual bool on_is_activable() const override;
virtual void on_render() override;
virtual void on_render_for_picking() override;
void push_combo_style(const float scale);
void pop_combo_style();
virtual void on_set_state() override;
virtual CommonGizmosDataID on_get_requirements() const override;
virtual void on_render_input_window(float x, float y, float bottom_limit);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoText_hpp_