80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
#ifndef _BaseTransparentDPIFrame_H_
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#define _BaseTransparentDPIFrame_H_
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#include <future>
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#include <thread>
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#include "GUI_App.hpp"
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#include "GUI_Utils.hpp"
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class Button;
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class CheckBox;
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namespace Slic3r { namespace GUI {
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class CapsuleButton;
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class BaseTransparentDPIFrame : public Slic3r::GUI::DPIFrame
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{
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public:
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enum DisappearanceMode {
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None,
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TimedDisappearance // unit: second
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};
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BaseTransparentDPIFrame(wxWindow * parent,
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int win_width,
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wxPoint dialog_pos,
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int ok_button_width,
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wxString win_text,
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wxString ok_text,
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wxString cancel_text = "",
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DisappearanceMode disappearance_mode = DisappearanceMode::None);
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~BaseTransparentDPIFrame() override;
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void on_dpi_changed(const wxRect &suggested_rect) override;
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void on_show();
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void on_hide();
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void clear_timer_count();
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bool Show(bool show = true) override;
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void on_full_screen(IntEvent &);
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virtual void deal_ok();
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virtual void deal_cancel();
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virtual void on_timer(wxTimerEvent &event);
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void set_target_pos_and_gradual_disappearance(wxPoint pos);
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void call_start_gradual_disappearance();
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void restart();
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protected:
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Button *m_button_ok = nullptr;
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Button *m_button_cancel = nullptr;
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Label *m_finish_text = nullptr;
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DisappearanceMode m_timed_disappearance_mode;
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float m_timer_count = 0;
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wxTimer * m_refresh_timer{nullptr};
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int m_disappearance_second = 2500; //ANIMATION_REFRESH_INTERVAL 20 unit ms: m_disappearance_second * ANIMATION_REFRESH_INTERVAL
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bool m_move_to_target_gradual_disappearance = false;
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wxPoint m_target_pos;
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private:
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wxBoxSizer *m_sizer_main{nullptr};
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wxSize m_max_size;
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wxSize m_step_size;
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wxPoint m_step_pos;
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wxPoint m_start_pos;
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float m_time_move{6.0f};
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float m_time_gradual_and_scale{100.0f};
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int m_init_transparent{220};
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int m_step_transparent;
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int m_display_stage = 0;//0 normal //1 gradual
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bool m_enter_window_valid{true};
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private:
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void start_gradual_disappearance();
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void init_timer();
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void calc_step_transparent();
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void on_close();
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void show_sizer(wxSizer *sizer, bool show);
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void hide_all();
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void begin_gradual_disappearance();
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void begin_move_to_target_and_gradual_disappearance();
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};
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}} // namespace Slic3r::GUI
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#endif // _STEP_MESH_DIALOG_H_
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