BambuStudio/src/slic3r/GUI/BaseTransparentDPIFrame.hpp

80 lines
2.7 KiB
C++

#ifndef _BaseTransparentDPIFrame_H_
#define _BaseTransparentDPIFrame_H_
#include <future>
#include <thread>
#include "GUI_App.hpp"
#include "GUI_Utils.hpp"
class Button;
class CheckBox;
namespace Slic3r { namespace GUI {
class CapsuleButton;
class BaseTransparentDPIFrame : public Slic3r::GUI::DPIFrame
{
public:
enum DisappearanceMode {
None,
TimedDisappearance // unit: second
};
BaseTransparentDPIFrame(wxWindow * parent,
int win_width,
wxPoint dialog_pos,
int ok_button_width,
wxString win_text,
wxString ok_text,
wxString cancel_text = "",
DisappearanceMode disappearance_mode = DisappearanceMode::None);
~BaseTransparentDPIFrame() override;
void on_dpi_changed(const wxRect &suggested_rect) override;
void on_show();
void on_hide();
void clear_timer_count();
bool Show(bool show = true) override;
void on_full_screen(IntEvent &);
virtual void deal_ok();
virtual void deal_cancel();
virtual void on_timer(wxTimerEvent &event);
void set_target_pos_and_gradual_disappearance(wxPoint pos);
void call_start_gradual_disappearance();
void restart();
protected:
Button *m_button_ok = nullptr;
Button *m_button_cancel = nullptr;
Label *m_finish_text = nullptr;
DisappearanceMode m_timed_disappearance_mode;
float m_timer_count = 0;
wxTimer * m_refresh_timer{nullptr};
int m_disappearance_second = 2500; //ANIMATION_REFRESH_INTERVAL 20 unit ms: m_disappearance_second * ANIMATION_REFRESH_INTERVAL
bool m_move_to_target_gradual_disappearance = false;
wxPoint m_target_pos;
private:
wxBoxSizer *m_sizer_main{nullptr};
wxSize m_max_size;
wxSize m_step_size;
wxPoint m_step_pos;
wxPoint m_start_pos;
float m_time_move{6.0f};
float m_time_gradual_and_scale{100.0f};
int m_init_transparent{220};
int m_step_transparent;
int m_display_stage = 0;//0 normal //1 gradual
bool m_enter_window_valid{true};
private:
void start_gradual_disappearance();
void init_timer();
void calc_step_transparent();
void on_close();
void show_sizer(wxSizer *sizer, bool show);
void hide_all();
void begin_gradual_disappearance();
void begin_move_to_target_and_gradual_disappearance();
};
}} // namespace Slic3r::GUI
#endif // _STEP_MESH_DIALOG_H_