71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#ifndef slic3r_GUI_SwitchButton_hpp_
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#define slic3r_GUI_SwitchButton_hpp_
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#include "../wxExtensions.hpp"
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#include "StateColor.hpp"
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#include <wx/tglbtn.h>
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#include "Label.hpp"
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#include "Button.hpp"
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wxDECLARE_EVENT(wxCUSTOMEVT_SELECT_NOZZLE_POS, wxCommandEvent);
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class SwitchButton : public wxBitmapToggleButton
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{
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public:
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SwitchButton(wxWindow * parent = NULL, wxWindowID id = wxID_ANY);
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public:
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void SetLabels(wxString const & lbl_on, wxString const & lbl_off);
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void SetTextColor(StateColor const &color);
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void SetTextColor2(StateColor const &color);
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void SetTrackColor(StateColor const &color);
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void SetThumbColor(StateColor const &color);
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void SetValue(bool value) override;
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void Rescale();
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private:
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void update();
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private:
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ScalableBitmap m_on;
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ScalableBitmap m_off;
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wxString labels[2];
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StateColor text_color;
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StateColor text_color2;
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StateColor track_color;
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StateColor thumb_color;
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};
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class SwitchBoard : public wxWindow
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{
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public:
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SwitchBoard(wxWindow *parent = NULL, wxString leftL = "", wxString right = "", wxSize size = wxDefaultSize);
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wxString leftLabel;
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wxString rightLabel;
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void updateState(wxString target);
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bool switch_left{false};
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bool switch_right{false};
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bool is_enable {true};
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public:
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void paintEvent(wxPaintEvent &evt);
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void render(wxDC &dc);
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void doRender(wxDC &dc);
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void on_left_down(wxMouseEvent &evt);
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void Enable(){is_enable = true;Refresh();};
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void Disable(){is_enable = false;Refresh();};
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bool IsEnabled(){return is_enable;};
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};
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#endif // !slic3r_GUI_SwitchButton_hpp_
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