BambuStudio/resources/shaders/110/flat_instance.vs

13 lines
267 B
GLSL

#version 110
uniform mat4 view_matrix;
uniform mat4 projection_matrix;
attribute vec3 v_position;
attribute vec2 v_undefine;
attribute mat4 instanceMatrix;
void main()
{
gl_Position = projection_matrix * view_matrix * instanceMatrix * vec4(v_position, 1.0);
}